GmodGeneralConsole reference
Game
Game-specific variables and settings.
Game
Game-specific variables and settings.
This is a reference of all g_* console commands. Use find g in the console to search within this category.
All Commands (52)
| Command | Default | Description |
|---|---|---|
g_Language | 0 | - |
g_ai_citizen_show_enemy | 0 | - |
g_antlion_cascade_push | 1 | - |
g_antlion_maxgibs | 16 | - |
g_antlionguard_hemorrhage | 1 | If 1, guard will emit a bleeding particle effect when wounded. |
g_debug_angularsensor | 0 | - |
g_debug_antlion | 0 | - |
g_debug_antlion_worker | 0 | - |
g_debug_antlionguard | 0 | - |
g_debug_antlionmaker | 0 | - |
g_debug_basehelicopter | 0 | - |
g_debug_basescanner | 0 | - |
g_debug_combine_camera | 0 | - |
g_debug_constraint_sounds | 0 | Enable debug printing about constraint sounds. |
g_debug_cscanner | 0 | - |
g_debug_darkness | 0 | Show darkness mode lightsources. |
g_debug_doors | 0 | - |
g_debug_dropship | 0 | - |
g_debug_dynamicresupplies | 0 | Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to... |
g_debug_gunship | 0 | - |
g_debug_headcrab | 0 | - |
g_debug_hunter_charge | 0 | - |
g_debug_injured_follow | 0 | - |
g_debug_npc_vehicle_roles | 0 | - |
g_debug_physcannon | 0 | - |
g_debug_ragdoll_removal | 0 | - |
g_debug_ragdoll_visualize | 0 | - |
g_debug_trackpather | 0 | - |
g_debug_transitions | 0 | Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 ... |
g_debug_turret | 0 | - |
g_debug_turret_ceiling | 0 | - |
g_debug_vehiclebase | 0 | - |
g_debug_vehicledriver | 0 | - |
g_debug_vehicleexit | 0 | - |
g_debug_vehiclesound | 0 | - |
g_debug_vortigaunt_aim | 0 | - |
g_helicopter_bomb_danger_radius | 120 | - |
g_helicopter_bullrush_bomb_enemy_distance | 0 | - |
g_helicopter_bullrush_bomb_speed | 850 | The maximum distance the player can be from the chopper before it stops firing |
g_helicopter_bullrush_bomb_time | 10 | - |
g_helicopter_bullrush_distance | 5000 | - |
g_helicopter_bullrush_mega_bomb_health | 0 | Fraction of the health of the chopper before it mega-bombs |
g_helicopter_bullrush_shoot_height | 650 | The maximum distance the player can be from the chopper before it stops firing |
g_helicopter_chargetime | 2 | How much time we have to wait (on average) between the time we start hearing the charging sound +... |
g_helicopter_idletime | 3 | How much time we have to wait (on average) after we fire before we can charge up again |
g_helicopter_maxfiringdist | 2500 | The maximum distance the player can be from the chopper before it stops firing |
g_jeepexitspeed | 100 | - |
g_ragdoll_fadespeed | 600 | - |
g_ragdoll_important_maxcount | 2 | - |
g_ragdoll_lvfadespeed | 100 | - |
g_ragdoll_maxcount | 32 | Maximum amount of ragdoll 'gibs' allowed to exist at the same time. |
g_test_new_antlion_jump | 1 | - |