Justified
GmodGeneralConsole reference

Entities

Entity debugging and manipulation.

Entities

Entity debugging and manipulation.

This is a reference of all ent_* console commands. Use find ent in the console to search within this category.

All Commands (27)

CommandDefaultDescription
ent_absboxcmdDisplays the total bounding box for the given entity(s) in green. Some entites will also display...
ent_attachmentscmdDisplays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no...
ent_autoaimcmdDisplays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argume...
ent_bboxcmdDisplays the movement bounding box for the given entity(ies) in orange. Some entites will also d...
ent_cancelpendingentfirescmdCancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_createcmdCreates an entity of the given type where the player is looking. Additional parameters can be pa...
ent_debugkeys0-
ent_dumpcmdUsage: ent_dump <entity name>
ent_firecmdUsage: ent_fire <target> [action] [value] [delay]
ent_infocmdUsage: ent_info <class name>
ent_keyvaluecmdApplies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_...
ent_messagescmdToggles input/output message display for the selected entity(ies). The name of the entity will b...
ent_messages_draw0Visualizes all entity input/output activity.
ent_namecmd-
ent_orientcmdOrient the specified entity to match the player's angles. By default, only orients target entity'...
ent_pausecmdToggles pausing of input/output message processing for entities. When turned on processing of al...
ent_pivotcmdDisplays the pivot for the given entity(ies). (x=forward=red, y=left=green, z=up=blue). Argume...
ent_rboxcmdDisplays the total bounding box for the given entity(s) in green. Some entites will also display...
ent_removecmdRemoves the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks w...
ent_remove_allcmdRemoves all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotatecmdRotates an entity by a specified # of degrees
ent_setnamecmdSets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / ...
ent_show_response_criteriacmdPrint, to the console, an entity's current criteria set used to select responses. Arguments: ...
ent_stepcmdWhen 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleportcmdTeleport the specified entity to where the player is looking. Format: ent_teleport <entity na...
ent_textcmdDisplays text debugging information about the given entity(ies) on top of the entity (See Overlay...
ent_viewoffsetcmdDisplays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {cl...

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