Justified
GmodGeneralConsole reference

Game

Game-specific variables and settings.

Game

Game-specific variables and settings.

This is a reference of all g_* console commands. Use find g in the console to search within this category.

All Commands (52)

CommandDefaultDescription
g_Language0-
g_ai_citizen_show_enemy0-
g_antlion_cascade_push1-
g_antlion_maxgibs16-
g_antlionguard_hemorrhage1If 1, guard will emit a bleeding particle effect when wounded.
g_debug_angularsensor0-
g_debug_antlion0-
g_debug_antlion_worker0-
g_debug_antlionguard0-
g_debug_antlionmaker0-
g_debug_basehelicopter0-
g_debug_basescanner0-
g_debug_combine_camera0-
g_debug_constraint_sounds0Enable debug printing about constraint sounds.
g_debug_cscanner0-
g_debug_darkness0Show darkness mode lightsources.
g_debug_doors0-
g_debug_dropship0-
g_debug_dynamicresupplies0Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to...
g_debug_gunship0-
g_debug_headcrab0-
g_debug_hunter_charge0-
g_debug_injured_follow0-
g_debug_npc_vehicle_roles0-
g_debug_physcannon0-
g_debug_ragdoll_removal0-
g_debug_ragdoll_visualize0-
g_debug_trackpather0-
g_debug_transitions0Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 ...
g_debug_turret0-
g_debug_turret_ceiling0-
g_debug_vehiclebase0-
g_debug_vehicledriver0-
g_debug_vehicleexit0-
g_debug_vehiclesound0-
g_debug_vortigaunt_aim0-
g_helicopter_bomb_danger_radius120-
g_helicopter_bullrush_bomb_enemy_distance0-
g_helicopter_bullrush_bomb_speed850The maximum distance the player can be from the chopper before it stops firing
g_helicopter_bullrush_bomb_time10-
g_helicopter_bullrush_distance5000-
g_helicopter_bullrush_mega_bomb_health0Fraction of the health of the chopper before it mega-bombs
g_helicopter_bullrush_shoot_height650The maximum distance the player can be from the chopper before it stops firing
g_helicopter_chargetime2How much time we have to wait (on average) between the time we start hearing the charging sound +...
g_helicopter_idletime3How much time we have to wait (on average) after we fire before we can charge up again
g_helicopter_maxfiringdist2500The maximum distance the player can be from the chopper before it stops firing
g_jeepexitspeed100-
g_ragdoll_fadespeed600-
g_ragdoll_important_maxcount2-
g_ragdoll_lvfadespeed100-
g_ragdoll_maxcount32Maximum amount of ragdoll 'gibs' allowed to exist at the same time.
g_test_new_antlion_jump1-

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