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Color Tool Guide

Complete guide to the Color tool in Garry's Mod - change prop colors, transparency, render modes, and effects

Color Tool

The Color tool (Colour in UK English) changes the color, transparency, render mode, and visual effects of props.


Basic Controls

ActionWhat It Does
Left-clickApply color to prop
Right-clickCopy color from prop
Reload (R)Reset prop to default (white, solid)

Color Settings

SettingDescription
R (Red)Red channel (0-255)
G (Green)Green channel (0-255)
B (Blue)Blue channel (0-255)
A (Alpha)Transparency (0 = invisible, 255 = solid)

Render Modes

Choose how the prop renders:

ModeEffect
NormalStandard solid appearance
Trans ColorColored transparency
Trans TextureTexture-based transparency
GlowProp glows
Trans AlphaProper alpha transparency
Trans AddAdditive blending (bright)
Trans Alpha AddCombined alpha and additive
World GlowGlow visible through walls

Transparency Tip

For proper see-through effects, use Trans Alpha mode with low Alpha value.


Render FX (Effects)

Add animated visual effects:

EffectDescription
NoneNo effect
Pulse Slow/FastSlow/fast pulsing
Pulse WideWide pulsing effect
Fade Slow/FastFading in/out
Strobe Slow/FastBlinking effect
Flicker Slow/FastRandom flickering
DistortWavy distortion
HologramHolographic look

Common Uses

Making Props Invisible

Set Alpha to 0 for completely invisible props:

  • Invisible barriers
  • Hidden mechanisms
  • Aesthetic tricks

Still Solid

Invisible props still have collision. Use NoCollide if you need to walk through them.

Semi-Transparent Glass

  • Set Alpha between 100-200
  • Use Trans Alpha render mode

Glowing Props

  • Set Glow or World Glow render mode
  • Add Pulse effect for animated glow

Quick Reference

TaskHow
Apply colorLeft-click
Copy colorRight-click
Reset colorReload (R)
InvisibleAlpha = 0
SolidAlpha = 255
TransparencyTrans Alpha mode + low Alpha

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