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GmodGeneralConsole reference

Network

Network and connection-related settings.

Network

Network and connection-related settings.

This is a reference of all net_* console commands. Use find net in the console to search within this category.

All Commands (43)

CommandDefaultDescription
net_blockmsg0Discards incoming message: <0|1|name>
net_channelscmdShows net channel info
net_chokeloop0Apply bandwidth choke to loopback packets
net_compresspackets1Use compression on game packets.
net_compresspackets_minsize1024Don't bother compressing packets below this size.
net_compressvoice0Attempt to compress out of band voice payloads (360 only).
net_drawslider0Draw completion slider during signon
net_droppackets0Drops next n packets on client
net_fakejitter0Jitter fakelag packet time
net_fakelag0Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss0Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph1Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend. = 4 server fra...
net_graphheight64Height of netgraph panel
net_graphmsecs400The latency graph represents this many milliseconds.
net_graphpos1-
net_graphproportionalfont1Determines whether netgraph font is proportional or not
net_graphshowinterp1Draw the interpolation graph.
net_graphshowlatency1Draw the ping/packet loss graph.
net_graphsolid1-
net_graphtext1Draw text fields
net_maxcleartime4Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize16Maximum allowed file size for uploading in MB
net_maxfragments1260Max fragment bytes per packet
net_maxpacketdrop5000Ignore any packets with the sequence number more than this ahead (0 == no limit)
net_maxroutable1260Requested max packet size before packets are 'split'.
net_queue_trace0-
net_queued_packet_thread1Use a high priority thread to send queued packets out instead of sending them each frame.
net_scale5-
net_showdrop0Show dropped packets in console
net_showevents0Dump game events to console (1=client only, 2=all).
net_showfragments0Show netchannel fragments
net_showmsg0Show incoming message: <0|1|name>
net_showpeaks0Show messages for large packets only: <size>
net_showsplits0Show info about packet splits
net_showtcp0Dump TCP stream summary to console
net_showudp0Dump UDP packets summary to console
net_showudp_wire0Show incoming packet information
net_splitpacket_maxrate1048576Max bytes per second when queueing splitpacket chunks
net_splitrate1Number of fragments for a splitpacket that can be sent per frame
net_startcmdInits multiplayer network sockets
net_statuscmdShows current network status
net_udp_rcvbuf131072Default UDP receive buffer size
net_usesocketsforloopback0Use network sockets layer even for listen server local player's packets (multiplayer only).

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