GmodGeneralConsole reference
Network
Network and connection-related settings.
Network
Network and connection-related settings.
This is a reference of all net_* console commands. Use find net in the console to search within this category.
All Commands (43)
| Command | Default | Description |
|---|---|---|
net_blockmsg | 0 | Discards incoming message: <0|1|name> |
net_channels | cmd | Shows net channel info |
net_chokeloop | 0 | Apply bandwidth choke to loopback packets |
net_compresspackets | 1 | Use compression on game packets. |
net_compresspackets_minsize | 1024 | Don't bother compressing packets below this size. |
net_compressvoice | 0 | Attempt to compress out of band voice payloads (360 only). |
net_drawslider | 0 | Draw completion slider during signon |
net_droppackets | 0 | Drops next n packets on client |
net_fakejitter | 0 | Jitter fakelag packet time |
net_fakelag | 0 | Lag all incoming network data (including loopback) by this many milliseconds. |
net_fakeloss | 0 | Simulate packet loss as a percentage (negative means drop 1/n packets) |
net_graph | 1 | Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend. = 4 server fra... |
net_graphheight | 64 | Height of netgraph panel |
net_graphmsecs | 400 | The latency graph represents this many milliseconds. |
net_graphpos | 1 | - |
net_graphproportionalfont | 1 | Determines whether netgraph font is proportional or not |
net_graphshowinterp | 1 | Draw the interpolation graph. |
net_graphshowlatency | 1 | Draw the ping/packet loss graph. |
net_graphsolid | 1 | - |
net_graphtext | 1 | Draw text fields |
net_maxcleartime | 4 | Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). |
net_maxfilesize | 16 | Maximum allowed file size for uploading in MB |
net_maxfragments | 1260 | Max fragment bytes per packet |
net_maxpacketdrop | 5000 | Ignore any packets with the sequence number more than this ahead (0 == no limit) |
net_maxroutable | 1260 | Requested max packet size before packets are 'split'. |
net_queue_trace | 0 | - |
net_queued_packet_thread | 1 | Use a high priority thread to send queued packets out instead of sending them each frame. |
net_scale | 5 | - |
net_showdrop | 0 | Show dropped packets in console |
net_showevents | 0 | Dump game events to console (1=client only, 2=all). |
net_showfragments | 0 | Show netchannel fragments |
net_showmsg | 0 | Show incoming message: <0|1|name> |
net_showpeaks | 0 | Show messages for large packets only: <size> |
net_showsplits | 0 | Show info about packet splits |
net_showtcp | 0 | Dump TCP stream summary to console |
net_showudp | 0 | Dump UDP packets summary to console |
net_showudp_wire | 0 | Show incoming packet information |
net_splitpacket_maxrate | 1048576 | Max bytes per second when queueing splitpacket chunks |
net_splitrate | 1 | Number of fragments for a splitpacket that can be sent per frame |
net_start | cmd | Inits multiplayer network sockets |
net_status | cmd | Shows current network status |
net_udp_rcvbuf | 131072 | Default UDP receive buffer size |
net_usesocketsforloopback | 0 | Use network sockets layer even for listen server local player's packets (multiplayer only). |