Justified
GmodGeneralConsole reference

Client

Client-side settings affecting your local game experience.

Client

Client-side settings affecting your local game experience.

This is a reference of all cl_* console commands. Use find cl in the console to search within this category.

All Commands (173)

CommandDefaultDescription
cl_ShowBoneSetupEnts0Show which entities are having their bones setup each frame.
cl_ShowSunVectors0-
cl_allowdownload1Client downloads customization files
cl_allowupload1Client uploads customization files
cl_ambient_light_disableentities0Disable map ambient light entities.
cl_anglespeedkey0-
cl_animationinfocmdHud element to examine.
cl_autowepswitch1Automatically switch to picked up weapons (if more powerful)
cl_backspeed10000-
cl_chatfilters127Stores the chat filter settings
cl_clearhinthistorycmdClear memory of client side hints displayed to the player.
cl_clock_correction1Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount200Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It ...
cl_clock_correction_adjustment_max_offset90As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in millise...
cl_clock_correction_adjustment_min_offset10If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick999Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo0Show debugging info about the clock drift.
cl_clockdrift_max_ms150Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to...
cl_clockdrift_max_ms_threadmode0Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to...
cl_cmdrate66Max number of command packets sent to server per second
cl_crosshair_drawoutline1Draws a black outline around the crosshair for better visibility
cl_crosshair_outlinethickness1Set how thick you want your crosshair outline to draw (0.1-3)
cl_crosshair_t0Whether to draw the top line nor not
cl_crosshairalpha255Classic Crosshair alpha
cl_crosshaircolor_b255Classic Crosshair blue color
cl_crosshaircolor_g255Classic Crosshair green color
cl_crosshaircolor_r255Classic Crosshair red color
cl_crosshairdot0Whether to draw a dot in the middle of the crosshair
cl_crosshairgap5Gap between crosshair middle and the horizontal lines
cl_crosshairsize6Length of each of the crosshair lines
cl_crosshairstyle10 = Default HL2, 1 = Custom image, 2 = Custom Image + HL, 3 = Classic
cl_crosshairthickness0Thinkness of each of the crosshair lines
cl_crosshairusealpha1If set, use cl_crosshairalpha, otherwise be additive
cl_debug_player_perf0-
cl_debugrumble0Turn on rumble debugging spew
cl_defaultweapon0Default Spawn Weapon
cl_demoviewoverride0Override view during demo playback
cl_detail_allow_vertex_lighting1Allow studiomdl detail objects to use vertex lighting
cl_detail_avoid_force0force with which to avoid players ( in units, percentage of the width of the detail sprite )
cl_detail_avoid_radius30radius around detail sprite to avoid players
cl_detail_avoid_recover_speed1how fast to recover position after avoiding players
cl_detail_max_sway10Amplitude of the detail prop sway
cl_detail_multiplier1extra details to create
cl_detaildist1200Distance at which detail props are no longer visible
cl_detailfade400Distance across which detail props fade in
cl_downloadfilter0Determines which files can be downloaded from the server (all, none, nosounds, mapsonly, noworkshop)
cl_draw_airboat_wake1-
cl_drawhud1Enable the rendering of the hud
cl_drawleaf-1-
cl_drawmaterial0Draw a particular material over the frame
cl_drawmonitors1-
cl_drawownshadow0Draw own shadow in first person mode
cl_drawshadowtexture0-
cl_dump_particle_statscmddump particle profiling info to particle_profile.csv
cl_ejectbrass1-
cl_enable_loadingurl1Enable/disable viewing custom loading screens provided by joined servers.
cl_energy_ball_start_fade_time8-
cl_ent_absboxcmdDisplays the client's absbox for the entity under the crosshair.
cl_ent_bboxcmdDisplays the client's bounding box for the entity under the crosshair.
cl_ent_rboxcmdDisplays the client's render box for the entity under the crosshair.
cl_entityreport0For debugging, draw entity states to console
cl_entityreport_sorted0For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = cur...
cl_extrapolate1Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount0Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites1whether to use new detail sprite system
cl_fasttempentcollision5-
cl_find_entcmdFind and list all client entities with classnames that contain the specified substring. Format: c...
cl_find_ent_indexcmdDisplay data for clientside entity matching specified index. Format: cl_find_ent_index <index>
cl_flushentitypacket0For debugging. Force the engine to flush an entity packet.
cl_forwardspeed10000-
cl_fullupdatecmdForces the server to send a full update packet
cl_idealpitchscale0-
cl_ignorepackets0Force client to ignore packets (for debugging).
cl_interp0Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all0Disable interpolation list optimizations.
cl_interp_npcs0Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio2Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_jiggle_bone_debug0Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints0Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints0Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert0-
cl_jiggle_bone_sanity1Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
cl_lagcompensation1Perform server side lag compensation of weapon firing events.
cl_language0Language (from HKCU\Software\Valve\Steam\Language)
cl_leveloverview0-
cl_leveloverviewmarker0-
cl_localnetworkbackdoor1Enable network optimizations for single player games.
cl_logofile0Spraypoint logo decal.
cl_maxrenderable_dist3000Max distance from the camera at which things will be rendered
cl_mouselook1Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_new_impact_effects0-
cl_npc_speedmod_intime0-
cl_npc_speedmod_outtime1-
cl_observercrosshair1-
cl_overdraw_test0-
cl_panelanimationcmdShows panel animation variables: <panelname | blank for all panels>.
cl_particle_batch_mode1-
cl_particle_retire_cost0-
cl_particle_show_bbox0-
cl_particle_show_bbox_cost0Show # of particles: green->blue->red. Use a negative number to show ALL particles even che...
cl_particle_stats_startcmdStart or restart particle stats - also dumps to particle_stats.csv
cl_particle_stats_stopcmdStop particle stats, or snapshot this frame - also dumps to particle_stats.csv
cl_particle_stats_trigger_count0Dump stats if the particle count exceeds this number.
cl_particleeffect_aabb_buffer2Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won'...
cl_pclass0Dump entity by prediction classname.
cl_pdump-1Dump info about this entity to screen.
cl_phys_props_enable1Disable clientside physics props (must be set before loading a level).
cl_phys_props_max300Maximum clientside physic props
cl_phys_props_respawndist1500Minimum distance from the player that a clientside prop must be before it's allowed to respawn.
cl_phys_props_respawnrate60Time, in seconds, between clientside prop respawns.
cl_phys_timescale1Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown89-
cl_pitchspeed225Client pitch speed.
cl_pitchup89-
cl_playback_screenshots0Allows the client to playback screenshot and jpeg commands in demos.
cl_playermodel0Default Player Model
cl_playerspraydisable1Disable player sprays.
cl_precacheinfocmdShow precache info (client).
cl_pred_optimize2Optimize for not copying data if didn't receive a network update (1), and also for not repredicti...
cl_pred_trackcmd<entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict1Perform client side prediction.
cl_predict_basetoggles1-
cl_predictionlist0Show which entities are predicting
cl_predictweapons1Perform client side prediction of weapon effects.
cl_ragdoll_collide0-
cl_removedecalscmdRemove the decals from the entity under the crosshair.
cl_report_soundpatchcmdreports client-side sound patch count
cl_resend6Delay in seconds before the client will resend the 'connect' attempt
cl_rumblescale1Scale sensitivity of rumble effects (0 to 1.0)
cl_screenshotname0Custom Screenshot name
cl_shadowtextureoverlaysize256-
cl_show_connectionless_packet_warnings0Show console messages about ignored connectionless packets on the client.
cl_show_num_particle_systems0Display the number of active particle systems.
cl_show_splashes1-
cl_showbattery0Draw current battery level at top of screen when on battery power. Requires cl_showfps being set ...
cl_showdemooverlay0How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showentscmdDump entity list to console.
cl_showerror0Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents0Print event firing info in the console
cl_showfps0Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showhelp1Set to 0 to not show on-screen help
cl_showhitboxes0-
cl_showpausedimage1Show the 'Paused' image when game is paused.
cl_showpos0Draw current position at top of screen
cl_showtextmsg1Enable/disable text messages printing on the screen.
cl_sidespeed10000-
cl_smooth1Smooth view/eye origin after prediction errors
cl_smoothtime0Smooth client's view after prediction error over this many seconds
cl_software_cursor0Switches the game to use a larger software cursor instead of the normal OS cursor
cl_soundemitter_flushcmdFlushes the sounds.txt system (client only)
cl_soundscape_flushcmdFlushes the client side soundscapes
cl_soundscape_printdebuginfocmdprint soundscapes
cl_spewscriptintro0-
cl_sporeclipdistance512-
cl_starfield_diameter128-
cl_starfield_distance256-
cl_steamoverlay_pos1The position of the Steam notifications: 0=top left, 1=top right, 2=bottom left, 3=bottom right
cl_sun_decay_rate0-
cl_threaded_bone_setup0Enable parallel processing of C_BaseAnimating::SetupBones()
cl_timeout60After this many seconds without receiving a packet from the server, the client will disconnect it...
cl_tree_sway_dircmdsets tree sway wind direction via 2 numbers as params
cl_updaterate66Number of packets per second of updates you are requesting from the server
cl_upspeed10000-
cl_viewcmdSet the view entity index.
cl_voice_filter0Filter voice by name substring
cl_winddir0Weather effects wind direction angle
cl_windspeed0Weather effects wind speed scalar
cl_wpn_sway_interp0-
cl_wpn_sway_scale1-
cl_yawspeed210Client yaw speed.
clearcmdClear all console output.
clientport27005Host game client port
closecaption0Enable close captioning.

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