Justified
GmodGeneralConsole reference

Other Commands

Miscellaneous console commands.

Other Commands

Miscellaneous console commands.

This is a reference of all other_* console commands. Use find other in the console to search within this category.

All Commands (740)

CommandDefaultDescription
BindTogglecmdPerforms a bind <key> 'increment var <cvar> 0 1 1'
CreateHairballcmd-
LuaParticle_SettleSpeed100-
_autosavecmdAutosave
_autosavedangerouscmdAutoSaveDangerous
_fov0Automates fov command to server.
_resetgamestatscmdErases current game stats and writes out a blank stats file
_restartcmdShutdown and restart the engine.
achievement_debug0Turn on achievement debug msgs.
actcmdPlays a 'taunt' animation, if the server allows it. Valid options are: wave, agree, disagree, bec...
addipcmdAdd an IP address to the ban list.
adsp_alley_min122-
adsp_courtyard_min126-
adsp_debug0-
adsp_door_height112-
adsp_duct_min106-
adsp_hall_min110-
adsp_low_ceiling108-
adsp_opencourtyard_min126-
adsp_openspace_min130-
adsp_openstreet_min118-
adsp_openwall_min130-
adsp_room_min102-
adsp_street_min118-
adsp_tunnel_min114-
adsp_wall_height128-
advisor_use_impact_table1If true, advisor will use her custom impact damage table.
ainet_generate_reportcmdGenerate a report to the console.
ainet_generate_report_onlycmdGenerate a report to the console.
air_densitycmdChanges the density of air for drag computations.
airboat_fatal_stress5000Amount of stress in kg that would kill the airboat driver.
airboat_joy_response_move1-
aliascmdAlias a command.
anim_3wayblend1Toggle the 3-way animation blending code.
anim_showmainactivity0Show the idle, walk, run, and/or sprint activities.
antlion_easycrush1-
askconnect_acceptcmdAccept a redirect request by the server.
async_allow_held_files1Allow AsyncBegin/EndRead()
async_mode0Set the async filesystem mode (0 = async, 1 = synchronous)
async_resumecmd-
async_serialize0Force async reads to serialize for profiling
async_simulate_delay0Simulate a delay of up to a set msec per file operation
async_suspendcmd-
autoaim_max_deflect0-
autoaim_max_dist2160-
autosavecmdAutosave
autosavedangerouscmdAutoSaveDangerous
autosavedangerousissafecmd-
banidcmdAdd a user ID to the ban list.
banipcmdAdd an IP address to the ban list.
benchframecmdTakes a snapshot of a particular frame in a time demo.
bindcmdBind a key.
bind_maccmdBind this key but only on Mac, not win32
birds_debug0-
blink_duration0How many seconds an eye blink will last.
botcmdAdd a bot.
boxcmdDraw a debug box.
breakable_disable_gib_limit0-
breakable_multiplayer1-
buddhacmdToggle. Player takes damage but won't die. (Shows red cross when health is zero)
bug_swapcmdAutomatically swaps the current weapon for the bug bait and back again.
bugbait_distract_time5-
bugbait_grenade_radius150-
bugbait_hear_radius2500-
bugbait_radius512-
buildcubemapscmdRebuild cubemaps.
building_cubemaps0-
bulletspeed6000-
c_maxdistance200-
c_maxpitch90-
c_maxyaw135-
c_mindistance30-
c_minpitch0-
c_minyaw-135-
c_orthoheight100-
c_orthowidth100-
cache_printcmdcache_print [section] Print out contents of cache memory.
cache_print_lrucmdcache_print_lru [section] Print out contents of cache memory.
cache_print_summarycmdcache_print_summary [section] Print out a summary contents of cache memory.
camorthocmdSwitch to orthographic camera.
cancelselectcmd-
cast_hullcmdTests hull collision detection
cast_raycmdTests collision detection
catapult_physics_drag_boost2-
ccs_create_convars_from_hwconfigcmdCreate convars from the current hardware config, useful for diffing purposes
cef_creditscmd-
centerviewcmd-
ch_createairboatcmdSpawn airboat in front of the player.
ch_createjalopycmdSpawn jalopy in front of the player.
ch_createjeepcmdSpawn jeep in front of the player.
changelevelcmdChange server to the specified map
changelevel2cmdTransition to the specified map in single player
clear_debug_overlayscmdclears debug overlays
closecaption_mp0Allow closecaptions in multiplayer (for dedicated servers)
collision_shake_amp0-
collision_shake_freq0-
collision_shake_time0-
collision_testcmdTests collision system
colorcorrectionuicmdShow/hide the color correction tools UI.
combine_guard_spawn_health1-
combine_spawn_health1-
con_bgalpha50Background alpha for console notify (contimes + developer 1).
con_border6Border size for console notify (contimes + developer 1).
con_filter_dupe1Set to 1 to remove duplicate messages from client console
con_filter_enable0Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays ...
con_filter_text0Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out0Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_notifytime8How long to display recent console text to the upper part of the game window
con_nprint_bgalpha50Con_NPrint background alpha.
con_nprint_bgborder5Con_NPrint border size.
con_timestamp0Prefix console.log entries with timestamps
con_trace0Print console text to low level printout.
connectcmdConnect to specified server.
contimes12Number of console lines to overlay for debugging.
coop0Cooperative play.
create_flashlightcmd-
creditsdonecmd-
crosshair0-
crosshair_setupcmd-
curve_bias0-
cvarlistcmdShow the list of convars/concommands.
darkness_ignore_LOS_to_sources1-
datacachesize512Size in MB.
datapack_listcmdList the files in the data tables that are fully transmitted
datapack_pathscmdClientside paths for the datapack
datapack_statscmdStats for files in the datapack
dbghist_addlinecmdAdd a line to the debug history. Format: <category id> <line>
dbghist_dumpcmdDump the debug history to the console. Format: <category id> Categories: 0: Entity...
deathmatch0Running a deathmatch server.
debug_dumpcmdDumps all console variables with non-default values.
debug_materialmodifycontrol0-
debug_materialmodifycontrol_client0-
debug_physimpact0-
debug_touchlinks0Spew touch link activity
debugsystemuicmdShow/hide the debug system UI.
decalfrequency10-
default_fov75-
demolistcmdPrint demo sequence list.
demoscmdDemo demo file sequence.
demouicmdShow/hide the demo player UI.
demoui2cmdShow/hide the advanced demo player UI (demoui2).
derma_controls_menucmd-
derma_icon_browsercmdOpens the Derma Icon Browser
developer0Set developer message level
devshots_nextmapcmdUsed by the devshots system to go to the next map in the devshots maplist.
differencescmdShow all convars which are not at their default values.
disconnectcmdDisconnect game from server.
disp_dynamic0-
dispcoll_drawplane0-
displaysoundlist0-
dlight_debugcmdCreates a dlight in front of the player
dog_debug0-
dog_max_wait_time7-
download_debug0-
drawcrosscmdDraws a cross at the given location Arguments: x y z
drawlinecmdDraws line between two 3D Points. Green if no collision Red is collides with something Argumen...
dt_ShowPartialChangeEnts0(SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts1(SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flushcmdWrite out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning1Print data table warnings?
dtwatchclass0Watch all fields encoded with this table.
dtwatchent-1Watch this entities data table encoding.
dtwatchvar0Watch the named variable.
dump_entity_sizescmdPrint sizeof(entclass)
dump_globalscmdDump all global entities/states
dump_panelscmdDump Panel Tree
dumpentityfactoriescmdLists all entity factory names.
dumpeventqueuecmdDump the contents of the Entity I/O event queue to the console.
dumpgamestringtablecmdDump the contents of the game string table to the console.
dumplongtickscmdEnables generating minidumps on long ticks.
dumpstringtablescmdPrint string tables to console.
dumpstringtables_newcmdDumps the named string table, or list them if none
dupe_publishcmd-
echocmdEcho text to console.
editdemocmdEdit a recorded demo file (.dem ).
editor_togglecmdDisables the simulation and returns focus to the editor
effects_listcmdLists the internal, engine effects.
effects_reloadcmdReloads the effect scripts (For development purposes)
enable_debug_overlays1Enable rendering of debug overlays
endmoviecmdStop recording movie frames.
engine_no_focus_sleep0-
english1If set to 1, running the english language set of assets.
envmapcmd-
escapecmdEscape key pressed.
execcmdExecute script file.
exitcmdExit the engine.
explodecmdKills the player with explosive damage
explodevectorcmdKills a player applying an explosive force. Usage: explodevector <player> <x value> &...
explosion_dlight1-
fadeincmdfadein {time r g b}: Fades the screen in from black or from the specified color over the given ...
fadeoutcmdfadeout {time r g b}: Fades the screen to black or to the specified color over the given number...
fast_fogvolume0-
filesystem_buffer_size0Size of per file buffers. 0 for none
filesystem_max_stdio_read16-
filesystem_native1Use native FS or STDIO
filesystem_report_buffered_io0-
filesystem_unbuffered_io1-
filesystem_use_overlapped_io1-
findcmdFind concommands with the specified string in their name/help text.
find_entcmdFind and list all entities with classnames or targetnames that contain the specified substring. F...
find_ent_indexcmdDisplay data for entity matching specified index. Format: find_ent_index <index>
findflagscmdFind concommands by flags.
fire_absorbrate3-
fire_dmgbase1-
fire_dmginterval1-
fire_dmgscale0-
fire_extabsorb5-
fire_extscale12-
fire_growthrate1-
fire_heatscale1-
fire_incomingheatscale0-
fire_maxabsorb50-
firetargetcmd-
firstpersoncmdSwitch to firstperson camera.
fish_debug0Show debug info for fish
fish_dormant0Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression0-
flex_looktime5-
flex_maxawaytime1-
flex_maxplayertime7-
flex_minawaytime0-
flex_minplayertime5-
flex_rules1Allow flex animation rules to run.
flex_smooth1Applies smoothing/decay curve to flex animation controller changes.
flex_talk0-
flushcmdFlush unlocked cache memory.
flush_lockedcmdFlush unlocked and locked cache memory.
foguicmdShow/hide fog control UI.
force_centerviewcmd-
fovcmdChange players FOV
fov_desired90Sets the base field-of-view.
fps_max247Frame rate limiter.
free_pass_peek_debug0-
fs_monitor_read_from_pack00:Off, 1:Any, 2:Sync only
fs_printopenfilescmdShow all files currently opened by the engine.
fs_report_sync_opens00:Off, 1:Always, 2:Not during load
fs_tellmeyoursecrets00:Off, 1:On, 2:Extra
fs_warning_levelcmdSet the filesystem warning level.
fs_warning_mode00:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces15-
func_break_reduction_factor0-
func_breakdmg_bullet0-
func_breakdmg_club1-
func_breakdmg_explosive1-
g15_dumpplayercmdSpew player data.
g15_reloadcmdReloads the Logitech G-15 Keyboard configs.
g15_update_msec250Logitech G-15 Keyboard update interval.
gamemenucommandcmdIssue game menu command.
gamemode0The current gamemode
gameui_activatecmdShows the game UI
gameui_allowescapecmdEscape key allowed to hide game UI
gameui_allowescapetoshowcmdEscape key allowed to show game UI
gameui_hidecmdHides the game UI
gameui_preventescapecmdEscape key doesn't hide game UI
gameui_preventescapetoshowcmdEscape key doesn't show game UI
gameui_xbox0-
getposcmddump position and angles to the console
givecmdGive item to player. Arguments: <item_name>
givecurrentammocmdGive a supply of ammo for current weapon..
gl_amd_occlusion_workaround1-
gl_clear0-
gl_clear_randomcolor0Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_setcmdglobal_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 =...
gm_demo_to_videocmd-
gm_loadcmd-
gm_showhelpcmd-
gm_showspare1cmd-
gm_showspare2cmd-
gm_showteamcmd-
gm_snapangles45What angle should we snap to for Physics Gun movement (while holding USE key)
gm_snapgrid0What grid size should we snap to for Physics Gun movement
gm_videocmdStarts and stops the recording of a .webm (VP8/Vorbis) video. See vid_* convars for settings.
godcmdToggle. Player becomes invulnerable.
groundlistcmdDisplay ground entity list <index>
hammer_update_entitycmdUpdates the entity's position/angles when in edit mode
hammer_update_safe_entitiescmdUpdates entities in the map that can safely be updated (don't have parents or are affected by con...
helpcmdFind help about a convar/concommand.
hide_server0Whether the server should be hidden from the master server
hideconsolecmdHide the console.
hidehud0-
hidepanelcmdHides a viewport panel <name>
hl1_debug_sentence_volume0-
hl1_fixup_sentence_sndlevel1-
hl2_darkness_flashlight_factor1-
hl2_episodic0-
hostip0Host game server ip
hostname0Hostname for server.
hostport27015Host game server port
hurtmecmdHurts the player. Arguments: <health to lose>
impulsecmd-
in_usekeyboardsampletime1Use keyboard sample time smoothing.
incrementvarcmdIncrement specified convar value.
injured_help_plee_range256-
invnextcmd-
invprevcmd-
ip0Overrides IP for multihomed hosts
ip_steam0Overrides IP used to bind Steam port for multihomed hosts
jalopy_blocked_exit_max_speed50-
jalopy_cargo_anim_time1-
jalopy_radar_test_ent0-
joyadvancedupdatecmd-
joystick0-
joystick_force_disabled1Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified...
jpegcmdTake a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality90jpeg screenshot quality.
kdtree_testcmdTests spatial partition for entities queries.
key_findbindingcmdFind key bound to specified command string.
key_listboundkeyscmdList bound keys with bindings.
key_updatelayoutcmdUpdates game keyboard layout to current windows keyboard setting.
kickcmdKick a player by name.
kickallcmdKicks everybody connected with a message.
kickidcmdKick a player by userid or uniqueid, with a message.
killcmdKills the player with generic damage
killservercmdShutdown the server.
killvectorcmdKills a player applying force. Usage: killvector <player> <x value> <y value> &...
language_reloadcmdReloads the language files
lastinvcmd-
light_crosshaircmdShow texture color at crosshair
lightcache_maxmiss2-
lightprobecmdSamples the lighting environment. Creates a cubemap and a file indicating the local lighting in a...
linefilecmdParses map leak data from .lin file
listRecentNPCSpeechcmdDisplays a list of the last 5 lines of speech from NPCs.
listdemocmdList demo file contents.
listidcmdLists banned users.
listipcmdList IP addresses on the ban list.
listmodelscmdList loaded models.
loadcmdLoad a saved game.
loader_dump_tablecmd-
loader_spew_info00:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All
loader_spew_info_ex0(internal)
logcmdEnables logging to file, console, and udp < on | off >.
log_verbose_enable0Set to 1 to enable verbose server log on the server.
log_verbose_interval3Determines the interval (in seconds) for the verbose server log.
logaddress_addcmdSet address and port for remote host <ip:port>.
logaddress_delcmdRemove address and port for remote host <ip:port>.
logaddress_delallcmdRemove all udp addresses being logged to
logaddress_listcmdList all addresses currently being used by logaddress.
lookspring0-
lookstrafe0-
lservercfgfile0-
mapcmdStart playing on specified map.
map_backgroundcmdRuns a map as the background to the main menu.
map_editcmd-
map_noareas0Disable area to area connection testing.
mapcyclefile0Name of the .txt file used to cycle the maps on multiplayer servers
mapscmdDisplays list of maps.
matchmakingport27025Host Matchmaking port
maxplayerscmdChange the maximum number of players allowed on this server.
memorycmdPrint memory stats.
menu_cleanupgmascmd-
metropolice_charge1-
metropolice_chase_use_follow0-
metropolice_move_and_melee1-
mission_listcmdList all available tactical missions
mission_showcmdShow the given mission
mod_forcetouchdata1Forces all model file data into cache on model load.
mod_load_fakestall0Forces all ANI file loading to stall for specified ms
mod_load_showstall01 - show hitches , 2 - show stalls
mod_lock_mdls_on_load0-
mod_test_mesh_not_available0-
mod_test_not_available0-
mod_test_verts_not_available0-
mod_touchalldata1Touch model data during level startup
mod_trace_load0-
model_listcmdDump model list to file
monk_headshot_freq2-
mortar_visualize0-
motdfile0The MOTD file to load.
motdfile_text0The text-only MOTD file to use for clients that have disabled HTML MOTDs.
movie_fixwavecmdFixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
multvarcmdMultiply specified convar value.
muzzleflash_light0-
name0Current user name
next0Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemocmdPlay next demo in sequence.
nextlevel0If set to a valid map name, will change to this map during the next changelevel
noclipcmd-
notargetcmdToggle. Player becomes hidden to NPCs.
old_radiusdamage0-
opt_EnumerateLeavesFastAlgorithm1Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
option_duck_method1-
p2p_enabled1Allow clients to connect to your listen server via Steam's peer-to-peer API.
p2p_friendsonly0Only allow Steam friends to establish peer-to-peer connections with you.
panel_test_title_safe0Test vgui panel positioning with title safe indentation
particle_sim_alt_cores2-
particle_simulateoverflow0Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment0Attachment index for attachment mode
particle_test_attach_mode0Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file0Name of the particle system to dynamically spawn
particle_test_startcmdDispatches the test particle system with the parameters specified in particle_test_file, particl...
particle_test_stopcmdStops all particle systems on the selected entities. Arguments: {entity_name} / {class_nam...
passenger_collision_response_threshold250-
passenger_debug_entry0-
passenger_debug_transition0-
passenger_impact_response_threshold-350-
passenger_use_leaning1-
password0Current server access password
pathcmdShow the engine filesystem path.
pausecmdToggle the server pause state.
perfuicmdShow/hide the level performance tools UI.
phonemedelay0Phoneme delay to account for sound system latency.
phonemefilter0Time duration of box filter to pass over phonemes.
phonemesnap2Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys_impactforcescale1-
phys_penetration_error_time10Controls the duration of vphysics penetration error boxes.
phys_pushscale1-
phys_speeds0-
phys_spinspeed200The sensitivity of Physics Gun rotation when using the movement keys. It's serverside.
phys_stressbodyweights5-
phys_swapcmdAutomatically swaps the current weapon for the physcannon and back again.
phys_timescale1Scale time for physics
phys_upimpactforcescale0-
physcannon_ball_cone0-
physcannon_chargetime2-
physcannon_cone0-
physcannon_instant1If set to non 0, the Gravity Gun can be used instantly after switcing to it, bypassing the deploy...
physcannon_maxforce1500Maximum force for Gravity Guns punts.
physcannon_maxmass250Maximum mass the Gravity Gun can pick up.
physcannon_mega_enabled0-
physcannon_minforce700Minimum force for Gravity Guns punts.
physcannon_pullforce4000-
physcannon_tracelength250How far the Gravity Gun can pick stuff from.
physics_budgetcmdTimes the cost of each active object
physics_constraintscmdHighlights constraint system graph for an entity
physics_debug_entitycmdDumps debug info for an entity
physics_highlight_activecmdTurns on the absbox for all active physics objects
physics_report_activecmdLists all active physics objects
physics_selectcmdDumps debug info for an entity
physicsshadowupdate_render0-
pickercmdToggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displaye...
pingcmdDisplay ping to server.
pipeline_static_props1-
pixelvis_debugcmdDump debug info
playcmdPlay a sound.
playdemocmdPlay a recorded demo file (.dem ).
player_debug_print_damage0When true, print amount and type of all damage received by player to console.
player_limit_jump_speed1-
player_old_armor0-
player_showpredictedposition0-
player_showpredictedposition_timestep1-
player_squad_autosummon_debug0-
player_squad_autosummon_move_tolerance20-
player_squad_autosummon_player_tolerance10-
player_squad_autosummon_time5-
player_squad_autosummon_time_after_combat8-
player_squad_double_tap_time0-
player_squad_transient_commands1-
player_throwforce1000-
playflushcmdPlay a sound, reloading from disk in case of changes.
playgamesoundcmdPlay a sound from the game sounds txt file
playsoundscapecmdForces a soundscape to play
playvideocmdPlays a video: <filename> [width height]
playvolcmdPlay a sound at a specified volume.
plugin_pausecmdplugin_pause <index> : pauses a loaded plugin
plugin_pause_allcmdpauses all loaded plugins
plugin_printcmdPrints details about loaded plugins
plugin_unloadcmdplugin_unload <index> : unloads a plugin
plugin_unpausecmdplugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_allcmdunpauses all disabled plugins
pointworldtext_rainbowspeed_char15-
pointworldtext_rainbowspeed_time100-
postercmd[multiplier] [bSaveEach] - Renders a poster X times size of your game's resolution and saves it i...
press_x360_buttoncmdPress the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[ef...
print_colorcorrectioncmdDisplay the color correction layer information.
progress_enablecmd-
props_break_max_pieces-1Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe-1Maximum prop breakable piece count per frame (-1 = model default)
pwatchent-1Entity to watch for prediction system changes.
pwatchvar0Entity variable to watch in prediction system for changes.
pyro_max_intensity0-
pyro_max_rate0-
pyro_max_side_length0-
pyro_max_side_width0-
pyro_min_intensity0-
pyro_min_rate0-
pyro_min_side_length0-
pyro_min_side_width0-
pyro_vignette2-
pyro_vignette_distortion1-
quitcmdExit the engine.
radar_range3000-
ragdoll_sleepaftertime5After this many seconds of being basically stationary, the ragdoll will go to sleep.
rate1048576Max bytes/sec the host can receive data
rconcmdIssue an rcon command.
rcon_address0Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password0remote console password.
recordcmdRecord a demo.
record_screenshotcmdsaves a screenshot for the currently recording demo
reloadcmdReload the most recent saved game (add setpos to jump to current view position on reload).
reload_legacy_addonscmd-
reload_materials0-
removeidcmdRemove a user ID from the ban list.
removeipcmdRemove an IP address from the ban list.
report_entitiescmdLists all entities
report_simthinklistcmdLists all simulating/thinking entities
report_soundpatchcmdreports sound patch count
report_touchlinkscmdLists all touchlinks
restartcmdRestart the game on the same level (add setpos to jump to current view position on restart).
retrycmdRetry connection to last server.
room_type0-
rr_debug_qa0Set to 1 to see debug related to the Question & Answer system used to create conversations betwee...
rr_debugresponses0Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show r...
rr_debugrule0If set to the name of the rule, that rule's score will be shown whenever a concept is passed into...
rr_dumpresponses0Dump all response_rules.txt and rules (requires restart)
rr_reloadresponsesystemscmdReload all response system scripts.
savecmdSaves current game.
save_async1-
save_asyncdelay0For testing, adds this many milliseconds of delay to the save operation.
save_console0Autosave on the PC behaves like it does on the consoles.
save_disable0-
save_history_count1Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes1Number of frames to defer for drawing the Saving message.
save_noxsave0-
save_publishcmd-
save_screenshot10 = none, 1 = non-autosave, 2 = always
save_spew0-
saycmdDisplay player message
say_teamcmdDisplay player message to team
sb_filter_incompatible_versions1Hides servers running incompatible versions from the server browser. (Internet tab only.)
sb_mod_suggested_maxplayers0-
sb_quick_list_bit_field-1-
sb_showblacklists0If set to 1, blacklist rules will be printed to the console as they're applied.
sc_joystick_map1How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concentric Mapping to S...
scene_async_prefetch_spew0Display async .ani file loading info.
scene_clamplookat1Clamp head turns to a max of 20 degrees per think.
scene_clientflex1Do client side flex animation.
scene_flatturn1-
scene_flushcmdFlush all .vcds from the cache and reload from disk.
scene_forcecombined0When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius1200Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print0When playing back a scene, print timing and event info to console.
scene_showfaceto0When playing back, show the directions of faceto events.
scene_showlook0When playing back, show the directions of look events.
scene_showmoveto0When moving, show the end location.
scene_showunlock0Show when a vcd is playing but normal AI is running.
scr_centertime5-
screenshotcmdTake a screenshot.
sensitivity10Mouse sensitivity.
sensor_color_scale0-
sensor_color_show0-
sensor_color_x32-
sensor_color_y-32-
server_game_timecmdGives the game time in seconds (server's curtime)
servercfgfile0-
setangcmdSnap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exactcmdSnap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfocmdAdds a new user info value
setpausecmdSet the pause state of the server.
setposcmdMove player to specified origin (must have sv_cheats).
setpos_exactcmdMove player to an exact specified origin (must have sv_cheats).
shakecmdShake the screen.
shake_show0Displays a list of the active screen shakes.
shake_stopcmdStops all active screen shakes.
showbudget_texture0Enable the texture budget panel.
showbudget_texture_global_dumpstatscmdDump all items in +showbudget_texture_global in a text form
showbudget_texture_global_sum0-
showconsolecmdShow the console.
showpanelcmdShows a viewport panel <name>
showschemevisualizercmdShow borders, fonts and colors for a particular scheme. The default is ClientScheme.res
showsniperdist0-
showsniperlines0-
showtriggers0Shows trigger brushes
showtriggers_togglecmdToggle show triggers
simple_bot_addcmdAdd a simple bot.
singlestep0Run engine in single step mode ( set next to 1 to advance a frame )
slot0cmd-
slot1cmd-
slot10cmd-
slot2cmd-
slot3cmd-
slot4cmd-
slot5cmd-
slot6cmd-
slot7cmd-
slot8cmd-
slot9cmd-
smoke_trail1-
smoothstairs1Smooth player eye z coordinate when traversing stairs.
snaptocmd-
sndplaydelaycmdUsage: sndplaydelay delay_in_sec (negative to skip ahead) soundname
sniper_xbox_delay1-
sniperspeak0-
sniperviewdist35-
soundfadecmdFade client volume.
soundinfocmdDescribe the current sound device.
soundlistcmdList all known sounds.
soundpatch_captionlength2How long looping soundpatch captions should display for.
soundscape_debug0When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red ...
soundscape_dumpclientcmdDumps the client's soundscape data.
soundscape_fadetime3Time to crossfade sound effects between soundscapes
soundscape_flushcmdFlushes the server & client side soundscapes
spawnicon_queue0Enables experimental spawnicon loading queue, which prevents the game from freezing when opening ...
spawnicon_sharpen4-
speakcmdPlay a constructed sentence.
spec_autodirector1Auto-director chooses best view modes while spectating
spec_freeze_distance_max200Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min96Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_time4Time spend frozen in observer freeze cam.
spec_freeze_traveltime0Time taken to zoom in to frame a target in observer freeze cam.
spec_poscmddump position and angles to the console
spec_track0Tracks an entity in spec mode
spew_consolelog_to_debugstring0Send console log to PLAT_DebugString()
spikecmdgenerates a fake spike
star_memorycmdDump memory stats
startdemoscmdPlay demos in demo sequence.
startmoviecmdStart recording movie frames.
startupmenucmdOpens initial menu screen and loads the background bsp, but only if no other level is being loade...
statscmdPrints server performance variables
statuscmdDisplay map and connection status.
steam_controller_statuscmdSpew report of steam controller status
step_spline0-
stopcmdFinish recording demo.
stopdemocmdStop playing back a demo.
stopsoundcmd-
stopsoundscapecmdStops all soundscape processing and fades current looping sounds
striderbuster_allow_all_damage0If set to '1' the bomb will detonate on any damage taken. Otherwise only the player may trigger it.
striderbuster_autoaim_radius64-
striderbuster_debugseek0-
striderbuster_die_detach1-
striderbuster_dive_force-200-
striderbuster_falloff_power4Order of the distance falloff. 1 = linear 2 = quadratic
striderbuster_health14-
striderbuster_leg_stick_dist80If the buster hits a strider's leg, the max distance from the head at which it sticks anyway.
striderbuster_magnetic_force_hunter1750000Intensity of magnade's attraction to a hunter.
striderbuster_magnetic_force_strider750000Intensity of magnade's attraction to a strider.
striderbuster_shot_velocity2500Speed at which launch the bomb from the physcannon
striderbuster_use_particle_flare1-
stringtabletotalscmdSize of all string tables
studio_queue_mode1-
stuffcmdscmdParses and stuffs command line + commands to command buffer.
suitvolume0-
surfacepropcmdReports the surface properties at the cursor
sys_minidumpexpandedspew1-
sys_minidumpspewlines500Lines of crash dump console spew to keep.
systemlinkport27030System Link port
template_debug0-
test_dispatcheffectcmdTest a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance a...
test_freezeframecmdTest the freeze frame code.
test_massive_dmg30-
test_massive_dmg_clip0-
testhudanimcmdTest a hud element animation. Arguments: <anim name>
testscript_debug0Debug test scripts.
texture_budget_background_alpha128how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction0number between 0 and 1
texture_budget_panel_global0Show global times in the texture budget panel.
texture_budget_panel_height284height in pixels of the budget panel
texture_budget_panel_width512width in pixels of the budget panel
texture_budget_panel_x0number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y450number of pixels from the top side of the game screen to draw the budget panel
tf_escort_score_rate1Score for escorting the train, in points per second
tf_matprox_BurnLevel0-
tf_matprox_InvulnLevel0-
tf_matprox_YellowLevel1-
tf_matprox_spy_invis0-
think_limit10Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdpersoncmdSwitch to thirdperson camera.
thirdperson_mayamodecmdSwitch to thirdperson Maya-like camera controls.
thirdperson_platformer0Player will aim in the direction they are moving.
thirdperson_screenspace0Movement will be relative to the camera, eg: left means screen-left
threadpool_affinity1Enable setting affinity
thumper_show_radius0If true, advisor will use her custom impact damage table.
timedemocmdPlay a demo and report performance info.
timedemo_runcount0Runs time demo X number of times.
timedemoquitcmdPlay a demo, report performance info, and then exit
timerefreshcmdProfile the renderer.
togglecmdToggles a convar on or off, or cycles through a set of values.
toggle_duckcmdToggles duck
toggle_zoomcmdToggles zoom display
toggleconsolecmdShow/hide the console.
tooltip_delay0Delay between hovering over a panel, and a tooltip appearing, if it has one.
trace_report0-
tracer_extra1-
ui_posedebug_fade_in_time0Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time0Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
unbindcmdUnbind a key.
unbind_maccmdUnbind a key on the Mac only.
unbindallcmdUnbind all keys.
unpausecmdUnpause the game.
usecmdUse a particular weapon Arguments: <weapon_name>
usercmdShow user data.
user_contextcmdSet a Rich Presence Context: user_context <context id> <context value>
user_propertycmdSet a Rich Presence Property: user_property <property id>
userscmdShow user info for players on server.
v_centermove0-
v_centerspeed500-
vcollide_wireframe0Render physics collision models in wireframe
vcr_verbose0Write extra information into .vcr file.
vehicle_flushscriptcmdFlush and reload all vehicle scripts
versioncmdPrint version info string.
vid_fps30The FPS of the recorded video
vid_sound1Enable sound recording
vid_width640Specifies the width of the recorded video. The height will be adjusted automatically based on you...
viewmodel_fov54-
violence_ablood1Draw alien blood
violence_agibs1Show alien gib entities
violence_hblood1Draw human blood
violence_hgibs1Show human gib entities
volume0Sound volume
volume_sfx1Adjusts the volume of sound effects & NPC voices, but does not affect player voice chat or music,...
vox_reloadcmdReload sentences.txt file
voxeltree_boxcmdView entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerviewcmdView entities in the voxel-tree at the player position.
voxeltree_spherecmdView entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_viewcmdView entities in the voxel-tree.
vphys_sleep_timeoutcmdset sleep timeout: large values mean stuff won't ever sleep
vprofcmdToggle VProf profiler
vtunecmdControls VTune's sampling.
wc_air_edit_furthercmdWhen in WC edit mode and editing air nodes, moves position of air node crosshair and placement l...
wc_air_edit_nearercmdWhen in WC edit mode and editing air nodes, moves position of air node crosshair and placement l...
wc_air_node_editcmdWhen in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_createcmdWhen in WC edit mode, creates a node where the player is looking if a node is allowed at that loc...
wc_destroycmdWhen in WC edit mode, destroys the node that the player is nearest to looking at. (The node will...
wc_destroy_undocmdWhen in WC edit mode restores the last deleted node
wc_link_editcmd-
weapon_showproficiency0-
whereiscmdSearches for the highest priority instance of a file within the GAME mount path.
windows_speaker_config1-
wipe_nav_attributescmdClear all nav attributes of selected area.
writeidcmdWrites a list of permanently-banned user IDs to banned_user.cfg.
writeipcmdSave the ban list to banned_ip.cfg.
xbox_autothrottle1-
xbox_steering_deadzone0-
xbox_throttlebias100-
xbox_throttlespoof200-
xc_crouch_debounce0-
xc_crouch_range0Percentarge [1..0] of joystick range to allow ducking within
xc_uncrouch_on_jump1Uncrouch when jump occurs
xc_use_crouch_limiter0Use the crouch limiting logic on the controller
xlookcmd-
xmovecmd-
zombie_ambushdist16000-
zombie_basemax100-
zombie_basemin100-
zombie_changemax0-
zombie_changemin0-
zombie_decaymax0-
zombie_decaymin0-
zombie_moanfreq1-
zombie_stepfreq4-
zoom_sensitivity_ratio1Additional mouse sensitivity scale factor applied when FOV is zoomed in.

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