GmodGeneralConsole reference
Client
Client-side settings affecting your local game experience.
Client
Client-side settings affecting your local game experience.
This is a reference of all cl_* console commands. Use find cl in the console to search within this category.
All Commands (173)
| Command | Default | Description |
|---|---|---|
cl_ShowBoneSetupEnts | 0 | Show which entities are having their bones setup each frame. |
cl_ShowSunVectors | 0 | - |
cl_allowdownload | 1 | Client downloads customization files |
cl_allowupload | 1 | Client uploads customization files |
cl_ambient_light_disableentities | 0 | Disable map ambient light entities. |
cl_anglespeedkey | 0 | - |
cl_animationinfo | cmd | Hud element to examine. |
cl_autowepswitch | 1 | Automatically switch to picked up weapons (if more powerful) |
cl_backspeed | 10000 | - |
cl_chatfilters | 127 | Stores the chat filter settings |
cl_clearhinthistory | cmd | Clear memory of client side hints displayed to the player. |
cl_clock_correction | 1 | Enable/disable clock correction on the client. |
cl_clock_correction_adjustment_max_amount | 200 | Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It ... |
cl_clock_correction_adjustment_max_offset | 90 | As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in millise... |
cl_clock_correction_adjustment_min_offset | 10 | If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |
cl_clock_correction_force_server_tick | 999 | Force clock correction to match the server tick + this offset (-999 disables it). |
cl_clock_showdebuginfo | 0 | Show debugging info about the clock drift. |
cl_clockdrift_max_ms | 150 | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to... |
cl_clockdrift_max_ms_threadmode | 0 | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to... |
cl_cmdrate | 66 | Max number of command packets sent to server per second |
cl_crosshair_drawoutline | 1 | Draws a black outline around the crosshair for better visibility |
cl_crosshair_outlinethickness | 1 | Set how thick you want your crosshair outline to draw (0.1-3) |
cl_crosshair_t | 0 | Whether to draw the top line nor not |
cl_crosshairalpha | 255 | Classic Crosshair alpha |
cl_crosshaircolor_b | 255 | Classic Crosshair blue color |
cl_crosshaircolor_g | 255 | Classic Crosshair green color |
cl_crosshaircolor_r | 255 | Classic Crosshair red color |
cl_crosshairdot | 0 | Whether to draw a dot in the middle of the crosshair |
cl_crosshairgap | 5 | Gap between crosshair middle and the horizontal lines |
cl_crosshairsize | 6 | Length of each of the crosshair lines |
cl_crosshairstyle | 1 | 0 = Default HL2, 1 = Custom image, 2 = Custom Image + HL, 3 = Classic |
cl_crosshairthickness | 0 | Thinkness of each of the crosshair lines |
cl_crosshairusealpha | 1 | If set, use cl_crosshairalpha, otherwise be additive |
cl_debug_player_perf | 0 | - |
cl_debugrumble | 0 | Turn on rumble debugging spew |
cl_defaultweapon | 0 | Default Spawn Weapon |
cl_demoviewoverride | 0 | Override view during demo playback |
cl_detail_allow_vertex_lighting | 1 | Allow studiomdl detail objects to use vertex lighting |
cl_detail_avoid_force | 0 | force with which to avoid players ( in units, percentage of the width of the detail sprite ) |
cl_detail_avoid_radius | 30 | radius around detail sprite to avoid players |
cl_detail_avoid_recover_speed | 1 | how fast to recover position after avoiding players |
cl_detail_max_sway | 10 | Amplitude of the detail prop sway |
cl_detail_multiplier | 1 | extra details to create |
cl_detaildist | 1200 | Distance at which detail props are no longer visible |
cl_detailfade | 400 | Distance across which detail props fade in |
cl_downloadfilter | 0 | Determines which files can be downloaded from the server (all, none, nosounds, mapsonly, noworkshop) |
cl_draw_airboat_wake | 1 | - |
cl_drawhud | 1 | Enable the rendering of the hud |
cl_drawleaf | -1 | - |
cl_drawmaterial | 0 | Draw a particular material over the frame |
cl_drawmonitors | 1 | - |
cl_drawownshadow | 0 | Draw own shadow in first person mode |
cl_drawshadowtexture | 0 | - |
cl_dump_particle_stats | cmd | dump particle profiling info to particle_profile.csv |
cl_ejectbrass | 1 | - |
cl_enable_loadingurl | 1 | Enable/disable viewing custom loading screens provided by joined servers. |
cl_energy_ball_start_fade_time | 8 | - |
cl_ent_absbox | cmd | Displays the client's absbox for the entity under the crosshair. |
cl_ent_bbox | cmd | Displays the client's bounding box for the entity under the crosshair. |
cl_ent_rbox | cmd | Displays the client's render box for the entity under the crosshair. |
cl_entityreport | 0 | For debugging, draw entity states to console |
cl_entityreport_sorted | 0 | For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = cur... |
cl_extrapolate | 1 | Enable/disable extrapolation if interpolation history runs out. |
cl_extrapolate_amount | 0 | Set how many seconds the client will extrapolate entities for. |
cl_fastdetailsprites | 1 | whether to use new detail sprite system |
cl_fasttempentcollision | 5 | - |
cl_find_ent | cmd | Find and list all client entities with classnames that contain the specified substring. Format: c... |
cl_find_ent_index | cmd | Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> |
cl_flushentitypacket | 0 | For debugging. Force the engine to flush an entity packet. |
cl_forwardspeed | 10000 | - |
cl_fullupdate | cmd | Forces the server to send a full update packet |
cl_idealpitchscale | 0 | - |
cl_ignorepackets | 0 | Force client to ignore packets (for debugging). |
cl_interp | 0 | Sets the interpolation amount (bounded on low side by server interp ratio settings). |
cl_interp_all | 0 | Disable interpolation list optimizations. |
cl_interp_npcs | 0 | Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) |
cl_interp_ratio | 2 | Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). |
cl_jiggle_bone_debug | 0 | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_debug_pitch_constraints | 0 | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_debug_yaw_constraints | 0 | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_invert | 0 | - |
cl_jiggle_bone_sanity | 1 | Prevent jiggle bones from pointing directly away from their target in case of numerical instability. |
cl_lagcompensation | 1 | Perform server side lag compensation of weapon firing events. |
cl_language | 0 | Language (from HKCU\Software\Valve\Steam\Language) |
cl_leveloverview | 0 | - |
cl_leveloverviewmarker | 0 | - |
cl_localnetworkbackdoor | 1 | Enable network optimizations for single player games. |
cl_logofile | 0 | Spraypoint logo decal. |
cl_maxrenderable_dist | 3000 | Max distance from the camera at which things will be rendered |
cl_mouselook | 1 | Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. |
cl_new_impact_effects | 0 | - |
cl_npc_speedmod_intime | 0 | - |
cl_npc_speedmod_outtime | 1 | - |
cl_observercrosshair | 1 | - |
cl_overdraw_test | 0 | - |
cl_panelanimation | cmd | Shows panel animation variables: <panelname | blank for all panels>. |
cl_particle_batch_mode | 1 | - |
cl_particle_retire_cost | 0 | - |
cl_particle_show_bbox | 0 | - |
cl_particle_show_bbox_cost | 0 | Show # of particles: green->blue->red. Use a negative number to show ALL particles even che... |
cl_particle_stats_start | cmd | Start or restart particle stats - also dumps to particle_stats.csv |
cl_particle_stats_stop | cmd | Stop particle stats, or snapshot this frame - also dumps to particle_stats.csv |
cl_particle_stats_trigger_count | 0 | Dump stats if the particle count exceeds this number. |
cl_particleeffect_aabb_buffer | 2 | Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won'... |
cl_pclass | 0 | Dump entity by prediction classname. |
cl_pdump | -1 | Dump info about this entity to screen. |
cl_phys_props_enable | 1 | Disable clientside physics props (must be set before loading a level). |
cl_phys_props_max | 300 | Maximum clientside physic props |
cl_phys_props_respawndist | 1500 | Minimum distance from the player that a clientside prop must be before it's allowed to respawn. |
cl_phys_props_respawnrate | 60 | Time, in seconds, between clientside prop respawns. |
cl_phys_timescale | 1 | Sets the scale of time for client-side physics (ragdolls) |
cl_pitchdown | 89 | - |
cl_pitchspeed | 225 | Client pitch speed. |
cl_pitchup | 89 | - |
cl_playback_screenshots | 0 | Allows the client to playback screenshot and jpeg commands in demos. |
cl_playermodel | 0 | Default Player Model |
cl_playerspraydisable | 1 | Disable player sprays. |
cl_precacheinfo | cmd | Show precache info (client). |
cl_pred_optimize | 2 | Optimize for not copying data if didn't receive a network update (1), and also for not repredicti... |
cl_pred_track | cmd | <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. |
cl_predict | 1 | Perform client side prediction. |
cl_predict_basetoggles | 1 | - |
cl_predictionlist | 0 | Show which entities are predicting |
cl_predictweapons | 1 | Perform client side prediction of weapon effects. |
cl_ragdoll_collide | 0 | - |
cl_removedecals | cmd | Remove the decals from the entity under the crosshair. |
cl_report_soundpatch | cmd | reports client-side sound patch count |
cl_resend | 6 | Delay in seconds before the client will resend the 'connect' attempt |
cl_rumblescale | 1 | Scale sensitivity of rumble effects (0 to 1.0) |
cl_screenshotname | 0 | Custom Screenshot name |
cl_shadowtextureoverlaysize | 256 | - |
cl_show_connectionless_packet_warnings | 0 | Show console messages about ignored connectionless packets on the client. |
cl_show_num_particle_systems | 0 | Display the number of active particle systems. |
cl_show_splashes | 1 | - |
cl_showbattery | 0 | Draw current battery level at top of screen when on battery power. Requires cl_showfps being set ... |
cl_showdemooverlay | 0 | How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) |
cl_showents | cmd | Dump entity list to console. |
cl_showerror | 0 | Show prediction errors, 2 for above plus detailed field deltas. |
cl_showevents | 0 | Print event firing info in the console |
cl_showfps | 0 | Draw fps meter at top of screen (1 = fps, 2 = smooth fps) |
cl_showhelp | 1 | Set to 0 to not show on-screen help |
cl_showhitboxes | 0 | - |
cl_showpausedimage | 1 | Show the 'Paused' image when game is paused. |
cl_showpos | 0 | Draw current position at top of screen |
cl_showtextmsg | 1 | Enable/disable text messages printing on the screen. |
cl_sidespeed | 10000 | - |
cl_smooth | 1 | Smooth view/eye origin after prediction errors |
cl_smoothtime | 0 | Smooth client's view after prediction error over this many seconds |
cl_software_cursor | 0 | Switches the game to use a larger software cursor instead of the normal OS cursor |
cl_soundemitter_flush | cmd | Flushes the sounds.txt system (client only) |
cl_soundscape_flush | cmd | Flushes the client side soundscapes |
cl_soundscape_printdebuginfo | cmd | print soundscapes |
cl_spewscriptintro | 0 | - |
cl_sporeclipdistance | 512 | - |
cl_starfield_diameter | 128 | - |
cl_starfield_distance | 256 | - |
cl_steamoverlay_pos | 1 | The position of the Steam notifications: 0=top left, 1=top right, 2=bottom left, 3=bottom right |
cl_sun_decay_rate | 0 | - |
cl_threaded_bone_setup | 0 | Enable parallel processing of C_BaseAnimating::SetupBones() |
cl_timeout | 60 | After this many seconds without receiving a packet from the server, the client will disconnect it... |
cl_tree_sway_dir | cmd | sets tree sway wind direction via 2 numbers as params |
cl_updaterate | 66 | Number of packets per second of updates you are requesting from the server |
cl_upspeed | 10000 | - |
cl_view | cmd | Set the view entity index. |
cl_voice_filter | 0 | Filter voice by name substring |
cl_winddir | 0 | Weather effects wind direction angle |
cl_windspeed | 0 | Weather effects wind speed scalar |
cl_wpn_sway_interp | 0 | - |
cl_wpn_sway_scale | 1 | - |
cl_yawspeed | 210 | Client yaw speed. |
clear | cmd | Clear all console output. |
clientport | 27005 | Host game client port |
closecaption | 0 | Enable close captioning. |