Justified
GmodGeneralConsole reference

Skill

Game balance and skill-related settings.

Skill

Game balance and skill-related settings.

This is a reference of all sk_* console commands. Use find sk in the console to search within this category.

All Commands (314)

CommandDefaultDescription
sk_advisor_health0-
sk_agrunt_dmg_punch20-
sk_agrunt_health90-
sk_airboat_drain_rate10-
sk_airboat_max_ammo100-
sk_airboat_recharge_rate15-
sk_allow_autoaim1-
sk_ally_regen_time0Time taken for an ally to regenerate a point of health.
sk_ammo_qty_scale11-
sk_ammo_qty_scale21-
sk_ammo_qty_scale30-
sk_antlion_air_attack_dmg0-
sk_antlion_health0-
sk_antlion_jump_damage0-
sk_antlion_swipe_damage0-
sk_antlion_worker_burst_damage50How much damage is inflicted by an antlion worker's death explosion.
sk_antlion_worker_burst_radius160Effect radius of an antlion worker's death explosion.
sk_antlion_worker_health60Hitpoints of an antlion worker. If 0, will use base antlion hitpoints.
sk_antlion_worker_spit_grenade_dmg20Total damage done by an individual antlion worker loogie.
sk_antlion_worker_spit_grenade_poison_ratio0Percentage of an antlion worker's spit damage done as poison (which regenerates)
sk_antlion_worker_spit_grenade_radius40Radius of effect for an antlion worker spit grenade.
sk_antlion_worker_spit_speed600Speed at which an antlion spit grenade travels.
sk_antlionguard_dmg_charge0-
sk_antlionguard_dmg_shove0-
sk_antlionguard_health0-
sk_apache_health250-
sk_apc_health750-
sk_apc_missile_damage15-
sk_auto_reload_time3-
sk_autoaim_mode1-
sk_autoaim_scale11-
sk_autoaim_scale21-
sk_barnacle_health0-
sk_barney_health0-
sk_battery0-
sk_bigmomma_dmg_blast120-
sk_bigmomma_dmg_slash60-
sk_bigmomma_health_factor1-
sk_bigmomma_radius_blast250-
sk_bullseye_health0-
sk_bullsquid_dmg_bite25-
sk_bullsquid_dmg_spit10-
sk_bullsquid_dmg_whip35-
sk_bullsquid_health40-
sk_citizen_giveammo_player_delay10-
sk_citizen_heal_ally30-
sk_citizen_heal_ally_delay20-
sk_citizen_heal_ally_min_pct0-
sk_citizen_heal_player25-
sk_citizen_heal_player_delay25-
sk_citizen_heal_player_min_forced10-
sk_citizen_heal_player_min_pct0-
sk_citizen_heal_toss_player_delay26how long between throwing healthkits
sk_citizen_health0-
sk_citizen_player_stare_dist72-
sk_citizen_player_stare_time1-
sk_citizen_stare_heal_time5-
sk_combine_ball_search_radius512-
sk_combine_guard_health0-
sk_combine_guard_kick0-
sk_combine_s_health0-
sk_combine_s_kick0-
sk_combineball_guidefactor0-
sk_combineball_seek_angle15-
sk_combineball_seek_kill0-
sk_controller_dmgball3-
sk_controller_dmgzap15-
sk_controller_health60-
sk_controller_speedball650-
sk_crow_health1-
sk_crow_melee_dmg0-
sk_crowbar_lead_time0-
sk_dmg_homer_grenade0-
sk_dmg_inflict_scale11-
sk_dmg_inflict_scale21-
sk_dmg_inflict_scale30-
sk_dmg_pathfollower_grenade0-
sk_dmg_sniper_penetrate_npc10-
sk_dmg_sniper_penetrate_plr10-
sk_dmg_take_scale10-
sk_dmg_take_scale21-
sk_dmg_take_scale31-
sk_dropship_container_health750-
sk_dynamic_resupply_modifier1-
sk_env_headcrabcanister_shake_amplitude50-
sk_env_headcrabcanister_shake_radius1024-
sk_env_headcrabcanister_shake_radius_vehicle2500-
sk_fraggrenade_radius0-
sk_gargantua_dmg_fire3-
sk_gargantua_dmg_slash10-
sk_gargantua_dmg_stomp50-
sk_gargantua_health800-
sk_grubnugget_enabled1-
sk_grubnugget_health_large6-
sk_grubnugget_health_medium4-
sk_grubnugget_health_small1-
sk_gunship_burst_dist768-
sk_gunship_burst_min800-
sk_gunship_burst_size15-
sk_gunship_health_increments0-
sk_hassassin_health50-
sk_headcrab_dmg_bite10-
sk_headcrab_fast_health0-
sk_headcrab_health0-
sk_headcrab_melee_dmg0-
sk_headcrab_poison_health0-
sk_headcrab_poison_npc_damage0-
sk_healthcharger0-
sk_healthkit0-
sk_healthvial0-
sk_helicopter_burstcount12How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
sk_helicopter_drone_speed450How fast does the zapper drone move?
sk_helicopter_firingcone20The angle in degrees of the cone in which the shots will be fired
sk_helicopter_grenade_puntscale1When physpunting a chopper's grenade, scale its velocity by this much.
sk_helicopter_grenadedamage25The amount of damage the helicopter grenade deals.
sk_helicopter_grenadeforce55000The physics force that the helicopter grenade exerts.
sk_helicopter_grenaderadius275The damage radius of the helicopter grenade.
sk_helicopter_health5600-
sk_helicopter_num_bombs13-
sk_helicopter_num_bombs25-
sk_helicopter_num_bombs35-
sk_helicopter_roundsperburst5How many shots to fire in a single burst
sk_hgrunt_gspeed600-
sk_hgrunt_health50-
sk_hgrunt_kick10-
sk_hgrunt_pellets5-
sk_hl1barnacle_health25-
sk_hl1barney_health35-
sk_hl1headcrab_health20-
sk_hl1ichthyosaur_health200-
sk_hl1zombie_dmg_both_slash40-
sk_hl1zombie_dmg_one_slash20-
sk_hl1zombie_health50-
sk_homer_grenade_radius0-
sk_houndeye_dmg_blast15-
sk_houndeye_health20-
sk_hunter_buckshot_damage_scale0-
sk_hunter_bullet_damage_scale0-
sk_hunter_charge_damage_scale2-
sk_hunter_citizen_damage_scale0-
sk_hunter_dmg_charge20-
sk_hunter_dmg_flechette4-
sk_hunter_dmg_from_striderbuster150-
sk_hunter_dmg_one_slash20-
sk_hunter_flechette_explode_dmg12-
sk_hunter_flechette_explode_radius128-
sk_hunter_health210-
sk_hunter_vehicle_damage_scale2-
sk_ichthyosaur_health0-
sk_ichthyosaur_melee_dmg0-
sk_ichthyosaur_shake35-
sk_islave_dmg_claw8-
sk_islave_dmg_clawrake25-
sk_islave_dmg_zap10-
sk_islave_health30-
sk_jeep_gauss_damage15-
sk_leech_dmg_bite2-
sk_leech_health2-
sk_manhack_health0-
sk_manhack_melee_dmg0-
sk_manhack_v21-
sk_max_3570-
sk_max_357_bullet36-
sk_max_9mm_bullet250-
sk_max_alyxgun0-
sk_max_ar20-
sk_max_ar2_altfire0-
sk_max_buckshot0-
sk_max_crossbow0-
sk_max_gauss_round0-
sk_max_grenade0-
sk_max_hl1buckshot125-
sk_max_hl1grenade10-
sk_max_hl1satchel5-
sk_max_hl1tripmine5-
sk_max_hornet8-
sk_max_mp5_grenade10-
sk_max_pistol0-
sk_max_rpg_rocket5-
sk_max_rpg_round0-
sk_max_smg10-
sk_max_smg1_grenade0-
sk_max_snark15-
sk_max_sniper_round0-
sk_max_uranium100-
sk_max_xbow_bolt50-
sk_metropolice_health0-
sk_metropolice_simple_health26-
sk_metropolice_stitch_along_hitcount2-
sk_metropolice_stitch_at_hitcount1-
sk_metropolice_stitch_behind_hitcount3-
sk_metropolice_stitch_distance1000-
sk_metropolice_stitch_reaction1-
sk_metropolice_stitch_tight_hitcount2-
sk_miniturret_health40-
sk_mp5_grenade_radius100-
sk_nihilanth_health800-
sk_nihilanth_zap30-
sk_npc_arm1-
sk_npc_chest1-
sk_npc_dmg_12mm_bullet10-
sk_npc_dmg_3570-
sk_npc_dmg_9mmAR_bullet4-
sk_npc_dmg_9mm_bullet5-
sk_npc_dmg_airboat10-
sk_npc_dmg_alyxgun0-
sk_npc_dmg_ar20-
sk_npc_dmg_buckshot0-
sk_npc_dmg_combineball15-
sk_npc_dmg_crossbow0-
sk_npc_dmg_crowbar0-
sk_npc_dmg_dropship5Dropship container cannon damage.
sk_npc_dmg_fraggrenade0-
sk_npc_dmg_grenade0-
sk_npc_dmg_gunship5-
sk_npc_dmg_gunship_to_plr5-
sk_npc_dmg_helicopter6Damage helicopter shots deal to everything but the player
sk_npc_dmg_helicopter_to_plr3Damage helicopter shots deal to the player
sk_npc_dmg_hornet5-
sk_npc_dmg_pistol0-
sk_npc_dmg_rpg_round0-
sk_npc_dmg_satchel0-
sk_npc_dmg_smg10-
sk_npc_dmg_smg1_grenade0-
sk_npc_dmg_sniper_round0-
sk_npc_dmg_stunstick0-
sk_npc_dmg_tripmine0-
sk_npc_head2-
sk_npc_leg1-
sk_npc_stomach1-
sk_pathfollower_grenade_radius0-
sk_player_arm1-
sk_player_chest1-
sk_player_head2-
sk_player_leg1-
sk_player_stomach1-
sk_plr_dmg_3570-
sk_plr_dmg_357_bullet40-
sk_plr_dmg_9mm_bullet8-
sk_plr_dmg_airboat10-
sk_plr_dmg_alyxgun0-
sk_plr_dmg_ar20-
sk_plr_dmg_buckshot0-
sk_plr_dmg_crossbow0-
sk_plr_dmg_crowbar0-
sk_plr_dmg_egon_narrow6-
sk_plr_dmg_egon_wide14-
sk_plr_dmg_fraggrenade0-
sk_plr_dmg_gauss20-
sk_plr_dmg_grenade0-
sk_plr_dmg_hl1buckshot5-
sk_plr_dmg_hl1crowbar10-
sk_plr_dmg_hl1grenade100-
sk_plr_dmg_hl1satchel150-
sk_plr_dmg_hl1tripmine150-
sk_plr_dmg_hornet7-
sk_plr_dmg_mp5_grenade100-
sk_plr_dmg_pistol0-
sk_plr_dmg_rpg100-
sk_plr_dmg_rpg_round0-
sk_plr_dmg_satchel0-
sk_plr_dmg_smg10-
sk_plr_dmg_smg1_grenade0-
sk_plr_dmg_sniper_round0-
sk_plr_dmg_stunstick0-
sk_plr_dmg_tripmine0-
sk_plr_dmg_xbow_bolt_npc50-
sk_plr_dmg_xbow_bolt_plr10-
sk_plr_grenade_drop_time30-
sk_plr_health_drop_time30-
sk_plr_num_shotgun_pellets7-
sk_rollermine_shock0-
sk_rollermine_stun_delay1-
sk_rollermine_vehicle_intercept1-
sk_satchel_radius0-
sk_scanner_dmg_dive0-
sk_scanner_health0-
sk_scientist_heal25-
sk_scientist_health20-
sk_sentry_health40-
sk_smg1_grenade_radius0-
sk_snark_dmg_bite10-
sk_snark_dmg_pop5-
sk_snark_health2-
sk_stalker_health0-
sk_stalker_melee_dmg0-
sk_strider_health350-
sk_strider_num_missiles15-
sk_strider_num_missiles27-
sk_strider_num_missiles37-
sk_striderbuster_magnet_multiplier2-
sk_suitcharger0-
sk_suitcharger_citadel0-
sk_suitcharger_citadel_maxarmor0-
sk_tripmine_radius0-
sk_turret_health50-
sk_vortigaunt_armor_charge30-
sk_vortigaunt_armor_charge_per_token5-
sk_vortigaunt_dmg_claw0-
sk_vortigaunt_dmg_rake0-
sk_vortigaunt_dmg_zap0-
sk_vortigaunt_health0-
sk_vortigaunt_vital_antlion_worker_dmg0Vital-ally vortigaunts scale damage taken from antlion workers by this amount.
sk_vortigaunt_zap_range100Range of vortigaunt's ranged attack (feet)
sk_weapon_ar2_alt_fire_duration4-
sk_weapon_ar2_alt_fire_mass150-
sk_weapon_ar2_alt_fire_radius10-
sk_zombie_dmg_both_slash0-
sk_zombie_dmg_one_slash0-
sk_zombie_health0-
sk_zombie_poison_dmg_spit0-
sk_zombie_poison_health0-
sk_zombie_soldier_health0-
skill2Controls the Half-Life campaign & content difficulty. 1 - easy, 2 - normal, 3 - hard

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