Justified

Material Tool Guide

Complete guide to the Material tool in Garry's Mod - apply textures and skins to props

Material Tool

The Material tool applies custom textures to props. Give any prop a new surface appearance — metal, wood, glass, brick, or any installed material.


Basic Controls

ActionWhat It Does
Left-clickApply material to prop
Right-clickCopy material from prop
Reload (R)Reset prop to original material

Selecting Materials

Material List

The tool menu shows commonly used materials in a grid. Click to select.

Custom Path

Type a material path directly:

models/debug/debugwhite
phoenix_storms/stripes
metal/metalfloor001a
brick/brickwall001a

Finding Material Paths

Use the Face Poser or Material Browser to find material paths.


Common Materials

MaterialPath
Debug Whitemodels/debug/debugwhite
Debug Blackmodels/debug/debugempty
Chromemodels/shiny
Glassmodels/props_combine/combine_fenceglass001a
Invisiblemodels/effects/vol_light001
PHX Metalphoenix_storms/metal

Prop Skins

Some props have multiple built-in skins. While not part of the Material tool, you can change them with:

ent_fire !picker skin [number]

Or use addons like the Skin tool.


Tips


Quick Reference

TaskHow
Apply materialLeft-click
Copy materialRight-click
Reset materialReload (R)
White propmodels/debug/debugwhite
Invisible propUse Color tool alpha instead

On this page