Justified
DarkRP

Action Rules

Rules for mugging, raiding, kidnapping, and other hostile RP

Action Rules

Hostile RP runs through the Interactions menu. Hold G.

How It Works

Open the Interactions menu → Select action → Pick target → Server handles the rest. No adverts needed.


The Core Principle

Hostile RP should create interesting scenarios, not farm money or grief people.

Targeting the same person over and over, camping their base, using the menu to harass. You're the problem.


Who Can Do What

The menu won't offer you what you can't do.

ActionWho
Warn someone to leaveAnyone
Mug, Raid, Counter, Bank Raid, PD RaidCriminals and gangsters
KidnapKidnapper only
TerrorTerrorist only
Everything except warningNever government jobs

Warning rules are in Combat Rules.

Who Is Off Limits

ProtectionDetail
New playersCannot be raided at all for their first 3 hours of playtime
HobosCannot be raided, mugged or kidnapped. They own nothing worth taking
Too poor to mugTarget needs £250,000 across wallet and bank
Too poor to kidnapTarget needs £150,000 across wallet and bank
Recently raidedA base gets 15 minutes of protection after a raid

If the menu refuses your target, one of these is why.


Mugging

Rob someone through threat of force.

How It Works

  1. Look at your target and open Interactions menu (G) → Mug
  2. Server announces the mug and starts a timer
  3. Victim has 15 seconds to type /accept or fight back

Limits

RuleValue
Amount£1,000 to £50,000
Compliance timer15 seconds
Kill window after it expires10 seconds
Cooldown before you mug again5 minutes
Cooldown before the same person can be mugged10 minutes
RangeClose. You have to be next to them

10 seconds, not forever. Kill them two minutes later and it's RDM.

Victim Options

OptionWhen It Works
PayDrop the money, survive, they leave
FightYou have a weapon ready? Fight back
RunClear escape route? Take your chances

No FearRP for mugs. Victims can always choose to fight back, even unarmed. It's their funeral.


Kidnapping

Take someone hostage for ransom.

How It Works

  1. Open Interactions menu (G) → Kidnap → Select target
  2. Restrain them and transport to your base
  3. Negotiate ransom (server tracks time limit)
  4. Release when paid, or when time runs out

Limits

RuleValue
Ransom£5,000 to £100,000
Maximum hold time10 minutes
Cooldown before you kidnap again10 minutes
Cooldown before the same person can be kidnapped30 minutes

The Rules

RuleDetails
Holding locationMust be a real base, not a prop box mid-road
Ransom paid?You must release them. Breaking deals is FailRP
Time runs out?Release them. No "oops forgot" executions

Kidnapping is for ransom RP, not torture RP. Don't be weird.


Raiding

Assault a base to steal valuables.

How It Works

  1. Open Interactions menu (G) → Raid → Select target (a player with a base)
  2. Server announces the raid, and you have 30 seconds to start lockpicking
  3. Once you crack the first door, raid timer begins (15 minutes max)
  4. Steal what you can, then end the raid through the menu

Limits

RuleValue
Time to start lockpicking after declaring30 seconds, or the claim lapses
Maximum raid length15 minutes (you get a warning at 30 seconds left)
Cooldown before you raid anyone again5 minutes
Cooldown before the same base can be raided30 minutes
Protection the victim's other property gets15 minutes

What Counts As Raiding

Any interaction with what's inside someone's base is a raid.

Touching their stuff means you're raiding. Declare it first.

ActionRaid?
Lockpicking or keypad cracking a door
Destroying their cameras or scanners
Tripping their scanners deliberately
Blowing a door off its hinges
Taking or damaging anything inside
Walking past their base
Standing outside looking at it

Breaking someone's cameras "for fun" is an undeclared raid.

Raider Rules

You raid to steal, not to grief.

RuleWhy
Don't modify their baseNo prop blocking yourself in, no destroying their props
Don't camp after lootingGot the loot? End the raid and leave
Start from the entranceNo "insiding": raids begin at the front door

Insiding = Getting invited in or being inside already, then starting a raid. Raids must start from the entrance, period.

Empty Bases

You won't be punished for raiding a base and finding it empty. You can't know until you're in.

Once you know, leave. Sitting in an empty base running down the timer is griefing.


Defending

Defend your base, don't spite the raiders.

When your base gets raided, you have one job: fight back.

Being raided puts you in combat state: no building, no props, no job changes. Every hit you land or take resets a 20 second timer, so it lifts 20 seconds after the shooting stops. Disconnect mid-raid and you drop a cut of your money for the raiders.

Don't destroy your own valuables to spite a raider. Blowing up your own printers so nobody else gets them is FailRP.


Counter-Raiding

Help defend someone else's base during a raid.

How It Works

  1. Open Interactions menu (G) → Counter → Select the raid
  2. You have 15 seconds to engage raiders
  3. You're there to defend, not loot

There's a 1 minute cooldown between counters.

The Rule

You counter to help, not to steal.

Criminals and gangsters can counter-raid. You're a defender, so you can't take anything from the base.


Stealing & Carjacking

Unattended stuff is fair game.

  • Parked car with no one around? Just take it
  • Someone's car they just stepped out of? That's carjacking, and you can KOS them if they resist
  • Item on the ground? Finders keepers

You can kill someone who steals from you. Don't bait people by dropping stuff and waiting.


Terror Attacks

Terrorist job only.

RuleValue
Attack duration2 minutes
Minimum players online6
Cooldown1 hour, server-wide

The cooldown is server-wide. One terrorist using it locks it for everyone, so don't burn it on an empty street.

Two minutes of chaos somewhere busy. Not a free kill on one person you dislike.


Bank & PD Raids

Large-scale raids need a full server and have their own cooldowns.

RuleBank RaidPD Raid
Minimum players online88
Duration10 minutes10 minutes
Cooldown30 minutes30 minutes

Both start at the building itself, and you can only run one at a time. Police respond with lethal force.

PD raids need a reason: freeing a friend, a hit on the Mayor, an actual grievance.

"For fun" or "bored" are not valid reasons to raid PD. Raiding PD because cops exist is FailRP.


Getting Out Of Jail

A prisoner can pay to walk. The price is a £25,000 base fee, plus £500 per second of sentence still to serve, plus £25,000 per wanted star the arrest was made on, capped at £400,000.

A clean pickup is about £85,000. A five-star arrest hits the cap.

Arrests, warrants, searches, laws and lockdowns are all in Government Rules.


Every Cooldown In One Place

The server enforces all of these and tells you how long to wait.

ActionYou againSame targetServer-wide
Mug5 min10 minn/a
Kidnap10 min30 minn/a
Raid5 min30 min (same base)n/a
Counter1 minn/an/a
Terrorn/an/a1 hour
Bank Raidn/an/a30 min
PD Raidn/an/a30 min

A raided owner also gets 15 minutes of protection on any other base they own.

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