Justified
GmodGeneralConsole reference

All Commands

Complete list of all 3032+ console commands available in Garry's Mod.

All Console Commands

This page contains every single console command (3032 total) available in Garry's Mod. Use your browser's search (Ctrl+F / Cmd+F) to find specific commands.

For organized browsing, check the categorized reference instead.


CommandDefaultDescription
+alt1cmd-
+alt2cmd-
+attackcmd-
+attack2cmd-
+attack3cmd-
+backcmd-
+breakcmd-
+camdistancecmd-
+camincmd-
+cammousemovecmd-
+camoutcmd-
+campitchdowncmd-
+campitchupcmd-
+camyawleftcmd-
+camyawrightcmd-
+commandermousemovecmd-
+demoui2cmdBring the advanced demo player UI (demoui2) to foreground.
+duckcmd-
+forwardcmd-
+graphcmd-
+grenade1cmd-
+grenade2cmd-
+jlookcmd-
+jumpcmd-
+klookcmd-
+leftcmd-
+lookdowncmd-
+lookupcmd-
+mat_texture_listcmd-
+movedowncmd-
+moveleftcmd-
+moverightcmd-
+moveupcmd-
+posedebugcmdTurn on pose debugger or add ents to pose debugger UI
+reloadcmd-
+rightcmd-
+scorecmd-
+showbudgetcmd-
+showbudget_texturecmd-
+showbudget_texture_globalcmd-
+showscorescmd-
+showvprofcmd-
+speedcmd-
+strafecmd-
+usecmd-
+vgui_drawtreecmd-
+voicerecordcmd-
+walkcmd-
+zoomcmd-
-alt1cmd-
-alt2cmd-
-attackcmd-
-attack2cmd-
-attack3cmd-
-backcmd-
-breakcmd-
-camdistancecmd-
-camincmd-
-cammousemovecmd-
-camoutcmd-
-campitchdowncmd-
-campitchupcmd-
-camyawleftcmd-
-camyawrightcmd-
-commandermousemovecmd-
-demoui2cmdSend the advanced demo player UI (demoui2) to background.
-duckcmd-
-forwardcmd-
-graphcmd-
-grenade1cmd-
-grenade2cmd-
-jlookcmd-
-jumpcmd-
-klookcmd-
-leftcmd-
-lookdowncmd-
-lookupcmd-
-mat_texture_listcmd-
-movedowncmd-
-moveleftcmd-
-moverightcmd-
-moveupcmd-
-posedebugcmdTurn off pose debugger or hide ents from pose debugger UI
-reloadcmd-
-rightcmd-
-scorecmd-
-showbudgetcmd-
-showbudget_texturecmd-
-showbudget_texture_globalcmd-
-showscorescmd-
-showvprofcmd-
-speedcmd-
-strafecmd-
-usecmd-
-vgui_drawtreecmd-
-voicerecordcmd-
-walkcmd-
-zoomcmd-
BindTogglecmdPerforms a bind <key> 'increment var <cvar> 0 1 1'
CreateHairballcmd-
LuaParticle_SettleSpeed100-
_autosavecmdAutosave
_autosavedangerouscmdAutoSaveDangerous
_fov0Automates fov command to server.
_resetgamestatscmdErases current game stats and writes out a blank stats file
_restartcmdShutdown and restart the engine.
achievement_debug0Turn on achievement debug msgs.
actcmdPlays a 'taunt' animation, if the server allows it. Valid options are: wave, ...
addipcmdAdd an IP address to the ban list.
adsp_alley_min122-
adsp_courtyard_min126-
adsp_debug0-
adsp_door_height112-
adsp_duct_min106-
adsp_hall_min110-
adsp_low_ceiling108-
adsp_opencourtyard_min126-
adsp_openspace_min130-
adsp_openstreet_min118-
adsp_openwall_min130-
adsp_room_min102-
adsp_street_min118-
adsp_tunnel_min114-
adsp_wall_height128-
advisor_use_impact_table1If true, advisor will use her custom impact damage table.
ai_LOS_mode0-
ai_actbusy_search_time10-
ai_ally_manager_debug0-
ai_auto_contact_solver1-
ai_block_damage0-
ai_citizen_debug_commander1-
ai_clear_bad_linkscmdClears bits set on nav links indicating link is unusable
ai_debug_actbusy0Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to ...
ai_debug_assault0-
ai_debug_avoidancebounds0-
ai_debug_directnavprobe0-
ai_debug_doors0-
ai_debug_dyninteractions0Debug the NPC dynamic interaction system.
ai_debug_efficiency0-
ai_debug_enemies0-
ai_debug_enemyfinders0-
ai_debug_eventresponses0Set to 1 to see all NPC response events trigger, and which NPCs choose to res...
ai_debug_expressions0Show random expression decisions for NPCs.
ai_debug_follow0-
ai_debug_loners0-
ai_debug_looktargets0-
ai_debug_los0NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be...
ai_debug_nav0-
ai_debug_node_connectcmdDebug the attempted connection between two nodes
ai_debug_ragdoll_magnets0-
ai_debug_readiness0-
ai_debug_shoot_positions0-
ai_debug_speech0-
ai_debug_squads0-
ai_debug_think_ticks0-
ai_debugscriptconditions0-
ai_default_efficient0-
ai_disablecmdBi-passes all AI logic routines and puts all NPCs into their idle animations....
ai_disabled0-
ai_drawbattlelines0-
ai_drop_hintcmdDrop an ai_hint at the player's current eye position.
ai_dump_hintscmd-
ai_ef_hate_npc_duration1-
ai_ef_hate_npc_frequency5-
ai_efficiency_override0-
ai_enable_fear_behavior1-
ai_expression_frametime0Maximum frametime to still play background expressions.
ai_expression_optimization0Disable npc background expressions when you can't see them.
ai_fear_player_dist720-
ai_find_lateral_cover1-
ai_find_lateral_los1-
ai_follow_move_commands1-
ai_follow_use_points1-
ai_follow_use_points_when_moving1-
ai_force_serverside_ragdoll0-
ai_frametime_limit50frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_hullcmdControls which connections are shown when ai_show_hull or ai_show_connect com...
ai_ignoreplayers0-
ai_inhibit_spawners0-
ai_lead_time0-
ai_moveprobe_debug0-
ai_moveprobe_jump_debug0-
ai_moveprobe_usetracelist0-
ai_navigator_generate_spikes0-
ai_navigator_generate_spikes_strength8-
ai_new_aiming1-
ai_newgroundturret0-
ai_next_hullcmdCycles through the various hull sizes. Currently selected hull size is writt...
ai_no_local_paths0-
ai_no_node_cache0-
ai_no_select_box0-
ai_no_steer0-
ai_no_talk_delay0-
ai_nodescmdToggles node display. First call displays the nodes for the given network as...
ai_norebuildgraph0-
ai_path_adjust_speed_on_immediate_turns1-
ai_path_insert_pause_at_est_end1-
ai_path_insert_pause_at_obstruction1-
ai_post_frame_navigation0-
ai_radial_max_link_dist512-
ai_reaction_delay_alert0-
ai_reaction_delay_idle0-
ai_readiness_decay120-
ai_rebalance_thinks1-
ai_report_task_timings_on_limit0-
ai_resumecmdIf NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug0-
ai_serverragdolls0If set to 1 then ragdolls will be solid by default
ai_set_move_height_epsiloncmdSet how high AI bumps up ground walkers when checking steps
ai_setupbones_debug0Shows that bones that are setup every think
ai_shot_bias1-
ai_shot_bias_max1-
ai_shot_bias_min-1-
ai_shot_stats0-
ai_shot_stats_term1000-
ai_show_connectcmdDisplays the allowed connections between each node for the currently selected...
ai_show_connect_flycmdDisplays the allowed connections between each node for the currently selected...
ai_show_connect_jumpcmdDisplays the allowed connections between each node for the currently selected...
ai_show_graph_connectcmdToggles graph connection display for the node that the player is looking at. ...
ai_show_gridcmdDraw a grid on the floor where looking.
ai_show_hintscmdDisplays all hints as small boxes Blue - hint is available for use Red - ...
ai_show_hullcmdDisplays the allowed hulls between each node for the currently selected hull ...
ai_show_hull_attacks0-
ai_show_nodecmdHighlight the specified node
ai_show_think_tolerance0-
ai_show_visibilitycmdToggles visibility display for the node that the player is looking at. Nodes...
ai_simulate_task_overtime0-
ai_spread_cone_focus_time0-
ai_spread_defocused_cone_multiplier3-
ai_spread_pattern_focus_time0-
ai_stepcmdNPCs will freeze after completing their current task. To complete the next t...
ai_strong_optimizations0-
ai_strong_optimizations_no_checkstand0-
ai_task_pre_script0-
ai_test_loscmdTest AI LOS from the player's POV
ai_test_moveprobe_ignoresmall0-
ai_think_limit_label0-
ai_use_clipped_paths1-
ai_use_efficiency1-
ai_use_frame_think_limits1-
ai_use_readiness1-
ai_use_think_optimizations1-
ai_use_visibility_cache1-
ai_vehicle_avoidance1-
ainet_generate_reportcmdGenerate a report to the console.
ainet_generate_report_onlycmdGenerate a report to the console.
air_densitycmdChanges the density of air for drag computations.
airboat_fatal_stress5000Amount of stress in kg that would kill the airboat driver.
airboat_joy_response_move1-
aliascmdAlias a command.
anim_3wayblend1Toggle the 3-way animation blending code.
anim_showmainactivity0Show the idle, walk, run, and/or sprint activities.
antlion_easycrush1-
askconnect_acceptcmdAccept a redirect request by the server.
async_allow_held_files1Allow AsyncBegin/EndRead()
async_mode0Set the async filesystem mode (0 = async, 1 = synchronous)
async_resumecmd-
async_serialize0Force async reads to serialize for profiling
async_simulate_delay0Simulate a delay of up to a set msec per file operation
async_suspendcmd-
autoaim_max_deflect0-
autoaim_max_dist2160-
autosavecmdAutosave
autosavedangerouscmdAutoSaveDangerous
autosavedangerousissafecmd-
banidcmdAdd a user ID to the ban list.
banipcmdAdd an IP address to the ban list.
benchframecmdTakes a snapshot of a particular frame in a time demo.
bindcmdBind a key.
bind_maccmdBind this key but only on Mac, not win32
birds_debug0-
blink_duration0How many seconds an eye blink will last.
botcmdAdd a bot.
bot_attack0Shoot!
bot_changeclass0Force all bots to change to the specified class.
bot_crouch0Bot crouches
bot_defend0Set to a team number, and that team will all keep their combat shields raised.
bot_flipout0When on, all bots fire their guns.
bot_forceattack20When firing, use attack2.
bot_forceattackon0When firing, don't tap fire, hold it down.
bot_forcefireweapon0Force bots with the specified weapon to fire.
bot_mimic0Bot uses usercmd of player by index.
bot_mimic_yaw_offset0Offsets the bot yaw.
bot_sendcmd0Forces bots to send the specified command.
bot_zombie0If bot_mimic is not in use, 0=Bots will move randomly by themselves, 1=They w...
boxcmdDraw a debug box.
breakable_disable_gib_limit0-
breakable_multiplayer1-
buddhacmdToggle. Player takes damage but won't die. (Shows red cross when health is z...
budget_averages_window30number of frames to look at when figuring out average frametimes
budget_background_alpha128how translucent the budget panel is
budget_bargraph_background_alpha128how translucent the budget panel is
budget_bargraph_range_ms16budget bargraph range in milliseconds
budget_history_numsamplesvisible100number of samples to draw in the budget history window. The lower the better...
budget_history_range_ms66budget history range in milliseconds
budget_panel_bottom_of_history_fraction0number between 0 and 1
budget_panel_height800height in pixels of the budget panel
budget_panel_width512width in pixels of the budget panel
budget_panel_x0number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y50number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window30number of frames to look at when figuring out peak frametimes
budget_show_averages0enable/disable averages in the budget panel
budget_show_history1turn history graph off and on. . good to turn off on low end
budget_show_peaks1enable/disable peaks in the budget panel
budget_toggle_groupcmdTurn a budget group on/off
bug_swapcmdAutomatically swaps the current weapon for the bug bait and back again.
bugbait_distract_time5-
bugbait_grenade_radius150-
bugbait_hear_radius2500-
bugbait_radius512-
buildcubemapscmdRebuild cubemaps.
building_cubemaps0-
bulletspeed6000-
c_maxdistance200-
c_maxpitch90-
c_maxyaw135-
c_mindistance30-
c_minpitch0-
c_minyaw-135-
c_orthoheight100-
c_orthowidth100-
cache_printcmdcache_print [section] Print out contents of cache memory.
cache_print_lrucmdcache_print_lru [section] Print out contents of cache memory.
cache_print_summarycmdcache_print_summary [section] Print out a summary contents of cache memory.
cam_collision1When in thirdperson and cam_collision is set to 1, an attempt is made to keep...
cam_command0-
cam_idealdelta4Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist150-
cam_idealdistright0-
cam_idealdistup0-
cam_ideallag4Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch0-
cam_idealyaw0-
cam_showangles0When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto0-
camorthocmdSwitch to orthographic camera.
cancelselectcmd-
cast_hullcmdTests hull collision detection
cast_raycmdTests collision detection
catapult_physics_drag_boost2-
cc_captiontrace0Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emitcmdEmits a closed caption
cc_findsoundcmdSearches for soundname which emits specified text.
cc_flushcmdFlushes async'd captions.
cc_lang0Current close caption language (emtpy = use game UI language)
cc_linger_time1Close caption linger time.
cc_minvisibleitems1Minimum number of caption items to show.
cc_predisplay_time0Close caption delay before showing caption.
cc_randomcmdEmits a random caption
cc_sentencecaptionnorepeat4How often a sentence can repeat.
cc_showblockscmdToggles showing which blocks are pending/loaded async.
cc_smallfontlength300If text stream is this long, force usage of small font size.
cc_subtitles0If set, don't show sound effect captions, just voice overs (i.e., won't help ...
ccs_create_convars_from_hwconfigcmdCreate convars from the current hardware config, useful for diffing purposes
cef_creditscmd-
centerviewcmd-
ch_createairboatcmdSpawn airboat in front of the player.
ch_createjalopycmdSpawn jalopy in front of the player.
ch_createjeepcmdSpawn jeep in front of the player.
changelevelcmdChange server to the specified map
changelevel2cmdTransition to the specified map in single player
cl_ShowBoneSetupEnts0Show which entities are having their bones setup each frame.
cl_ShowSunVectors0-
cl_allowdownload1Client downloads customization files
cl_allowupload1Client uploads customization files
cl_ambient_light_disableentities0Disable map ambient light entities.
cl_anglespeedkey0-
cl_animationinfocmdHud element to examine.
cl_autowepswitch1Automatically switch to picked up weapons (if more powerful)
cl_backspeed10000-
cl_chatfilters127Stores the chat filter settings
cl_clearhinthistorycmdClear memory of client side hints displayed to the player.
cl_clock_correction1Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount200Sets the maximum number of milliseconds per second it is allowed to correct t...
cl_clock_correction_adjustment_max_offset90As the clock offset goes from cl_clock_correction_adjustment_min_offset to th...
cl_clock_correction_adjustment_min_offset10If the clock offset is less than this amount (in milliseconds), then no clock...
cl_clock_correction_force_server_tick999Force clock correction to match the server tick + this offset (-999 disables ...
cl_clock_showdebuginfo0Show debugging info about the clock drift.
cl_clockdrift_max_ms150Maximum number of milliseconds the clock is allowed to drift before the clien...
cl_clockdrift_max_ms_threadmode0Maximum number of milliseconds the clock is allowed to drift before the clien...
cl_cmdrate66Max number of command packets sent to server per second
cl_crosshair_drawoutline1Draws a black outline around the crosshair for better visibility
cl_crosshair_outlinethickness1Set how thick you want your crosshair outline to draw (0.1-3)
cl_crosshair_t0Whether to draw the top line nor not
cl_crosshairalpha255Classic Crosshair alpha
cl_crosshaircolor_b255Classic Crosshair blue color
cl_crosshaircolor_g255Classic Crosshair green color
cl_crosshaircolor_r255Classic Crosshair red color
cl_crosshairdot0Whether to draw a dot in the middle of the crosshair
cl_crosshairgap5Gap between crosshair middle and the horizontal lines
cl_crosshairsize6Length of each of the crosshair lines
cl_crosshairstyle10 = Default HL2, 1 = Custom image, 2 = Custom Image + HL, 3 = Classic
cl_crosshairthickness0Thinkness of each of the crosshair lines
cl_crosshairusealpha1If set, use cl_crosshairalpha, otherwise be additive
cl_debug_player_perf0-
cl_debugrumble0Turn on rumble debugging spew
cl_defaultweapon0Default Spawn Weapon
cl_demoviewoverride0Override view during demo playback
cl_detail_allow_vertex_lighting1Allow studiomdl detail objects to use vertex lighting
cl_detail_avoid_force0force with which to avoid players ( in units, percentage of the width of the ...
cl_detail_avoid_radius30radius around detail sprite to avoid players
cl_detail_avoid_recover_speed1how fast to recover position after avoiding players
cl_detail_max_sway10Amplitude of the detail prop sway
cl_detail_multiplier1extra details to create
cl_detaildist1200Distance at which detail props are no longer visible
cl_detailfade400Distance across which detail props fade in
cl_downloadfilter0Determines which files can be downloaded from the server (all, none, nosounds...
cl_draw_airboat_wake1-
cl_drawhud1Enable the rendering of the hud
cl_drawleaf-1-
cl_drawmaterial0Draw a particular material over the frame
cl_drawmonitors1-
cl_drawownshadow0Draw own shadow in first person mode
cl_drawshadowtexture0-
cl_dump_particle_statscmddump particle profiling info to particle_profile.csv
cl_ejectbrass1-
cl_enable_loadingurl1Enable/disable viewing custom loading screens provided by joined servers.
cl_energy_ball_start_fade_time8-
cl_ent_absboxcmdDisplays the client's absbox for the entity under the crosshair.
cl_ent_bboxcmdDisplays the client's bounding box for the entity under the crosshair.
cl_ent_rboxcmdDisplays the client's render box for the entity under the crosshair.
cl_entityreport0For debugging, draw entity states to console
cl_entityreport_sorted0For debugging, draw entity states to console in sorted order. [0 = disabled, ...
cl_extrapolate1Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount0Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites1whether to use new detail sprite system
cl_fasttempentcollision5-
cl_find_entcmdFind and list all client entities with classnames that contain the specified ...
cl_find_ent_indexcmdDisplay data for clientside entity matching specified index. Format: cl_find_...
cl_flushentitypacket0For debugging. Force the engine to flush an entity packet.
cl_forwardspeed10000-
cl_fullupdatecmdForces the server to send a full update packet
cl_idealpitchscale0-
cl_ignorepackets0Force client to ignore packets (for debugging).
cl_interp0Sets the interpolation amount (bounded on low side by server interp ratio set...
cl_interp_all0Disable interpolation list optimizations.
cl_interp_npcs0Interpolate NPC positions starting this many seconds in past (or cl_interp, i...
cl_interp_ratio2Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_jiggle_bone_debug0Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints0Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints0Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert0-
cl_jiggle_bone_sanity1Prevent jiggle bones from pointing directly away from their target in case of...
cl_lagcompensation1Perform server side lag compensation of weapon firing events.
cl_language0Language (from HKCU\Software\Valve\Steam\Language)
cl_leveloverview0-
cl_leveloverviewmarker0-
cl_localnetworkbackdoor1Enable network optimizations for single player games.
cl_logofile0Spraypoint logo decal.
cl_maxrenderable_dist3000Max distance from the camera at which things will be rendered
cl_mouselook1Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while conn...
cl_new_impact_effects0-
cl_npc_speedmod_intime0-
cl_npc_speedmod_outtime1-
cl_observercrosshair1-
cl_overdraw_test0-
cl_panelanimationcmdShows panel animation variables: <panelname | blank for all panels>.
cl_particle_batch_mode1-
cl_particle_retire_cost0-
cl_particle_show_bbox0-
cl_particle_show_bbox_cost0Show # of particles: green->blue->red. Use a negative number to show AL...
cl_particle_stats_startcmdStart or restart particle stats - also dumps to particle_stats.csv
cl_particle_stats_stopcmdStop particle stats, or snapshot this frame - also dumps to particle_stats.csv
cl_particle_stats_trigger_count0Dump stats if the particle count exceeds this number.
cl_particleeffect_aabb_buffer2Add this amount to a particle effect's bbox in the leaf system so if it's gro...
cl_pclass0Dump entity by prediction classname.
cl_pdump-1Dump info about this entity to screen.
cl_phys_props_enable1Disable clientside physics props (must be set before loading a level).
cl_phys_props_max300Maximum clientside physic props
cl_phys_props_respawndist1500Minimum distance from the player that a clientside prop must be before it's a...
cl_phys_props_respawnrate60Time, in seconds, between clientside prop respawns.
cl_phys_timescale1Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown89-
cl_pitchspeed225Client pitch speed.
cl_pitchup89-
cl_playback_screenshots0Allows the client to playback screenshot and jpeg commands in demos.
cl_playermodel0Default Player Model
cl_playerspraydisable1Disable player sprays.
cl_precacheinfocmdShow precache info (client).
cl_pred_optimize2Optimize for not copying data if didn't receive a network update (1), and als...
cl_pred_trackcmd<entindex> <fieldname>: Track changes to entity index entindex, ...
cl_predict1Perform client side prediction.
cl_predict_basetoggles1-
cl_predictionlist0Show which entities are predicting
cl_predictweapons1Perform client side prediction of weapon effects.
cl_ragdoll_collide0-
cl_removedecalscmdRemove the decals from the entity under the crosshair.
cl_report_soundpatchcmdreports client-side sound patch count
cl_resend6Delay in seconds before the client will resend the 'connect' attempt
cl_rumblescale1Scale sensitivity of rumble effects (0 to 1.0)
cl_screenshotname0Custom Screenshot name
cl_shadowtextureoverlaysize256-
cl_show_connectionless_packet_warnings0Show console messages about ignored connectionless packets on the client.
cl_show_num_particle_systems0Display the number of active particle systems.
cl_show_splashes1-
cl_showbattery0Draw current battery level at top of screen when on battery power. Requires c...
cl_showdemooverlay0How often to flash demo recording/playback overlay (0 - disable overlay, -1 -...
cl_showentscmdDump entity list to console.
cl_showerror0Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents0Print event firing info in the console
cl_showfps0Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showhelp1Set to 0 to not show on-screen help
cl_showhitboxes0-
cl_showpausedimage1Show the 'Paused' image when game is paused.
cl_showpos0Draw current position at top of screen
cl_showtextmsg1Enable/disable text messages printing on the screen.
cl_sidespeed10000-
cl_smooth1Smooth view/eye origin after prediction errors
cl_smoothtime0Smooth client's view after prediction error over this many seconds
cl_software_cursor0Switches the game to use a larger software cursor instead of the normal OS cu...
cl_soundemitter_flushcmdFlushes the sounds.txt system (client only)
cl_soundscape_flushcmdFlushes the client side soundscapes
cl_soundscape_printdebuginfocmdprint soundscapes
cl_spewscriptintro0-
cl_sporeclipdistance512-
cl_starfield_diameter128-
cl_starfield_distance256-
cl_steamoverlay_pos1The position of the Steam notifications: 0=top left, 1=top right, 2=bottom le...
cl_sun_decay_rate0-
cl_threaded_bone_setup0Enable parallel processing of C_BaseAnimating::SetupBones()
cl_timeout60After this many seconds without receiving a packet from the server, the clien...
cl_tree_sway_dircmdsets tree sway wind direction via 2 numbers as params
cl_updaterate66Number of packets per second of updates you are requesting from the server
cl_upspeed10000-
cl_viewcmdSet the view entity index.
cl_voice_filter0Filter voice by name substring
cl_winddir0Weather effects wind direction angle
cl_windspeed0Weather effects wind speed scalar
cl_wpn_sway_interp0-
cl_wpn_sway_scale1-
cl_yawspeed210Client yaw speed.
clearcmdClear all console output.
clear_debug_overlayscmdclears debug overlays
clientport27005Host game client port
closecaption0Enable close captioning.
closecaption_mp0Allow closecaptions in multiplayer (for dedicated servers)
collision_shake_amp0-
collision_shake_freq0-
collision_shake_time0-
collision_testcmdTests collision system
colorcorrectionuicmdShow/hide the color correction tools UI.
combine_guard_spawn_health1-
combine_spawn_health1-
con_bgalpha50Background alpha for console notify (contimes + developer 1).
con_border6Border size for console notify (contimes + developer 1).
con_filter_dupe1Set to 1 to remove duplicate messages from client console
con_filter_enable0Filters console output based on the setting of con_filter_text. 1 filters com...
con_filter_text0Text with which to filter console spew. Set con_filter_enable 1 or 2 to activ...
con_filter_text_out0Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 t...
con_notifytime8How long to display recent console text to the upper part of the game window
con_nprint_bgalpha50Con_NPrint background alpha.
con_nprint_bgborder5Con_NPrint border size.
con_timestamp0Prefix console.log entries with timestamps
con_trace0Print console text to low level printout.
connectcmdConnect to specified server.
contimes12Number of console lines to overlay for debugging.
coop0Cooperative play.
create_flashlightcmd-
creditsdonecmd-
crosshair0-
crosshair_setupcmd-
curve_bias0-
cvarlistcmdShow the list of convars/concommands.
darkness_ignore_LOS_to_sources1-
datacachesize512Size in MB.
datapack_listcmdList the files in the data tables that are fully transmitted
datapack_pathscmdClientside paths for the datapack
datapack_statscmdStats for files in the datapack
dbghist_addlinecmdAdd a line to the debug history. Format: <category id> <line>
dbghist_dumpcmdDump the debug history to the console. Format: <category id> Catego...
deathmatch0Running a deathmatch server.
debug_dumpcmdDumps all console variables with non-default values.
debug_materialmodifycontrol0-
debug_materialmodifycontrol_client0-
debug_physimpact0-
debug_touchlinks0Spew touch link activity
debugsystemuicmdShow/hide the debug system UI.
decalfrequency10-
default_fov75-
demo_avellimit2000Angular velocity limit before eyes considered snapped for demo playback.
demo_debug0Demo debug info.
demo_fastforwardfinalspeed20Go this fast when starting to hold FF button.
demo_fastforwardramptime5How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed2Go this fast when starting to hold FF button.
demo_fov_override0If nonzero, this value will be used to override FOV during demo playback.
demo_gototickcmdSkips to a tick in demo.
demo_interplimit4000How much origin velocity before it's considered to have 'teleported' causing ...
demo_interpolateview1Do view interpolation during dem playback.
demo_legacy_rollback1Use legacy view interpolation rollback amount in demo playback.
demo_pausecmdPauses demo playback.
demo_pauseatservertick0Pauses demo playback at server tick
demo_quitafterplayback0Quits game after demo playback.
demo_recordcommands1Record commands typed at console into .dem files.
demo_resumecmdResumes demo playback.
demo_setendtickcmdSets end demo playback tick. Set to 0 to disable.
demo_timescalecmdSets demo replay speed.
demo_togglepausecmdToggles demo playback.
demolistcmdPrint demo sequence list.
demoscmdDemo demo file sequence.
demouicmdShow/hide the demo player UI.
demoui2cmdShow/hide the advanced demo player UI (demoui2).
derma_controls_menucmd-
derma_icon_browsercmdOpens the Derma Icon Browser
developer0Set developer message level
devshots_nextmapcmdUsed by the devshots system to go to the next map in the devshots maplist.
differencescmdShow all convars which are not at their default values.
disconnectcmdDisconnect game from server.
disp_dynamic0-
dispcoll_drawplane0-
displaysoundlist0-
dlight_debugcmdCreates a dlight in front of the player
dog_debug0-
dog_max_wait_time7-
download_debug0-
drawcrosscmdDraws a cross at the given location Arguments: x y z
drawlinecmdDraws line between two 3D Points. Green if no collision Red is collides wit...
dsp_automatic0-
dsp_db_min80-
dsp_db_mixdrop0-
dsp_dist_max1440-
dsp_dist_min0-
dsp_enhance_stereo1-
dsp_facingaway0-
dsp_mix_max0-
dsp_mix_min0-
dsp_off0-
dsp_player0-
dsp_reloadcmd-
dsp_room0-
dsp_slow_cpu0-
dsp_spatial40-
dsp_speaker50-
dsp_vol_2ch1-
dsp_vol_4ch0-
dsp_vol_5ch0-
dsp_volume1-
dsp_water14-
dt_ShowPartialChangeEnts0(SP only) - show entities that were copied using small optimized lists (FL_ED...
dt_UsePartialChangeEnts1(SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flushcmdWrite out the datatable instrumentation files (you must run with -dti for thi...
dtwarning1Print data table warnings?
dtwatchclass0Watch all fields encoded with this table.
dtwatchent-1Watch this entities data table encoding.
dtwatchvar0Watch the named variable.
dump_entity_sizescmdPrint sizeof(entclass)
dump_globalscmdDump all global entities/states
dump_panelscmdDump Panel Tree
dumpentityfactoriescmdLists all entity factory names.
dumpeventqueuecmdDump the contents of the Entity I/O event queue to the console.
dumpgamestringtablecmdDump the contents of the game string table to the console.
dumplongtickscmdEnables generating minidumps on long ticks.
dumpstringtablescmdPrint string tables to console.
dumpstringtables_newcmdDumps the named string table, or list them if none
dupe_publishcmd-
echocmdEcho text to console.
editdemocmdEdit a recorded demo file (.dem ).
editor_togglecmdDisables the simulation and returns focus to the editor
effects_listcmdLists the internal, engine effects.
effects_reloadcmdReloads the effect scripts (For development purposes)
enable_debug_overlays1Enable rendering of debug overlays
endmoviecmdStop recording movie frames.
engine_no_focus_sleep0-
english1If set to 1, running the english language set of assets.
ent_absboxcmdDisplays the total bounding box for the given entity(s) in green. Some entit...
ent_attachmentscmdDisplays the attachment points on an entity. Arguments: {entity_name} /...
ent_autoaimcmdDisplays the entity's autoaim radius. Arguments: {entity_name} / {clas...
ent_bboxcmdDisplays the movement bounding box for the given entity(ies) in orange. Some...
ent_cancelpendingentfirescmdCancels all ent_fire created outputs that are currently waiting for their del...
ent_createcmdCreates an entity of the given type where the player is looking. Additional ...
ent_debugkeys0-
ent_dumpcmdUsage: ent_dump <entity name>
ent_firecmdUsage: ent_fire <target> [action] [value] [delay]
ent_infocmdUsage: ent_info <class name>
ent_keyvaluecmdApplies the comma delimited key=value pairs to the entity with the given Hamm...
ent_messagescmdToggles input/output message display for the selected entity(ies). The name ...
ent_messages_draw0Visualizes all entity input/output activity.
ent_namecmd-
ent_orientcmdOrient the specified entity to match the player's angles. By default, only or...
ent_pausecmdToggles pausing of input/output message processing for entities. When turned...
ent_pivotcmdDisplays the pivot for the given entity(ies). (x=forward=red, y=left=green, ...
ent_rboxcmdDisplays the total bounding box for the given entity(s) in green. Some entit...
ent_removecmdRemoves the given entity(s) Arguments: {entity_name} / {class_name} /...
ent_remove_allcmdRemoves all entities of the specified type Arguments: {entity_name} / ...
ent_rotatecmdRotates an entity by a specified # of degrees
ent_setnamecmdSets the targetname of the given entity(s) Arguments: {new entity name}...
ent_show_response_criteriacmdPrint, to the console, an entity's current criteria set used to select respon...
ent_stepcmdWhen 'ent_pause' is set this will step through one waiting input / output mes...
ent_teleportcmdTeleport the specified entity to where the player is looking. Format: ent_te...
ent_textcmdDisplays text debugging information about the given entity(ies) on top of the...
ent_viewoffsetcmdDisplays the eye position for the given entity(ies) in red. Arguments: {...
envmapcmd-
escapecmdEscape key pressed.
execcmdExecute script file.
exitcmdExit the engine.
explodecmdKills the player with explosive damage
explodevectorcmdKills a player applying an explosive force. Usage: explodevector <player&g...
explosion_dlight1-
fadeincmdfadein {time r g b}: Fades the screen in from black or from the specified c...
fadeoutcmdfadeout {time r g b}: Fades the screen to black or to the specified color o...
fast_fogvolume0-
filesystem_buffer_size0Size of per file buffers. 0 for none
filesystem_max_stdio_read16-
filesystem_native1Use native FS or STDIO
filesystem_report_buffered_io0-
filesystem_unbuffered_io1-
filesystem_use_overlapped_io1-
findcmdFind concommands with the specified string in their name/help text.
find_entcmdFind and list all entities with classnames or targetnames that contain the sp...
find_ent_indexcmdDisplay data for entity matching specified index. Format: find_ent_index <...
findflagscmdFind concommands by flags.
fire_absorbrate3-
fire_dmgbase1-
fire_dmginterval1-
fire_dmgscale0-
fire_extabsorb5-
fire_extscale12-
fire_growthrate1-
fire_heatscale1-
fire_incomingheatscale0-
fire_maxabsorb50-
firetargetcmd-
firstpersoncmdSwitch to firstperson camera.
fish_debug0Show debug info for fish
fish_dormant0Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression0-
flex_looktime5-
flex_maxawaytime1-
flex_maxplayertime7-
flex_minawaytime0-
flex_minplayertime5-
flex_rules1Allow flex animation rules to run.
flex_smooth1Applies smoothing/decay curve to flex animation controller changes.
flex_talk0-
flushcmdFlush unlocked cache memory.
flush_lockedcmdFlush unlocked and locked cache memory.
fog_color-1-
fog_colorskybox-1-
fog_enable1-
fog_enable_water_fog1-
fog_enableskybox1-
fog_end-1-
fog_endskybox-1-
fog_maxdensity-1-
fog_maxdensityskybox-1-
fog_override0-
fog_start-1-
fog_startskybox-1-
fog_volume_debug0If enabled, prints diagnostic information about the current fog volume
foguicmdShow/hide fog control UI.
force_centerviewcmd-
fovcmdChange players FOV
fov_desired90Sets the base field-of-view.
fps_max247Frame rate limiter.
free_pass_peek_debug0-
fs_monitor_read_from_pack00:Off, 1:Any, 2:Sync only
fs_printopenfilescmdShow all files currently opened by the engine.
fs_report_sync_opens00:Off, 1:Always, 2:Not during load
fs_tellmeyoursecrets00:Off, 1:On, 2:Extra
fs_warning_levelcmdSet the filesystem warning level.
fs_warning_mode00:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces15-
func_break_reduction_factor0-
func_breakdmg_bullet0-
func_breakdmg_club1-
func_breakdmg_explosive1-
g15_dumpplayercmdSpew player data.
g15_reloadcmdReloads the Logitech G-15 Keyboard configs.
g15_update_msec250Logitech G-15 Keyboard update interval.
g_Language0-
g_ai_citizen_show_enemy0-
g_antlion_cascade_push1-
g_antlion_maxgibs16-
g_antlionguard_hemorrhage1If 1, guard will emit a bleeding particle effect when wounded.
g_debug_angularsensor0-
g_debug_antlion0-
g_debug_antlion_worker0-
g_debug_antlionguard0-
g_debug_antlionmaker0-
g_debug_basehelicopter0-
g_debug_basescanner0-
g_debug_combine_camera0-
g_debug_constraint_sounds0Enable debug printing about constraint sounds.
g_debug_cscanner0-
g_debug_darkness0Show darkness mode lightsources.
g_debug_doors0-
g_debug_dropship0-
g_debug_dynamicresupplies0Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the s...
g_debug_gunship0-
g_debug_headcrab0-
g_debug_hunter_charge0-
g_debug_injured_follow0-
g_debug_npc_vehicle_roles0-
g_debug_physcannon0-
g_debug_ragdoll_removal0-
g_debug_ragdoll_visualize0-
g_debug_trackpather0-
g_debug_transitions0Set to 1 and restart the map to be warned if the map has no trigger_transitio...
g_debug_turret0-
g_debug_turret_ceiling0-
g_debug_vehiclebase0-
g_debug_vehicledriver0-
g_debug_vehicleexit0-
g_debug_vehiclesound0-
g_debug_vortigaunt_aim0-
g_helicopter_bomb_danger_radius120-
g_helicopter_bullrush_bomb_enemy_distance0-
g_helicopter_bullrush_bomb_speed850The maximum distance the player can be from the chopper before it stops firing
g_helicopter_bullrush_bomb_time10-
g_helicopter_bullrush_distance5000-
g_helicopter_bullrush_mega_bomb_health0Fraction of the health of the chopper before it mega-bombs
g_helicopter_bullrush_shoot_height650The maximum distance the player can be from the chopper before it stops firing
g_helicopter_chargetime2How much time we have to wait (on average) between the time we start hearing ...
g_helicopter_idletime3How much time we have to wait (on average) after we fire before we can charge...
g_helicopter_maxfiringdist2500The maximum distance the player can be from the chopper before it stops firing
g_jeepexitspeed100-
g_ragdoll_fadespeed600-
g_ragdoll_important_maxcount2-
g_ragdoll_lvfadespeed100-
g_ragdoll_maxcount32Maximum amount of ragdoll 'gibs' allowed to exist at the same time.
g_test_new_antlion_jump1-
gamemenucommandcmdIssue game menu command.
gamemode0The current gamemode
gameui_activatecmdShows the game UI
gameui_allowescapecmdEscape key allowed to hide game UI
gameui_allowescapetoshowcmdEscape key allowed to show game UI
gameui_hidecmdHides the game UI
gameui_preventescapecmdEscape key doesn't hide game UI
gameui_preventescapetoshowcmdEscape key doesn't show game UI
gameui_xbox0-
getposcmddump position and angles to the console
givecmdGive item to player. Arguments: <item_name>
givecurrentammocmdGive a supply of ammo for current weapon..
gl_amd_occlusion_workaround1-
gl_clear0-
gl_clear_randomcolor0Clear the back buffer to random colors every frame. Helps spot open seams in ...
global_setcmdglobal_set <globalname> <state>: Sets the state of the given env_...
gm_demo_to_videocmd-
gm_loadcmd-
gm_showhelpcmd-
gm_showspare1cmd-
gm_showspare2cmd-
gm_showteamcmd-
gm_snapangles45What angle should we snap to for Physics Gun movement (while holding USE key)
gm_snapgrid0What grid size should we snap to for Physics Gun movement
gm_videocmdStarts and stops the recording of a .webm (VP8/Vorbis) video. See vid_* conva...
gmod_delete_temp_files1Delete temporary files downloaded from servers such as sprays.
gmod_language0Changes language of Garry's mod
gmod_maxammo9999If set to above 0, overrides max ammo carried per player of all ammo types. O...
gmod_mcore_test1if you find this, don't go around enabling it and then complaining about issues
gmod_moddingcmd-
gmod_privacycmd-
gmod_serverscmd-
gmod_sneak_attack1If set to zero, disables Half-Life 2's Sneak Attack feature, where headshotti...
gmod_suit0Set to non zero to enable Half-Life 2 aux suit power stuff.
gmod_toscmd-
gmod_uncache_test-2Unload materials and models on disconnect. Unstable. Use at your own risk. 2=...
gmod_unload_test0Unload materials and models on disconnect. Unstable. Use at your own risk.
godcmdToggle. Player becomes invulnerable.
groundlistcmdDisplay ground entity list <index>
hammer_update_entitycmdUpdates the entity's position/angles when in edit mode
hammer_update_safe_entitiescmdUpdates entities in the map that can safely be updated (don't have parents or...
helpcmdFind help about a convar/concommand.
hide_server0Whether the server should be hidden from the master server
hideconsolecmdHide the console.
hidehud0-
hidepanelcmdHides a viewport panel <name>
hl1_debug_sentence_volume0-
hl1_fixup_sentence_sndlevel1-
hl2_darkness_flashlight_factor1-
hl2_episodic0-
host_ShowIPCCallCount0Print # of IPC calls this number of times per second. If set to -1, the # of ...
host_flush_threshold20Memory threshold below which the host should flush caches between server inst...
host_framerate0Set to lock per-frame time elapse.
host_limitlocal0Apply cl_cmdrate and cl_updaterate to loopback connection
host_map0Current map name.
host_profile0-
host_runofftimecmdRun off some time without rendering/updating sounds
host_showcachemiss0Print a debug message when the client or server cache is missed.
host_sleep0Force the host to sleep a certain number of milliseconds each frame.
host_speeds0Show general system running times.
host_timer_reportcmdSpew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
host_timescale1Prescale the clock by this amount.
host_workshop_autoupdate1If set to above 0, will auto update addons from host_workshop_collection on s...
host_workshop_collection0Set to a Steam Workshop Collection ID, and the dedicated server will download...
host_writeconfigcmdStore current settings to config.cfg (or specified .cfg file).
host_writeconfig_luacmdWrite Lua-defined FCVAR_ARCHIVE convars to disk.
hostip0Host game server ip
hostname0Hostname for server.
hostport27015Host game server port
hud_airboathint_numentries10-
hud_autoaim_method1-
hud_autoaim_scale_icon0-
hud_autoreloadscript0Automatically reloads the animation script each time one is ran
hud_deathnotice_time6-
hud_draw_active_reticle0-
hud_draw_fixed_reticle0-
hud_drawhistory_time5-
hud_fastswitch0-
hud_freezecamhide0Hide the HUD during freeze-cam
hud_jeephint_numentries10-
hud_magnetism0-
hud_quickinfo0-
hud_reloadschemecmdReloads hud layout and animation scripts.
hud_reticle_alpha_speed700-
hud_reticle_maxalpha255-
hud_reticle_minalpha125-
hud_reticle_scale1-
hud_saytext_time12-
hud_takesshots0Auto-save a scoreboard screenshot at the end of a map.
hunter_allow_dissolve1-
hunter_allow_nav_jump0-
hunter_charge1-
hunter_charge_min_delay10-
hunter_charge_pct25-
hunter_charge_test0-
hunter_cheap_explosions1-
hunter_clamp_shots1-
hunter_disable_patrol0-
hunter_dodge_debug0-
hunter_dodge_warning1-
hunter_dodge_warning_cone0-
hunter_dodge_warning_width180-
hunter_first_flechette_delay0-
hunter_flechette_delay0-
hunter_flechette_explode_delay2-
hunter_flechette_max_concurrent_volleys2-
hunter_flechette_max_range1200-
hunter_flechette_min_range100-
hunter_flechette_speed2000-
hunter_flechette_test0-
hunter_flechette_volley_end_max_delay2-
hunter_flechette_volley_end_min_delay1-
hunter_flechette_volley_size8-
hunter_flechette_volley_start_max_delay0-
hunter_flechette_volley_start_min_delay0-
hunter_free_knowledge10-
hunter_hate_attached_striderbusters1-
hunter_hate_held_striderbusters1-
hunter_hate_held_striderbusters_delay0-
hunter_hate_held_striderbusters_tolerance2000-
hunter_hate_thrown_striderbusters1-
hunter_hate_thrown_striderbusters_tolerance300-
hunter_jostle_car_max_speed600-
hunter_jostle_car_min_speed100-
hunter_melee_delay2-
hunter_plant_adjust_z12-
hunter_random_expressions0-
hunter_retreat_striderbusters1If true, the hunter will retreat when a buster is glued to him.
hunter_seek_thrown_striderbusters_tolerance400-
hunter_shoot_flechettecmdFires a hunter flechette where the player is looking.
hunter_show_weapon_los_condition0-
hunter_show_weapon_los_z0-
hunter_siege_frequency12-
hunter_stand_still0-
hurtmecmdHurts the player. Arguments: <health to lose>
impulsecmd-
in_usekeyboardsampletime1Use keyboard sample time smoothing.
incrementvarcmdIncrement specified convar value.
injured_help_plee_range256-
invnextcmd-
invprevcmd-
ip0Overrides IP for multihomed hosts
ip_steam0Overrides IP used to bind Steam port for multihomed hosts
jalopy_blocked_exit_max_speed50-
jalopy_cargo_anim_time1-
jalopy_radar_test_ent0-
joy_accel_filter0-
joy_accelmax1-
joy_accelscale0-
joy_advanced1-
joy_advaxisr1-
joy_advaxisu3-
joy_advaxisv0-
joy_advaxisx4-
joy_advaxisy2-
joy_advaxisz0-
joy_autoaimdampen0How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange0The stick range where autoaim dampening is applied. 0 = off
joy_autosprint0Automatically sprint when moving with an analog joystick
joy_axisbutton_threshold0Analog axis range before a button press is registered.
joy_deadzone_mode00 => Cross-shaped deadzone (default), 1 => Square deadzone.
joy_diagonalpov0POV manipulator operates on diagonal axes, too.
joy_display_input0-
joy_forwardsensitivity-1-
joy_forwardthreshold0-
joy_inverty0Whether to invert the Y axis of the joystick for looking.
joy_inverty_default0-
joy_lowend1-
joy_lowmap1-
joy_movement_stick0Which stick controls movement (0 is left stick)
joy_movement_stick_default0-
joy_name0-
joy_pegged0-
joy_pitchsensitivity1-
joy_pitchthreshold0-
joy_response_look0'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_move1'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic e...
joy_response_move_vehicle6-
joy_sidesensitivity1-
joy_sidethreshold0-
joy_vehicle_turn_lowend0-
joy_vehicle_turn_lowmap0-
joy_virtual_peg0-
joy_wingmanwarrior_centerhack0Wingman warrior centering hack.
joy_wingmanwarrior_turnhack0Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded0If 0, the 360controller.cfg file will be executed on startup & option changes.
joy_xcontroller_found0Automatically set to 1 if an xcontroller has been detected.
joy_yawsensitivity-1-
joy_yawthreshold0-
joyadvancedupdatecmd-
joystick0-
joystick_force_disabled1Prevents any and all joystick input for cases where a piece of hardware is in...
jpegcmdTake a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality90jpeg screenshot quality.
kdtree_testcmdTests spatial partition for entities queries.
key_findbindingcmdFind key bound to specified command string.
key_listboundkeyscmdList bound keys with bindings.
key_updatelayoutcmdUpdates game keyboard layout to current windows keyboard setting.
kickcmdKick a player by name.
kickallcmdKicks everybody connected with a message.
kickidcmdKick a player by userid or uniqueid, with a message.
killcmdKills the player with generic damage
killservercmdShutdown the server.
killvectorcmdKills a player applying force. Usage: killvector <player> <x value&g...
language_reloadcmdReloads the language files
lastinvcmd-
light_crosshaircmdShow texture color at crosshair
lightcache_maxmiss2-
lightprobecmdSamples the lighting environment. Creates a cubemap and a file indicating the...
linefilecmdParses map leak data from .lin file
listRecentNPCSpeechcmdDisplays a list of the last 5 lines of speech from NPCs.
listdemocmdList demo file contents.
listidcmdLists banned users.
listipcmdList IP addresses on the ban list.
listmodelscmdList loaded models.
loadcmdLoad a saved game.
loader_dump_tablecmd-
loader_spew_info00:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All
loader_spew_info_ex0(internal)
logcmdEnables logging to file, console, and udp < on | off >.
log_verbose_enable0Set to 1 to enable verbose server log on the server.
log_verbose_interval3Determines the interval (in seconds) for the verbose server log.
logaddress_addcmdSet address and port for remote host <ip:port>.
logaddress_delcmdRemove address and port for remote host <ip:port>.
logaddress_delallcmdRemove all udp addresses being logged to
logaddress_listcmdList all addresses currently being used by logaddress.
lookspring0-
lookstrafe0-
lservercfgfile0-
lua_dumpfontscmdDumps all the fonts registered on the client state using surface.CreateFont
lua_dumpfonts_menucmdDumps all the fonts registered on the menu state using surface.CreateFont
lua_dumptimers_clcmdDumps all the currently active Lua timers on the client
lua_dumptimers_menucmdDumps all the currently active Lua timers in the menu
lua_dumptimers_svcmdDumps all the currently active Lua timers on the server
lua_error_url0-
lua_filestatscmdLua File Stats
lua_log_cl0-
lua_log_sv0-
lua_matproxy1Whether to enable Lua material proxies or not.
lua_matproxy_nobindmat0Do not send material to the proxy bind function from C every frame.
lua_networkvar_bytespertick256-
lua_openscriptcmdOpen a Lua script
lua_openscript_clcmdOpen a Lua script
lua_refresh_filecmdManually refresh a serverside Lua script, as if it was auto refreshed by edit...
lua_reloadentscmdReload all scripted entities
lua_runcmdRun a Lua command
lua_run_clcmdRun a Lua command
lua_strict0Enable extra checks for Lua API, such as argument type checking, errors that ...
m_customaccel0Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_accelerat...
m_customaccel_exponent1Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max0Max mouse move scale factor, 0 for no limit
m_customaccel_scale0Custom mouse acceleration value.
m_filter0Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward1Mouse forward factor.
m_mouseaccel10Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel20Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed1Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable i...
m_pitch0Mouse pitch factor.
m_rawinput1Use Raw Input for mouse input.
m_side0Mouse side factor.
m_yaw0Mouse yaw factor.
mapcmdStart playing on specified map.
map_backgroundcmdRuns a map as the background to the main menu.
map_editcmd-
map_noareas0Disable area to area connection testing.
mapcyclefile0Name of the .txt file used to cycle the maps on multiplayer servers
mapscmdDisplays list of maps.
mat_aaquality0-
mat_accelerate_adjust_exposure_down3-
mat_alphacoverage1-
mat_ambient_light_b0-
mat_ambient_light_g0-
mat_ambient_light_r0-
mat_antialias1-
mat_autoexposure_max2-
mat_autoexposure_min0-
mat_bloom_scalefactor_scalar1-
mat_bloomamount_rate0-
mat_bloomscale1-
mat_bufferprimitives1-
mat_bumpbasis0-
mat_bumpmap1-
mat_camerarendertargetoverlaysize256-
mat_clipz1-
mat_colcorrection_disableentities0Disable map color-correction entities
mat_colcorrection_editor0-
mat_color_projection0-
mat_colorcorrection0-
mat_compressedtextures1-
mat_configcurrentcmdshow the current video control panel config for the material system
mat_crosshaircmdDisplay the name of the material under the crosshair
mat_crosshair_printmaterialcmdprint the material under the crosshair
mat_crosshair_reloadmaterialcmdreload the material under the crosshair
mat_debug_autoexposure0-
mat_debug_bloom0-
mat_debug_postprocessing_effects00 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only...
mat_debug_process_halfscreen0-
mat_debugalttab0-
mat_debugdepth0-
mat_debugdepthmode0-
mat_debugdepthval128-
mat_debugdepthvalmax256-
mat_depthbias_decal-262144-
mat_depthbias_normal0-
mat_depthbias_shadowmap0-
mat_diffuse1-
mat_disable_bloom0-
mat_disable_d3d9ex0Disables Windows Aero DirectX extensions (may positively or negatively affect...
mat_disable_fancy_blending0-
mat_disable_lightwarp0-
mat_disable_ps_patch0-
mat_disablehwmorph0-
mat_drawTexture0Enable debug view texture
mat_drawTextureScale1Debug view texture scale
mat_drawTitleSafe0Enable title safe overlay
mat_drawflat0-
mat_drawwater1-
mat_dump_rts0-
mat_dumpmaterialscmd<skip0refs> Dump all materials for debugging
mat_dumptexturescmdDump all textures for debugging
mat_dxlevel95-
mat_dynamic_tonemapping1-
mat_editcmdBring up the material under the crosshair in the editor
mat_envmapsize128-
mat_envmaptgasize32-
mat_excludetextures0-
mat_exposure_center_region_x0-
mat_exposure_center_region_x_flashlight0-
mat_exposure_center_region_y0-
mat_exposure_center_region_y_flashlight0-
mat_fastclip0-
mat_fastnobump0-
mat_fastspecular1Enable/Disable specularity for visual testing. Will not reload materials and...
mat_fillrate0-
mat_filterlightmaps1-
mat_filtertextures1-
mat_force_bloom0-
mat_force_ps_patch0-
mat_force_tonemap_scale0-
mat_forceaniso1-
mat_forcedynamic0-
mat_forcehardwaresync1-
mat_forcemanagedtextureintohardware0-
mat_frame_sync_enable1-
mat_frame_sync_force_texture0Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize256-
mat_fullbright0-
mat_hdr_enabledcmdReport if HDR is enabled for debugging
mat_hdr_level0Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR m...
mat_hdr_manual_tonemap_rate1-
mat_hdr_tonemapscale1The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes...
mat_hdr_uncapexposure0-
mat_hsv0-
mat_infocmdShows material system info
mat_leafvis0Draw wireframe of current leaf
mat_levelflush1-
mat_lightmap_pfms0Outputs .pfm files containing lightmap data for each lightmap page when a lev...
mat_loadtextures1-
mat_luxels0-
mat_managedtextures1If set, allows Direct3D to manage texture uploading at the cost of extra syst...
mat_measurefillrate0-
mat_mipmaptextures1-
mat_monitorgamma2monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled0-
mat_monitorgamma_tv_exp2-
mat_monitorgamma_tv_range_max255-
mat_monitorgamma_tv_range_min16-
mat_morphstats0-
mat_motion_blur_enabled0-
mat_motion_blur_falling_intensity1-
mat_motion_blur_falling_max20-
mat_motion_blur_falling_min10-
mat_motion_blur_forward_enabled0-
mat_motion_blur_percent_of_screen_max4-
mat_motion_blur_rotation_intensity1-
mat_motion_blur_strength1-
mat_non_hdr_bloom_scalefactor0-
mat_norendering0-
mat_normalmaps0-
mat_normals0-
mat_picmip2-
mat_postprocess_x4-
mat_postprocess_y1-
mat_postprocessing_combine1Combine bloom, software anti-aliasing and color correction into one post-proc...
mat_powersavingsmode0Power Savings Mode
mat_proxy0-
mat_queue_mode-1The queue/thread mode the material system should use: -1=default, 0=synchrono...
mat_queue_report0Report thread stalls. Positive number will filter by stalls >= time in ms...
mat_reducefillrate1-
mat_reduceparticles0-
mat_reloadallmaterialscmdReloads all materials
mat_reloadmaterialcmdReloads a single material
mat_reloadtexturecmdReloads a single texture
mat_reloadtexturescmdReloads all textures
mat_report_queue_status0-
mat_reporthwmorphmemorycmdReports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth0-
mat_savechangescmdsaves current video configuration to the registry
mat_setvideomodecmdsets the width, height, windowed state of the material system
mat_shadercountcmddisplay count of all shaders and reset that count
mat_show_ab_hdr0-
mat_show_ab_hdr_hudelement0HDR Demo HUD Element toggle.
mat_show_histogram0-
mat_show_texture_memory_usage0Display the texture memory usage on the HUD.
mat_showcamerarendertarget0-
mat_showenvmapmask0-
mat_showframebuffertexture0-
mat_showlightmappage-1-
mat_showlowresimage0-
mat_showmaterialscmdShow materials.
mat_showmaterialsverbosecmdShow materials (verbose version).
mat_showmiplevels0color-code miplevels 2: normalmaps, 1: everything else
mat_showtexturescmdShow used textures.
mat_showwatertextures0-
mat_slopescaledepthbias_decal0-
mat_slopescaledepthbias_normal0-
mat_slopescaledepthbias_shadowmap2-
mat_software_aa_blur_one_pixel_lines0How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - ...
mat_software_aa_debug0Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0-&g...
mat_software_aa_edge_threshold1Software AA - adjusts the sensitivity of the software AA shader's edge detect...
mat_software_aa_quality0Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
mat_software_aa_strength0Software AA - perform a software anti-aliasing post-process (an alternative/s...
mat_software_aa_strength_vgui1Same as mat_software_aa_strength, but forced to this value when called by the...
mat_software_aa_tap_offset1Software AA - adjusts the displacement of the taps used by the software AA sh...
mat_softwarelighting0-
mat_softwareskin0-
mat_specular1Enable/Disable specularity for perf testing. Will cause a material reload up...
mat_spewvertexandpixelshaderscmdPrint all vertex and pixel shaders currently loaded to the console
mat_supportflashlight10 - do not support flashlight (don't load flashlight shader combos), 1 - flas...
mat_surfacemat0-
mat_texture_list0For debugging, show a list of used textures per frame
mat_texture_list_all0If this is nonzero, then the texture list panel will show all currently-loade...
mat_texture_list_txlodcmdAdjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_synccmd'reset' - resets all run-time changes to LOD overrides, 'save' - saves all ch...
mat_texture_list_view1If this is nonzero, then the texture list panel will render thumbnails of cur...
mat_texture_save_fontscmdSave all font textures
mat_tonemap_algorithm10 = Original Algorithm 1 = New Algorithm
mat_tonemap_min_avglum3-
mat_tonemap_percent_bright_pixels2-
mat_tonemap_percent_target60-
mat_tonemapping_occlusion_use_stencil0-
mat_trilinear0-
mat_use_compressed_hdr_textures1-
mat_viewportscale1Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_viewportupscale1Scale the viewport back up
mat_visualize_dof0-
mat_vsync0Force sync to vertical retrace
mat_wateroverlaysize256-
mat_wireframe0-
mat_yuv0-
matchmakingport27025Host Matchmaking port
maxplayerscmdChange the maximum number of players allowed on this server.
mem_compactcmd-
mem_dumpcmdDump memory stats to text file.
mem_dumpstats0Dump current and max heap usage info to console at end of frame ( set to 2 fo...
mem_dumpvballocscmdDump VB memory allocation stats.
mem_force_flush0Force cache flush of unlocked resources on every alloc
mem_incremental_compactcmd-
mem_max_heapsize512Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated64Maximum amount of memory to dedicate to engine hunk and datacache, for dedica...
mem_min_heapsize48Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps0Write periodic memstats dumps every n seconds.
mem_testcmd-
mem_test_each_frame0Run heap check at end of every frame
mem_test_every_n_seconds0Run heap check at a specified interval
mem_vcollidecmdDumps the memory used by vcollides
mem_verifycmdVerify the validity of the heap
memorycmdPrint memory stats.
menu_cleanupgmascmd-
metropolice_charge1-
metropolice_chase_use_follow0-
metropolice_move_and_melee1-
mission_listcmdList all available tactical missions
mission_showcmdShow the given mission
mod_forcetouchdata1Forces all model file data into cache on model load.
mod_load_fakestall0Forces all ANI file loading to stall for specified ms
mod_load_showstall01 - show hitches , 2 - show stalls
mod_lock_mdls_on_load0-
mod_test_mesh_not_available0-
mod_test_not_available0-
mod_test_verts_not_available0-
mod_touchalldata1Touch model data during level startup
mod_trace_load0-
model_listcmdDump model list to file
monk_headshot_freq2-
mortar_visualize0-
motdfile0The MOTD file to load.
motdfile_text0The text-only MOTD file to use for clients that have disabled HTML MOTDs.
movie_fixwavecmdFixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_decals50Set r_decals to this value in multiplayer.
mp_disable_autokickcmdPrevents a userid from being auto-kicked
mp_falldamage0Enables realistic fall damage.
mp_flashlight0-
mp_footsteps1-
mp_forcecamera0Restricts spectator modes for dead players
mp_mapcycle_empty_timeout_seconds0If nonzero, server will cycle to the next map if it has been empty on the cur...
mp_restartgame0If non-zero, game will restart in the specified number of seconds
mp_restartgame_immediate0If non-zero, game will restart immediately
mp_show_voice_icons1Show overhead player voice icons when players are speaking.
mp_teamplay0-
mp_timelimit0game time per map in minutes
mp_weaponrespawn0Makes map-spawned weapons and items (Half-Life 2: Deathmatch) respawn after b...
mp_weaponstay0Disallows players to pick up weapons that they already carry in their inventory.
multvarcmdMultiply specified convar value.
muzzleflash_light0-
name0Current user name
nav_add_to_selected_setcmdAdd current area to the selected set.
nav_add_to_selected_set_by_idcmdAdd specified area id to the selected set.
nav_analyzecmdRe-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor1069646976.000RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size50Max area size created in nav generation
nav_avoidcmdToggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_areacmdDefines a corner of a new Area or Ladder. To complete the Area or Ladder, dra...
nav_begin_deselectingcmdStart continuously removing from the selected set.
nav_begin_drag_deselectingcmdStart dragging a selection area.
nav_begin_drag_selectingcmdStart dragging a selection area.
nav_begin_selectingcmdStart continuously adding to the selected set.
nav_begin_shift_xycmdBegin shifting the Selected Set.
nav_build_laddercmdAttempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistencycmdScans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floorcmdUpdates the blocked/unblocked status for every nav area.
nav_check_stairscmdUpdate the nav mesh STAIRS attribute
nav_chop_selectedcmdChops all selected areas into their component 1x1 areas
nav_clear_attributecmdRemove given nav attribute from all areas in the selected set.
nav_clear_selected_setcmdClear the selected set.
nav_clear_walkable_markscmdErase any previously placed walkable positions.
nav_compress_idcmdRe-orders area and ladder ID's so they are continuous.
nav_connectcmdTo connect two Areas, mark the first Area, highlight the second Area, then in...
nav_coplanar_slope_limit0-
nav_coplanar_slope_limit_displacement0-
nav_corner_adjust_adjacent18radius used to raise/lower corners in nearby areas when raising/lowering corn...
nav_corner_lowercmdLower the selected corner of the currently marked Area.
nav_corner_place_on_groundcmdPlaces the selected corner of the currently marked Area on the ground.
nav_corner_raisecmdRaise the selected corner of the currently marked Area.
nav_corner_selectcmdSelect a corner of the currently marked Area. Use multiple times to access al...
nav_create_area_at_feet0Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground0If true, nav areas will be placed flush with the ground when created by hand.
nav_crouchcmdToggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked0-
nav_deletecmdDeletes the currently highlighted Area.
nav_delete_markedcmdDeletes the currently marked Area (if any).
nav_disconnectcmdTo disconnect two Areas, mark an Area, highlight a second Area, then invoke t...
nav_disconnect_outgoing_onewayscmdFor each area in the selected set, disconnect all outgoing one-way connections.
nav_displacement_test10000Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hidecmdToggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset32The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset32The offset of the nav drag volume bottom from center
nav_draw_limit500The maximum number of areas to draw in edit mode
nav_dump_selected_set_positionscmdWrite the (x,y,z) coordinates of the centers of all selected nav areas to a f...
nav_edit0Set to one to interactively edit the Navigation Mesh. Set to zero to leave ed...
nav_end_areacmdDefines the second corner of a new Area or Ladder and creates it.
nav_end_deselectingcmdStop continuously removing from the selected set.
nav_end_drag_deselectingcmdStop dragging a selection area.
nav_end_drag_selectingcmdStop dragging a selection area.
nav_end_selectingcmdStop continuously adding to the selected set.
nav_end_shift_xycmdFinish shifting the Selected Set.
nav_flood_selectcmdSelects the current Area and all Areas connected to it, recursively. To clear...
nav_gen_cliffs_approxcmdMark cliff areas, post-processing approximation
nav_generatecmdGenerate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops1Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas1Convert obsolete jump areas into 2-way connections
nav_generate_incrementalcmdGenerate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range2000-
nav_generate_incremental_tolerance0Z tolerance for adding new nav areas.
nav_jumpcmdToggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flipcmdFlips the selected ladder's direction.
nav_loadcmdLoads the Navigation Mesh for the current map.
nav_lower_drag_volume_maxcmdLower the top of the drag select volume.
nav_lower_drag_volume_mincmdLower the bottom of the drag select volume.
nav_make_sniper_spotscmdChops the marked area into disconnected sub-areas suitable for sniper spots.
nav_markcmdMarks the Area or Ladder under the cursor for manipulation by subsequent edit...
nav_mark_attributecmdSet nav attribute for all areas in the selected set.
nav_mark_unnamedcmdMark an Area with no Place name. Useful for finding stray areas missed when P...
nav_mark_walkablecmdMark the current location as a walkable position. These positions are used as...
nav_max_view_distance6000Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length64-
nav_mergecmdTo merge two Areas into one, mark the first Area, highlight the second by poi...
nav_merge_meshcmdMerges a saved selected set into the current mesh.
nav_no_hostagescmdToggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jumpcmdToggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfillcmdSets the Place of the Area under the cursor to the curent Place, and 'flood-f...
nav_place_listcmdLists all place names used in the map.
nav_place_pickcmdSets the current Place to the Place of the Area under the cursor.
nav_place_replacecmdReplaces all instances of the first place with the second place.
nav_place_setcmdSets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance0-
nav_precisecmdToggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave1Set to one to skip the time consuming phases of the analysis. Set to 2 to ski...
nav_raise_drag_volume_maxcmdRaise the top of the drag select volume.
nav_raise_drag_volume_mincmdRaise the bottom of the drag select volume.
nav_recall_selected_setcmdRe-selects the stored selected set.
nav_remove_from_selected_setcmdRemove current area from the selected set.
nav_remove_jump_areascmdRemoves legacy jump areas, replacing them with connections.
nav_runcmdToggles the 'traverse this area by running' flag used by the AI system.
nav_savecmdSaves the current Navigation Mesh to disk.
nav_save_selectedcmdWrites the selected set to disk for merging into another mesh via nav_merge_m...
nav_select_blocked_areascmdAdds all blocked areas to the selected set
nav_select_damaging_areascmdAdds all damaging areas to the selected set
nav_select_half_spacecmdSelects any areas that intersect the given half-space.
nav_select_invalid_areascmdAdds all invalid areas to the Selected Set.
nav_select_larger_thancmdSelect nav areas where both dimensions are larger than the given size.
nav_select_obstructed_areascmdAdds all obstructed areas to the selected set
nav_select_orphanscmdAdds all orphan areas to the selected set (highlight a valid area first).
nav_select_overlappingcmdSelects nav areas that are overlapping others.
nav_select_radiuscmdAdds all areas in a radius to the selection set
nav_select_stairscmdAdds all stairway areas to the selected set
nav_selected_set_border_color-557715840.000Color used to draw the selected set borders while editing.
nav_selected_set_color1091139200.000Color used to draw the selected set background while editing.
nav_set_place_modecmdSets the editor into or out of Place mode. Place mode allows labelling of Are...
nav_shiftcmdShifts the selected areas by the specified amount
nav_show_approach_points0Show Approach Points in the Navigation Mesh.
nav_show_area_info0Duration in seconds to show nav area ID and attributes while editing
nav_show_compass0-
nav_show_continguous0Highlight non-contiguous connections
nav_show_danger0Show current 'danger' levels.
nav_show_dumped_positionscmdShow the (x,y,z) coordinate positions of the given dump file.
nav_show_func_nav_avoid0Show areas of designer-placed bot avoidance due to func_nav_avoid entities
nav_show_func_nav_prefer0Show areas of designer-placed bot preference due to func_nav_prefer entities
nav_show_light_intensity0-
nav_show_node_grid0-
nav_show_node_id0-
nav_show_nodes0-
nav_show_player_counts0Show current player counts in each area.
nav_show_potentially_visible0Show areas that are potentially visible from the current nav area
nav_simplify_selectedcmdChops all selected areas into their component 1x1 areas and re-merges them to...
nav_slope_limit0The ground unit normal's Z component must be greater than this for nav areas ...
nav_slope_tolerance0The ground unit normal's Z component must be this close to the nav area's Z c...
nav_snap_to_grid0Snap to the nav generation grid when creating new nav areas
nav_solid_props0Make props solid to nav generation/editing
nav_splicecmdTo splice, mark an area, highlight a second area, then invoke the splice comm...
nav_splitcmdTo split an Area into two, align the split line using your cursor and invoke ...
nav_split_place_on_ground0If true, nav areas will be placed flush with the ground when split.
nav_standcmdToggles the 'stand while hiding' flag used by the AI system.
nav_stopcmdToggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_setcmdStores the current selected set for later retrieval.
nav_stripcmdStrips all Hiding Spots, Approach Points, and Encounter Spots from the curren...
nav_subdividecmdSubdivides all selected areas.
nav_test_node0-
nav_test_node_crouch0-
nav_test_node_crouch_dir4-
nav_test_stairscmdTest the selected set for being on stairs
nav_toggle_deselectingcmdStart or stop continuously removing from the selected set.
nav_toggle_in_selected_setcmdRemove current area from the selected set.
nav_toggle_place_modecmdToggle the editor into and out of Place mode. Place mode allows labelling of ...
nav_toggle_place_paintingcmdToggles Place Painting mode. When Place Painting, pointing at an Area will 'p...
nav_toggle_selected_setcmdToggles all areas into/out of the selected set.
nav_toggle_selectingcmdStart or stop continuously adding to the selected set.
nav_transientcmdToggles the 'area is transient and may become blocked' flag used by the AI sy...
nav_unmarkcmdClears the marked Area or Ladder.
nav_update_blockedcmdUpdates the blocked/unblocked status for every nav area.
nav_update_lightingcmdRecomputes lighting values
nav_update_visibility_on_edit0If nonzero editing the mesh will incrementally recompue visibility
nav_use_placecmdIf used without arguments, all available Places will be listed. If a Place ar...
nav_walkcmdToggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_markcmdWarps the player to the marked area.
nav_world_centercmdCenters the nav mesh in the world
nb_allow_avoiding1-
nb_allow_climbing1-
nb_allow_gap_jumping1-
nb_blind0Disable vision
nb_commandcmdSends a command string to all bots
nb_debugcmdDebug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTI...
nb_debug_climbing0-
nb_debug_filtercmdAdd items to the NextBot debug filter. Items can be entindexes or part of the...
nb_debug_history1If true, each bot keeps a history of debug output in memory
nb_debug_known_entities0Show the 'known entities' for the bot that is the current spectator target
nb_delete_allcmdDelete all non-player NextBot entities.
nb_force_look_atcmdForce selected bot to look at the local player's position
nb_goal_look_ahead_range50-
nb_head_aim_resettle_angle100After rotating through this angle, the bot pauses to 'recenter' its virtual m...
nb_head_aim_resettle_time0How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
nb_head_aim_settle_duration0-
nb_head_aim_steady_max_rate100-
nb_ladder_align_range50-
nb_last_area_update_tolerance4Distance a character needs to travel in order to invalidate cached area
nb_move_to_cursorcmdTell all NextBots to move to the cursor position
nb_path_draw_inc100-
nb_path_draw_segment_count100-
nb_path_segment_influence_radius100-
nb_player_crouch0Force bots to crouch
nb_player_move1Prevents bots from moving
nb_player_move_direct0-
nb_player_stop0Stop all NextBotPlayers from updating
nb_player_walk0Force bots to walk
nb_saccade_speed1000-
nb_saccade_time0-
nb_selectcmdSelect the bot you are aiming at for further debug operations.
nb_shadow_dist3000-
nb_speed_look_ahead_range150-
nb_stop0Stop all NextBots
nb_update_debug0-
nb_update_framelimit15-
nb_update_frequency0-
nb_update_maxslide2-
nb_warp_selected_herecmdTeleport the selected bot to your cursor position
net_blockmsg0Discards incoming message: <0|1|name>
net_channelscmdShows net channel info
net_chokeloop0Apply bandwidth choke to loopback packets
net_compresspackets1Use compression on game packets.
net_compresspackets_minsize1024Don't bother compressing packets below this size.
net_compressvoice0Attempt to compress out of band voice payloads (360 only).
net_drawslider0Draw completion slider during signon
net_droppackets0Drops next n packets on client
net_fakejitter0Jitter fakelag packet time
net_fakelag0Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss0Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph1Draw the network usage graph, = 2 draws data on payload, = 3 draws payload le...
net_graphheight64Height of netgraph panel
net_graphmsecs400The latency graph represents this many milliseconds.
net_graphpos1-
net_graphproportionalfont1Determines whether netgraph font is proportional or not
net_graphshowinterp1Draw the interpolation graph.
net_graphshowlatency1Draw the ping/packet loss graph.
net_graphsolid1-
net_graphtext1Draw text fields
net_maxcleartime4Max # of seconds we can wait for next packets to be sent based on rate settin...
net_maxfilesize16Maximum allowed file size for uploading in MB
net_maxfragments1260Max fragment bytes per packet
net_maxpacketdrop5000Ignore any packets with the sequence number more than this ahead (0 == no limit)
net_maxroutable1260Requested max packet size before packets are 'split'.
net_queue_trace0-
net_queued_packet_thread1Use a high priority thread to send queued packets out instead of sending them...
net_scale5-
net_showdrop0Show dropped packets in console
net_showevents0Dump game events to console (1=client only, 2=all).
net_showfragments0Show netchannel fragments
net_showmsg0Show incoming message: <0|1|name>
net_showpeaks0Show messages for large packets only: <size>
net_showsplits0Show info about packet splits
net_showtcp0Dump TCP stream summary to console
net_showudp0Dump UDP packets summary to console
net_showudp_wire0Show incoming packet information
net_splitpacket_maxrate1048576Max bytes per second when queueing splitpacket chunks
net_splitrate1Number of fragments for a splitpacket that can be sent per frame
net_startcmdInits multiplayer network sockets
net_statuscmdShows current network status
net_udp_rcvbuf131072Default UDP receive buffer size
net_usesocketsforloopback0Use network sockets layer even for listen server local player's packets (mult...
next0Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemocmdPlay next demo in sequence.
nextlevel0If set to a valid map name, will change to this map during the next changelevel
noclipcmd-
notargetcmdToggle. Player becomes hidden to NPCs.
npc_ally_deathmessage1-
npc_alyx_crouch1-
npc_alyx_force_stop_moving1-
npc_alyx_readiness1-
npc_alyx_readiness_transitions1-
npc_ammo_depletecmdSubtracts half of the target's ammo
npc_barnacle_swallow0Use prototype swallow code.
npc_bipasscmdDisplays the local movement attempts by the given NPC(s) (triangulation detou...
npc_citizen_auto_player_squad1-
npc_citizen_auto_player_squad_allow_use0-
npc_citizen_dont_precache_all1-
npc_citizen_explosive_resist0-
npc_citizen_heal_chuck_medkit1Set to 1 to use new experimental healthkit-throwing medic.
npc_citizen_insignia0-
npc_citizen_medic_emit_sound1-
npc_citizen_medic_throw_speed650-
npc_citizen_medic_throw_style1Set to 0 for a lobbier trajectory
npc_citizen_squad_marker0-
npc_combatcmdDisplays text debugging information about the squad and enemy of the selected...
npc_conditionscmdDisplays all the current AI conditions that an NPC has in the overlay text. ...
npc_createcmdCreates an NPC of the given type where the player is looking (if the given NP...
npc_create_aimedcmdCreates an NPC aimed away from the player of the given type where the player ...
npc_create_equipment0-
npc_destroycmdRemoves the given NPC(s) from the universe Arguments: {npc_name} / {npc...
npc_destroy_unselectedcmdRemoves all NPCs from the universe that aren't currently selected
npc_enemiescmdShows memory of NPC. Draws an X on top of each memory. Eluded entities draw...
npc_focuscmdDisplays red line to NPC's enemy (if has one) and blue line to NPC's target e...
npc_freezecmdSelected NPC(s) will freeze in place (or unfreeze). If there are no selected ...
npc_freeze_unselectedcmdFreeze all NPCs not selected
npc_gocmdSelected NPC(s) will go to the location that the player is looking (shown wit...
npc_go_do_run1Set whether should run on NPC go
npc_go_randomcmdSends all selected NPC(s) to a random node. Arguments: -none-
npc_healcmdHeals the target back to full health
npc_height_adjust1Enable test mode for ik height adjustment
npc_killcmdKills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no a...
npc_nearestcmdDraw's a while box around the NPC(s) nearest node Arguments: {entity_nam...
npc_relationshipscmdDisplays the relationships between this NPC and all others. Arguments: {...
npc_resetcmdReloads schedules for all NPC's from their script files Arguments: -none-
npc_routecmdDisplays the current route of the given NPC as a line on the screen. Waypoin...
npc_selectcmdSelect or deselects the given NPC(s) for later manipulation. Selected NPC's ...
npc_sentences0-
npc_squadscmdObsolete. Replaced by npc_combat
npc_steeringcmdDisplays the steering obstructions of the NPC (used to perform local avoidanc...
npc_steering_allcmdDisplays the steering obstructions of all NPCs (used to perform local avoidance)
npc_strider_height_adj0-
npc_strider_shake_ropes_magnitude150-
npc_strider_shake_ropes_radius1200-
npc_task_textcmdOutputs text debugging information to the console about the all the tasks + b...
npc_taskscmdDisplays detailed text debugging information about the all the tasks of the s...
npc_teleportcmdSelected NPC will teleport to the location that the player is looking (shown ...
npc_thinknowcmdTrigger NPC to think
npc_viewconecmdDisplays the viewcone of the NPC (where they are currently looking and what t...
npc_vphysics0-
old_radiusdamage0-
opt_EnumerateLeavesFastAlgorithm1Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
option_duck_method1-
p2p_enabled1Allow clients to connect to your listen server via Steam's peer-to-peer API.
p2p_friendsonly0Only allow Steam friends to establish peer-to-peer connections with you.
panel_test_title_safe0Test vgui panel positioning with title safe indentation
particle_sim_alt_cores2-
particle_simulateoverflow0Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment0Attachment index for attachment mode
particle_test_attach_mode0Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin...
particle_test_file0Name of the particle system to dynamically spawn
particle_test_startcmdDispatches the test particle system with the parameters specified in particle...
particle_test_stopcmdStops all particle systems on the selected entities. Arguments: {entity_...
passenger_collision_response_threshold250-
passenger_debug_entry0-
passenger_debug_transition0-
passenger_impact_response_threshold-350-
passenger_use_leaning1-
password0Current server access password
pathcmdShow the engine filesystem path.
pausecmdToggle the server pause state.
perfuicmdShow/hide the level performance tools UI.
phonemedelay0Phoneme delay to account for sound system latency.
phonemefilter0Time duration of box filter to pass over phonemes.
phonemesnap2Lod at level at which visemes stops always considering two phonemes, regardle...
phys_impactforcescale1-
phys_penetration_error_time10Controls the duration of vphysics penetration error boxes.
phys_pushscale1-
phys_speeds0-
phys_spinspeed200The sensitivity of Physics Gun rotation when using the movement keys. It's se...
phys_stressbodyweights5-
phys_swapcmdAutomatically swaps the current weapon for the physcannon and back again.
phys_timescale1Scale time for physics
phys_upimpactforcescale0-
physcannon_ball_cone0-
physcannon_chargetime2-
physcannon_cone0-
physcannon_instant1If set to non 0, the Gravity Gun can be used instantly after switcing to it, ...
physcannon_maxforce1500Maximum force for Gravity Guns punts.
physcannon_maxmass250Maximum mass the Gravity Gun can pick up.
physcannon_mega_enabled0-
physcannon_minforce700Minimum force for Gravity Guns punts.
physcannon_pullforce4000-
physcannon_tracelength250How far the Gravity Gun can pick stuff from.
physgun_DampingFactor0-
physgun_drawbeams1Whether to draw Physics Gun beams.
physgun_limited0If enabled, the Physics Gun will not be able to pick up certain map entities
physgun_maxAngular5000-
physgun_maxAngularDamping10000-
physgun_maxSpeed5000-
physgun_maxSpeedDamping10000-
physgun_maxrange4096The maximum range of the Physics gun.
physgun_rotation_sensitivity0The sensitivity of Physics Gun rotation.
physgun_teleportDistance0-
physgun_timeToArrive0-
physgun_timeToArriveRagdoll0-
physgun_wheelspeed10The sensitivity of Physics Gun wheel scrolling.
physics_budgetcmdTimes the cost of each active object
physics_constraintscmdHighlights constraint system graph for an entity
physics_debug_entitycmdDumps debug info for an entity
physics_highlight_activecmdTurns on the absbox for all active physics objects
physics_report_activecmdLists all active physics objects
physics_selectcmdDumps debug info for an entity
physicsshadowupdate_render0-
pickercmdToggles 'picker' mode. When picker is on, the bounding box, pivot and debugg...
pingcmdDisplay ping to server.
pipeline_static_props1-
pixelvis_debugcmdDump debug info
playcmdPlay a sound.
playdemocmdPlay a recorded demo file (.dem ).
player_debug_print_damage0When true, print amount and type of all damage received by player to console.
player_limit_jump_speed1-
player_old_armor0-
player_showpredictedposition0-
player_showpredictedposition_timestep1-
player_squad_autosummon_debug0-
player_squad_autosummon_move_tolerance20-
player_squad_autosummon_player_tolerance10-
player_squad_autosummon_time5-
player_squad_autosummon_time_after_combat8-
player_squad_double_tap_time0-
player_squad_transient_commands1-
player_throwforce1000-
playflushcmdPlay a sound, reloading from disk in case of changes.
playgamesoundcmdPlay a sound from the game sounds txt file
playsoundscapecmdForces a soundscape to play
playvideocmdPlays a video: <filename> [width height]
playvolcmdPlay a sound at a specified volume.
plugin_pausecmdplugin_pause <index> : pauses a loaded plugin
plugin_pause_allcmdpauses all loaded plugins
plugin_printcmdPrints details about loaded plugins
plugin_unloadcmdplugin_unload <index> : unloads a plugin
plugin_unpausecmdplugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_allcmdunpauses all disabled plugins
pointworldtext_rainbowspeed_char15-
pointworldtext_rainbowspeed_time100-
postercmd[multiplier] [bSaveEach] - Renders a poster X times size of your game's resol...
press_x360_buttoncmdPress the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, ...
print_colorcorrectioncmdDisplay the color correction layer information.
progress_enablecmd-
prop_active_gib_limit200Stop creating new gibs entirely when active gib amount is higher than this va...
prop_active_gib_max_fade_time100Fade out any new gibs quickly if the active gib amount is higher than this value
prop_crosshaircmdShows name for prop looking at
prop_debugcmdToggle prop debug mode. If on, props will show colorcoded bounding boxes. Red...
prop_disable_distance_fade0If enabled, disables prop fading with increasing distance. Useful for taking ...
prop_dynamic_createcmdCreates a dynamic prop with a specific .mdl aimed away from where the player ...
prop_physics_createcmdCreates a physics prop with a specific .mdl aimed away from where the player ...
props_break_max_pieces-1Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe-1Maximum prop breakable piece count per frame (-1 = model default)
pwatchent-1Entity to watch for prediction system changes.
pwatchvar0Entity variable to watch in prediction system for changes.
pyro_max_intensity0-
pyro_max_rate0-
pyro_max_side_length0-
pyro_max_side_width0-
pyro_min_intensity0-
pyro_min_rate0-
pyro_min_side_length0-
pyro_min_side_width0-
pyro_vignette2-
pyro_vignette_distortion1-
quitcmdExit the engine.
r_3dsky1Enable the rendering of 3d sky boxes
r_3dskyinreflection1Enable the rendering of 3d sky boxes in water reflection
r_AirboatPitchCurveLinear60-
r_AirboatPitchCurveZero25-
r_AirboatRollCurveLinear120-
r_AirboatRollCurveZero90-
r_AirboatViewBlendTo1-
r_AirboatViewBlendToScale0-
r_AirboatViewBlendToTime1-
r_ClipAreaFrustums1-
r_ClipAreaPortals1-
r_DispBuildable0-
r_DispDrawAxes0-
r_DispWalkable0-
r_DrawBeams10=Off, 1=Normal, 2=Wireframe
r_DrawDisp1Toggles rendering of displacment maps
r_DrawModelLightOrigin0-
r_DrawPortals0-
r_DrawRain1Enable/disable rain rendering.
r_DrawSpecificStaticProp-1-
r_ForceWaterLeaf1Enable for optimization to water - considers view in leaf under water for pur...
r_JeepFOV0-
r_JeepViewBlendTo0-
r_JeepViewBlendToScale0-
r_JeepViewBlendToTime1-
r_PhysPropStaticLighting1-
r_PortalTestEnts1Clip entities against portal frustums.
r_RainHack0-
r_RainParticleDensity1000Density of Particle Rain 0-1
r_RainProfile0Enable/disable rain profiling.
r_RainRadius1500-
r_RainSideVel130How much sideways velocity rain gets.
r_RainSimulate1Enable/disable rain simulation.
r_RainSplashPercentage20-
r_ShowViewerArea0-
r_SnowColorBlue200Snow.
r_SnowColorGreen175Snow.
r_SnowColorRed150Snow.
r_SnowDebugBox0Snow Debug Boxes.
r_SnowEnable1Snow Enable
r_SnowEndAlpha255Snow.
r_SnowEndSize0Snow.
r_SnowFallSpeed1Snow fall speed scale.
r_SnowInsideRadius256Snow.
r_SnowOutsideRadius1024Snow.
r_SnowParticles500Snow.
r_SnowPosScale1Snow.
r_SnowRayEnable1Snow.
r_SnowRayLength8192Snow.
r_SnowRayRadius256Snow.
r_SnowSpeedScale1Snow.
r_SnowStartAlpha25Snow.
r_SnowStartSize1Snow.
r_SnowWindScale0Snow.
r_SnowZoomOffset384Snow.
r_SnowZoomRadius512Snow.
r_VehicleViewClamp1-
r_VehicleViewDampen0-
r_WaterDrawReflection1Enable water reflection
r_WaterDrawRefraction1Enable water refraction
r_ambientboost1Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor5Boost ambient cube by no more than this factor
r_ambientfraction0Fraction of direct lighting that ambient cube must be below to trigger boosting
r_ambientlightingonly0Set this to 1 to light models with only ambient lighting (and no static light...
r_ambientmin0Threshold above which ambient cube will not boost (i.e. it's already sufficie...
r_aspectratio0-
r_avglight1-
r_avglightmap0-
r_bloomtintb0-
r_bloomtintexponent2-
r_bloomtintg0-
r_bloomtintr0-
r_cheapwaterendcmd-
r_cheapwaterstartcmd-
r_cleardecalscmdUsage r_cleardecals <permanent>.
r_colorstaticprops0-
r_debugcheapwater0-
r_debugrandomstaticlighting0Set to 1 to randomize static lighting for debugging. Must restart for change...
r_decal_cover_count4-
r_decal_overlap_area0-
r_decal_overlap_count3-
r_decals2048Maximum amount of decals to display. (Map reload required)
r_decalstaticprops1Decal static props test
r_depthoverlay0Replaces opaque objects with their grayscaled depth values. r_showz_power sca...
r_dopixelvisibility1-
r_drawbatchdecals1Render decals batched.
r_drawbrushmodels1Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes0Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals1Render decals.
r_drawdetailprops10=Off, 1=Normal, 2=Wireframe
r_drawentities1-
r_drawflecks1-
r_drawfuncdetail1Render func_detail
r_drawleaf-1Draw the specified leaf.
r_drawlightcache00: off 1: draw light cache entries 2: draw rays
r_drawlightinfo0-
r_drawlights0-
r_drawmodeldecals1-
r_drawmodelstatsoverlay0-
r_drawmodelstatsoverlaydistance500-
r_drawmodelstatsoverlaymax1time in milliseconds beyond which a model overlay is fully red in r_drawmodel...
r_drawmodelstatsoverlaymin0time in milliseconds that a model must take to render before showing an overl...
r_drawopaquerenderables1-
r_drawopaqueworld1-
r_drawothermodels10=Off, 1=Normal, 2=Wireframe
r_drawparticles1Enable/disable particle rendering
r_drawpixelvisibility0Show the occlusion proxies
r_drawrenderboxes0-
r_drawropes1-
r_drawskybox1-
r_drawsprites1-
r_drawstaticprops10=Off, 1=Normal, 2=Wireframe
r_drawtranslucentrenderables1-
r_drawtranslucentworld1-
r_drawvgui1Enable the rendering of vgui panels
r_drawviewmodel1-
r_drawworld1Render the world.
r_dscale_basefov90-
r_dscale_fardist2000-
r_dscale_farscale4-
r_dscale_neardist100-
r_dscale_nearscale1-
r_dynamic1-
r_dynamiclighting1-
r_entityclips1-
r_eyeglintlodpixels20The number of pixels wide an eyeball has to be before rendering an eyeglint. ...
r_eyemove1-
r_eyes1-
r_eyeshift_x0-
r_eyeshift_y0-
r_eyeshift_z0-
r_eyesize0-
r_eyewaterepsilon10-
r_farz-1Override the far clipping plane. -1 means to use the value in env_fog_control...
r_fastzreject0Activate/deactivates a fast z-setting algorithm to take advantage of hardware...
r_flashlightambient0-
r_flashlightclip0-
r_flashlightconstant0-
r_flashlightculldepth1-
r_flashlightdepthres1024-
r_flashlightdepthtexture0-
r_flashlightdrawclip0-
r_flashlightdrawdepth0-
r_flashlightdrawfrustum0-
r_flashlightdrawfrustumbbox0-
r_flashlightdrawsweptbbox0-
r_flashlightfar750-
r_flashlightfov60-
r_flashlightladderdist40-
r_flashlightlinear100-
r_flashlightlockposition0-
r_flashlightmodels1-
r_flashlightnear4-
r_flashlightnodraw0-
r_flashlightoffsetx10-
r_flashlightoffsety-20-
r_flashlightoffsetz24-
r_flashlightquadratic0-
r_flashlightrender1-
r_flashlightrendermodels1-
r_flashlightrenderworld1-
r_flashlightscissor0-
r_flashlightshadowatten0-
r_flashlightupdatedepth1-
r_flashlightvisualizetrace0-
r_flex1-
r_flushlodcmdFlush and reload LODs.
r_frustumcullworld1-
r_glint_alwaysdraw0-
r_glint_procedural0-
r_hunkalloclightmaps0-
r_hwmorph1-
r_itemblinkmax0-
r_itemblinkrate4-
r_lightaverage1Activates/deactivate light averaging
r_lightcache_numambientsamples162number of random directions to fire rays when computing ambient lighting
r_lightcache_zbuffercache0-
r_lightcachecenter1-
r_lightcachemodel-1-
r_lightinterp5Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap-1-
r_lightstyle-1-
r_lightwarpidentity0-
r_lockpvs0Lock the PVS so you can fly around and inspect what is being drawn.
r_lod-1-
r_mapextents16384Set the max dimension for the map. This determines the far clipping plane
r_maxdlights32-
r_maxmodeldecal50-
r_maxnewsamples6-
r_maxsampledist128-
r_minnewsamples3-
r_modelwireframedecal0-
r_newflashlight1-
r_nohw0-
r_nosw0-
r_novis0Turn off the PVS.
r_occludeemaxarea0Prevents occlusion testing for entities that take up more than X% of the scre...
r_occluderminarea0Prevents this occluder from being used if it takes up less than X% of the scr...
r_occludermincount0At least this many occluders will be used, no matter how big they are.
r_occlusion1Activate/deactivate the occlusion system.
r_occlusionspew0Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection0Set this to revert to HL2's method of selecting lights
r_overlayfadeenable0-
r_overlayfademax2000-
r_overlayfademin1750-
r_overlaywireframe0-
r_particle_sim_spike_threshold_ms5-
r_partition_level-1Displays a particular level of the spatial partition system. Use -1 to disabl...
r_pix_recordframes0-
r_pix_start0-
r_pixelfog1-
r_pixelvisibility_partial1-
r_pixelvisibility_spew0-
r_portalscloseall0-
r_portalsopenall0Open all portals
r_printdecalinfocmd-
r_projectedtexture_filter1-
r_proplightingfromdisk10=Off, 1=On, 2=Show Errors
r_proplightingpooling-10 - off, 1 - static prop color meshes are allocated from a single shared vert...
r_queued_ropes1-
r_radiosity30: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with ...
r_rainalpha0-
r_rainalphapow0-
r_raindensity0-
r_rainlength0-
r_rainspeed600-
r_rainwidth0-
r_randomflex0-
r_renderoverlayfragment1-
r_rimlight1-
r_rootlod2Root LOD
r_ropetranslucent1-
r_screenfademaxsize0-
r_screenfademinsize0-
r_screenoverlaycmdDraw specified material as an overlay
r_sequence_debug0-
r_shader_srgb0-1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software l...
r_shader_srgbread01 = use shader srgb texture reads, 0 = use HW
r_shadow_allowbelow0Allow r_shadowfromworldlights to alter shadow angles from light sources below...
r_shadow_allowdynamic0Allow r_shadowfromworldlights to alter shadow angles from dynamic light sourc...
r_shadow_lightpos_lerptime0-
r_shadow_shortenfactor2Makes shadows cast from local lights shorter
r_shadowanglescmdSet shadow angles
r_shadowblobbycutoffcmdsome shadow stuff
r_shadowcolorcmdSet shadow color
r_shadowdircmdSet shadow direction
r_shadowdistcmdSet shadow distance
r_shadowfromanyworldlight0Enables shadowing from ANY world light
r_shadowfromworldlights1Enable shadowing from world lights
r_shadowids0-
r_shadowmaxrendered32-
r_shadowrendertotexture0-
r_shadows1-
r_shadows_gamecontrol-1-
r_shadowwireframe0-
r_showenvcubemap0-
r_showz_power1-
r_skin0-
r_skybox1Enable the rendering of sky boxes
r_snapportal-1-
r_spray_lifetime2Number of rounds player sprays are visible
r_sse2cmdEnable/disable SSE2 code
r_sse_s1sse ins for particle sphere create
r_staticprop_lod-1-
r_staticpropinfo0-
r_studio_stats0-
r_studio_stats_lock0Lock the current studio stats entity selection
r_studio_stats_mode0Sets a mode for r_studio_stats. Modes are as follows: 0 = Entity under your ...
r_swingflashlight1-
r_teeth1-
r_threaded_particles1-
r_unloadlightmaps0-
r_updaterefracttexture1-
r_vehicleBrakeRate1-
r_visambient0Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
r_visocclusion0Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces0-
r_visualizelighttracesshowfulltrace0-
r_visualizeproplightcaching0-
r_visualizetraces0-
r_waterforceexpensive0-
r_waterforcereflectentities0-
r_worldlightmin0-
r_worldlights4number of world lights to use per vertex
r_worldlistcache1-
radar_range3000-
ragdoll_sleepaftertime5After this many seconds of being basically stationary, the ragdoll will go to...
rate1048576Max bytes/sec the host can receive data
rconcmdIssue an rcon command.
rcon_address0Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password0remote console password.
recordcmdRecord a demo.
record_screenshotcmdsaves a screenshot for the currently recording demo
reloadcmdReload the most recent saved game (add setpos to jump to current view positio...
reload_legacy_addonscmd-
reload_materials0-
removeidcmdRemove a user ID from the ban list.
removeipcmdRemove an IP address from the ban list.
report_entitiescmdLists all entities
report_simthinklistcmdLists all simulating/thinking entities
report_soundpatchcmdreports sound patch count
report_touchlinkscmdLists all touchlinks
restartcmdRestart the game on the same level (add setpos to jump to current view positi...
retrycmdRetry connection to last server.
room_type0-
rope_averagelight1Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide1Collide rope with the world
rope_rendersolid1-
rope_shake0-
rope_smooth1Do an antialiasing effect on ropes
rope_smooth_enlarge1How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha0Alpha for rope antialiasing effect
rope_smooth_maxalphawidth1-
rope_smooth_minalpha0Alpha for rope antialiasing effect
rope_smooth_minwidth0When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha1-
rope_solid_maxwidth1-
rope_solid_minalpha0-
rope_solid_minwidth0-
rope_subdiv2Rope subdivision amount
rope_wind_dist1000Don't use CPU applying small wind gusts to ropes when they're past this dista...
rr_debug_qa0Set to 1 to see debug related to the Question & Answer system used to create ...
rr_debugresponses0Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3,...
rr_debugrule0If set to the name of the rule, that rule's score will be shown whenever a co...
rr_dumpresponses0Dump all response_rules.txt and rules (requires restart)
rr_reloadresponsesystemscmdReload all response system scripts.
savecmdSaves current game.
save_async1-
save_asyncdelay0For testing, adds this many milliseconds of delay to the save operation.
save_console0Autosave on the PC behaves like it does on the consoles.
save_disable0-
save_history_count1Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes1Number of frames to defer for drawing the Saving message.
save_noxsave0-
save_publishcmd-
save_screenshot10 = none, 1 = non-autosave, 2 = always
save_spew0-
saycmdDisplay player message
say_teamcmdDisplay player message to team
sb_filter_incompatible_versions1Hides servers running incompatible versions from the server browser. (Intern...
sb_mod_suggested_maxplayers0-
sb_quick_list_bit_field-1-
sb_showblacklists0If set to 1, blacklist rules will be printed to the console as they're applied.
sbox_bonemanip_misc0If enabled then manipulating the bones of other entities will be allowed
sbox_bonemanip_npc1If enabled then manipulating NPC bones will be allowed
sbox_bonemanip_player0If enabled then manipulating Player bones will be allowed
sbox_godmode0If enabled, all players will be invincible
sbox_maxballoons0Maximum balloons a single player can create
sbox_maxbuttons15Maximum buttons a single player can create
sbox_maxcameras0Maximum cameras a single player can create
sbox_maxconstraints2000Maximum non rope-based constraints a single player can create
sbox_maxdynamite0Maximum dynamites a single player can create
sbox_maxeffects0Maximum effect props a single player can create
sbox_maxemitters0Maximum emitters a single player can create
sbox_maxhoverballs0Maximum hoverballs a single player can create
sbox_maxlamps0Maximum lamps a single player can create
sbox_maxlights0Maximum lights a single player can create
sbox_maxnpcs0Maximum NPCs a single player can create
sbox_maxprops60Maximum props a single player can create
sbox_maxragdolls0Maximum ragdolls a single player can create
sbox_maxropeconstraints1000Maximum rope-based constraints a single player can create
sbox_maxsents15Maximum entities a single player can create
sbox_maxthrusters0Maximum thrusters a single player can create
sbox_maxvehicles0Maximum vehicles a single player can create
sbox_maxwheels0Maximum wheels a single player can create
sbox_noclip0If enabled, players will be able to use noclip
sbox_persist0If not empty, enables 'Make Persistent' option when you right click on props ...
sbox_playershurtplayers1If enabled, players will be able to hurt each other
sbox_weapons1If enabled, each player will receive default Half-Life 2 weapons on each spawn
sc_joystick_map1How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Con...
scene_async_prefetch_spew0Display async .ani file loading info.
scene_clamplookat1Clamp head turns to a max of 20 degrees per think.
scene_clientflex1Do client side flex animation.
scene_flatturn1-
scene_flushcmdFlush all .vcds from the cache and reload from disk.
scene_forcecombined0When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius1200Only show closed captions if recipient is within this many units of speaking ...
scene_print0When playing back a scene, print timing and event info to console.
scene_showfaceto0When playing back, show the directions of faceto events.
scene_showlook0When playing back, show the directions of look events.
scene_showmoveto0When moving, show the end location.
scene_showunlock0Show when a vcd is playing but normal AI is running.
scr_centertime5-
screenshotcmdTake a screenshot.
sensitivity10Mouse sensitivity.
sensor_color_scale0-
sensor_color_show0-
sensor_color_x32-
sensor_color_y-32-
server_game_timecmdGives the game time in seconds (server's curtime)
servercfgfile0-
setangcmdSnap player eyes to specified pitch yaw <roll:optional> (must have sv_c...
setang_exactcmdSnap player eyes and orientation to specified pitch yaw <roll:optional>...
setinfocmdAdds a new user info value
setpausecmdSet the pause state of the server.
setposcmdMove player to specified origin (must have sv_cheats).
setpos_exactcmdMove player to an exact specified origin (must have sv_cheats).
shakecmdShake the screen.
shake_show0Displays a list of the active screen shakes.
shake_stopcmdStops all active screen shakes.
showbudget_texture0Enable the texture budget panel.
showbudget_texture_global_dumpstatscmdDump all items in +showbudget_texture_global in a text form
showbudget_texture_global_sum0-
showconsolecmdShow the console.
showpanelcmdShows a viewport panel <name>
showschemevisualizercmdShow borders, fonts and colors for a particular scheme. The default is Clien...
showsniperdist0-
showsniperlines0-
showtriggers0Shows trigger brushes
showtriggers_togglecmdToggle show triggers
simple_bot_addcmdAdd a simple bot.
singlestep0Run engine in single step mode ( set next to 1 to advance a frame )
sk_advisor_health0-
sk_agrunt_dmg_punch20-
sk_agrunt_health90-
sk_airboat_drain_rate10-
sk_airboat_max_ammo100-
sk_airboat_recharge_rate15-
sk_allow_autoaim1-
sk_ally_regen_time0Time taken for an ally to regenerate a point of health.
sk_ammo_qty_scale11-
sk_ammo_qty_scale21-
sk_ammo_qty_scale30-
sk_antlion_air_attack_dmg0-
sk_antlion_health0-
sk_antlion_jump_damage0-
sk_antlion_swipe_damage0-
sk_antlion_worker_burst_damage50How much damage is inflicted by an antlion worker's death explosion.
sk_antlion_worker_burst_radius160Effect radius of an antlion worker's death explosion.
sk_antlion_worker_health60Hitpoints of an antlion worker. If 0, will use base antlion hitpoints.
sk_antlion_worker_spit_grenade_dmg20Total damage done by an individual antlion worker loogie.
sk_antlion_worker_spit_grenade_poison_ratio0Percentage of an antlion worker's spit damage done as poison (which regenerates)
sk_antlion_worker_spit_grenade_radius40Radius of effect for an antlion worker spit grenade.
sk_antlion_worker_spit_speed600Speed at which an antlion spit grenade travels.
sk_antlionguard_dmg_charge0-
sk_antlionguard_dmg_shove0-
sk_antlionguard_health0-
sk_apache_health250-
sk_apc_health750-
sk_apc_missile_damage15-
sk_auto_reload_time3-
sk_autoaim_mode1-
sk_autoaim_scale11-
sk_autoaim_scale21-
sk_barnacle_health0-
sk_barney_health0-
sk_battery0-
sk_bigmomma_dmg_blast120-
sk_bigmomma_dmg_slash60-
sk_bigmomma_health_factor1-
sk_bigmomma_radius_blast250-
sk_bullseye_health0-
sk_bullsquid_dmg_bite25-
sk_bullsquid_dmg_spit10-
sk_bullsquid_dmg_whip35-
sk_bullsquid_health40-
sk_citizen_giveammo_player_delay10-
sk_citizen_heal_ally30-
sk_citizen_heal_ally_delay20-
sk_citizen_heal_ally_min_pct0-
sk_citizen_heal_player25-
sk_citizen_heal_player_delay25-
sk_citizen_heal_player_min_forced10-
sk_citizen_heal_player_min_pct0-
sk_citizen_heal_toss_player_delay26how long between throwing healthkits
sk_citizen_health0-
sk_citizen_player_stare_dist72-
sk_citizen_player_stare_time1-
sk_citizen_stare_heal_time5-
sk_combine_ball_search_radius512-
sk_combine_guard_health0-
sk_combine_guard_kick0-
sk_combine_s_health0-
sk_combine_s_kick0-
sk_combineball_guidefactor0-
sk_combineball_seek_angle15-
sk_combineball_seek_kill0-
sk_controller_dmgball3-
sk_controller_dmgzap15-
sk_controller_health60-
sk_controller_speedball650-
sk_crow_health1-
sk_crow_melee_dmg0-
sk_crowbar_lead_time0-
sk_dmg_homer_grenade0-
sk_dmg_inflict_scale11-
sk_dmg_inflict_scale21-
sk_dmg_inflict_scale30-
sk_dmg_pathfollower_grenade0-
sk_dmg_sniper_penetrate_npc10-
sk_dmg_sniper_penetrate_plr10-
sk_dmg_take_scale10-
sk_dmg_take_scale21-
sk_dmg_take_scale31-
sk_dropship_container_health750-
sk_dynamic_resupply_modifier1-
sk_env_headcrabcanister_shake_amplitude50-
sk_env_headcrabcanister_shake_radius1024-
sk_env_headcrabcanister_shake_radius_vehicle2500-
sk_fraggrenade_radius0-
sk_gargantua_dmg_fire3-
sk_gargantua_dmg_slash10-
sk_gargantua_dmg_stomp50-
sk_gargantua_health800-
sk_grubnugget_enabled1-
sk_grubnugget_health_large6-
sk_grubnugget_health_medium4-
sk_grubnugget_health_small1-
sk_gunship_burst_dist768-
sk_gunship_burst_min800-
sk_gunship_burst_size15-
sk_gunship_health_increments0-
sk_hassassin_health50-
sk_headcrab_dmg_bite10-
sk_headcrab_fast_health0-
sk_headcrab_health0-
sk_headcrab_melee_dmg0-
sk_headcrab_poison_health0-
sk_headcrab_poison_npc_damage0-
sk_healthcharger0-
sk_healthkit0-
sk_healthvial0-
sk_helicopter_burstcount12How many shot bursts to fire after charging up. The bigger the number, the lo...
sk_helicopter_drone_speed450How fast does the zapper drone move?
sk_helicopter_firingcone20The angle in degrees of the cone in which the shots will be fired
sk_helicopter_grenade_puntscale1When physpunting a chopper's grenade, scale its velocity by this much.
sk_helicopter_grenadedamage25The amount of damage the helicopter grenade deals.
sk_helicopter_grenadeforce55000The physics force that the helicopter grenade exerts.
sk_helicopter_grenaderadius275The damage radius of the helicopter grenade.
sk_helicopter_health5600-
sk_helicopter_num_bombs13-
sk_helicopter_num_bombs25-
sk_helicopter_num_bombs35-
sk_helicopter_roundsperburst5How many shots to fire in a single burst
sk_hgrunt_gspeed600-
sk_hgrunt_health50-
sk_hgrunt_kick10-
sk_hgrunt_pellets5-
sk_hl1barnacle_health25-
sk_hl1barney_health35-
sk_hl1headcrab_health20-
sk_hl1ichthyosaur_health200-
sk_hl1zombie_dmg_both_slash40-
sk_hl1zombie_dmg_one_slash20-
sk_hl1zombie_health50-
sk_homer_grenade_radius0-
sk_houndeye_dmg_blast15-
sk_houndeye_health20-
sk_hunter_buckshot_damage_scale0-
sk_hunter_bullet_damage_scale0-
sk_hunter_charge_damage_scale2-
sk_hunter_citizen_damage_scale0-
sk_hunter_dmg_charge20-
sk_hunter_dmg_flechette4-
sk_hunter_dmg_from_striderbuster150-
sk_hunter_dmg_one_slash20-
sk_hunter_flechette_explode_dmg12-
sk_hunter_flechette_explode_radius128-
sk_hunter_health210-
sk_hunter_vehicle_damage_scale2-
sk_ichthyosaur_health0-
sk_ichthyosaur_melee_dmg0-
sk_ichthyosaur_shake35-
sk_islave_dmg_claw8-
sk_islave_dmg_clawrake25-
sk_islave_dmg_zap10-
sk_islave_health30-
sk_jeep_gauss_damage15-
sk_leech_dmg_bite2-
sk_leech_health2-
sk_manhack_health0-
sk_manhack_melee_dmg0-
sk_manhack_v21-
sk_max_3570-
sk_max_357_bullet36-
sk_max_9mm_bullet250-
sk_max_alyxgun0-
sk_max_ar20-
sk_max_ar2_altfire0-
sk_max_buckshot0-
sk_max_crossbow0-
sk_max_gauss_round0-
sk_max_grenade0-
sk_max_hl1buckshot125-
sk_max_hl1grenade10-
sk_max_hl1satchel5-
sk_max_hl1tripmine5-
sk_max_hornet8-
sk_max_mp5_grenade10-
sk_max_pistol0-
sk_max_rpg_rocket5-
sk_max_rpg_round0-
sk_max_smg10-
sk_max_smg1_grenade0-
sk_max_snark15-
sk_max_sniper_round0-
sk_max_uranium100-
sk_max_xbow_bolt50-
sk_metropolice_health0-
sk_metropolice_simple_health26-
sk_metropolice_stitch_along_hitcount2-
sk_metropolice_stitch_at_hitcount1-
sk_metropolice_stitch_behind_hitcount3-
sk_metropolice_stitch_distance1000-
sk_metropolice_stitch_reaction1-
sk_metropolice_stitch_tight_hitcount2-
sk_miniturret_health40-
sk_mp5_grenade_radius100-
sk_nihilanth_health800-
sk_nihilanth_zap30-
sk_npc_arm1-
sk_npc_chest1-
sk_npc_dmg_12mm_bullet10-
sk_npc_dmg_3570-
sk_npc_dmg_9mmAR_bullet4-
sk_npc_dmg_9mm_bullet5-
sk_npc_dmg_airboat10-
sk_npc_dmg_alyxgun0-
sk_npc_dmg_ar20-
sk_npc_dmg_buckshot0-
sk_npc_dmg_combineball15-
sk_npc_dmg_crossbow0-
sk_npc_dmg_crowbar0-
sk_npc_dmg_dropship5Dropship container cannon damage.
sk_npc_dmg_fraggrenade0-
sk_npc_dmg_grenade0-
sk_npc_dmg_gunship5-
sk_npc_dmg_gunship_to_plr5-
sk_npc_dmg_helicopter6Damage helicopter shots deal to everything but the player
sk_npc_dmg_helicopter_to_plr3Damage helicopter shots deal to the player
sk_npc_dmg_hornet5-
sk_npc_dmg_pistol0-
sk_npc_dmg_rpg_round0-
sk_npc_dmg_satchel0-
sk_npc_dmg_smg10-
sk_npc_dmg_smg1_grenade0-
sk_npc_dmg_sniper_round0-
sk_npc_dmg_stunstick0-
sk_npc_dmg_tripmine0-
sk_npc_head2-
sk_npc_leg1-
sk_npc_stomach1-
sk_pathfollower_grenade_radius0-
sk_player_arm1-
sk_player_chest1-
sk_player_head2-
sk_player_leg1-
sk_player_stomach1-
sk_plr_dmg_3570-
sk_plr_dmg_357_bullet40-
sk_plr_dmg_9mm_bullet8-
sk_plr_dmg_airboat10-
sk_plr_dmg_alyxgun0-
sk_plr_dmg_ar20-
sk_plr_dmg_buckshot0-
sk_plr_dmg_crossbow0-
sk_plr_dmg_crowbar0-
sk_plr_dmg_egon_narrow6-
sk_plr_dmg_egon_wide14-
sk_plr_dmg_fraggrenade0-
sk_plr_dmg_gauss20-
sk_plr_dmg_grenade0-
sk_plr_dmg_hl1buckshot5-
sk_plr_dmg_hl1crowbar10-
sk_plr_dmg_hl1grenade100-
sk_plr_dmg_hl1satchel150-
sk_plr_dmg_hl1tripmine150-
sk_plr_dmg_hornet7-
sk_plr_dmg_mp5_grenade100-
sk_plr_dmg_pistol0-
sk_plr_dmg_rpg100-
sk_plr_dmg_rpg_round0-
sk_plr_dmg_satchel0-
sk_plr_dmg_smg10-
sk_plr_dmg_smg1_grenade0-
sk_plr_dmg_sniper_round0-
sk_plr_dmg_stunstick0-
sk_plr_dmg_tripmine0-
sk_plr_dmg_xbow_bolt_npc50-
sk_plr_dmg_xbow_bolt_plr10-
sk_plr_grenade_drop_time30-
sk_plr_health_drop_time30-
sk_plr_num_shotgun_pellets7-
sk_rollermine_shock0-
sk_rollermine_stun_delay1-
sk_rollermine_vehicle_intercept1-
sk_satchel_radius0-
sk_scanner_dmg_dive0-
sk_scanner_health0-
sk_scientist_heal25-
sk_scientist_health20-
sk_sentry_health40-
sk_smg1_grenade_radius0-
sk_snark_dmg_bite10-
sk_snark_dmg_pop5-
sk_snark_health2-
sk_stalker_health0-
sk_stalker_melee_dmg0-
sk_strider_health350-
sk_strider_num_missiles15-
sk_strider_num_missiles27-
sk_strider_num_missiles37-
sk_striderbuster_magnet_multiplier2-
sk_suitcharger0-
sk_suitcharger_citadel0-
sk_suitcharger_citadel_maxarmor0-
sk_tripmine_radius0-
sk_turret_health50-
sk_vortigaunt_armor_charge30-
sk_vortigaunt_armor_charge_per_token5-
sk_vortigaunt_dmg_claw0-
sk_vortigaunt_dmg_rake0-
sk_vortigaunt_dmg_zap0-
sk_vortigaunt_health0-
sk_vortigaunt_vital_antlion_worker_dmg0Vital-ally vortigaunts scale damage taken from antlion workers by this amount.
sk_vortigaunt_zap_range100Range of vortigaunt's ranged attack (feet)
sk_weapon_ar2_alt_fire_duration4-
sk_weapon_ar2_alt_fire_mass150-
sk_weapon_ar2_alt_fire_radius10-
sk_zombie_dmg_both_slash0-
sk_zombie_dmg_one_slash0-
sk_zombie_health0-
sk_zombie_poison_dmg_spit0-
sk_zombie_poison_health0-
sk_zombie_soldier_health0-
skill2Controls the Half-Life campaign & content difficulty. 1 - easy, 2 - normal, 3...
slot0cmd-
slot1cmd-
slot10cmd-
slot2cmd-
slot3cmd-
slot4cmd-
slot5cmd-
slot6cmd-
slot7cmd-
slot8cmd-
slot9cmd-
smoke_trail1-
smoothstairs1Smooth player eye z coordinate when traversing stairs.
snaptocmd-
snd_ShowThreadFrameTime0-
snd_async_flushcmdFlush all unlocked async audio data
snd_async_fullyasync0All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize262144-
snd_async_showmemcmdShow async memory stats
snd_async_spew_blocking0Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_spew0Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_buildcachecmd<directory or VPK filename> Rebulds sound cache for a given search path.
snd_cull_duplicates0If nonzero, aggressively cull duplicate sounds during mixing. The number spec...
snd_defer_trace1-
snd_delay_sound_shift0-
snd_disable_mixer_duck0-
snd_duckerattacktime0-
snd_duckerreleasetime2-
snd_duckerthreshold0-
snd_ducktovolume0-
snd_dumpclientsoundscmdDump sounds to VXConsole
snd_fixed_rate0-
snd_foliage_db_loss4-
snd_gain1-
snd_gain_max1-
snd_gain_min0-
snd_legacy_surround0-
snd_lockpartial1-
snd_mixahead0-
snd_musicvolume1Music volume
snd_mute_losefocus0-
snd_noextraupdate0-
snd_obscured_gain_dB-2-
snd_pitchquality1-
snd_profile0-
snd_refdb60-
snd_refdist36-
snd_restartcmdRestart sound system.
snd_show0Show sounds info
snd_showclassname0-
snd_showmixer0-
snd_showstart0-
snd_soundmixer0-
snd_spatialize_roundrobin0Lowend optimization: if nonzero, spatialize only a fraction of sound channels...
snd_surround_speakers0-
snd_visualize0Show sounds location in world
snd_vox_captiontrace0Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout300-
snd_vox_sectimetout300-
snd_vox_seqtimetout300-
sndplaydelaycmdUsage: sndplaydelay delay_in_sec (negative to skip ahead) soundname
sniper_xbox_delay1-
sniperspeak0-
sniperviewdist35-
soundfadecmdFade client volume.
soundinfocmdDescribe the current sound device.
soundlistcmdList all known sounds.
soundpatch_captionlength2How long looping soundpatch captions should display for.
soundscape_debug0When on, draws lines to all env_soundscape entities. Green lines show the act...
soundscape_dumpclientcmdDumps the client's soundscape data.
soundscape_fadetime3Time to crossfade sound effects between soundscapes
soundscape_flushcmdFlushes the server & client side soundscapes
spawnicon_queue0Enables experimental spawnicon loading queue, which prevents the game from fr...
spawnicon_sharpen4-
speakcmdPlay a constructed sentence.
spec_autodirector1Auto-director chooses best view modes while spectating
spec_freeze_distance_max200Maximum random distance from the target to stop when framing them in observer...
spec_freeze_distance_min96Minimum random distance from the target to stop when framing them in observer...
spec_freeze_time4Time spend frozen in observer freeze cam.
spec_freeze_traveltime0Time taken to zoom in to frame a target in observer freeze cam.
spec_poscmddump position and angles to the console
spec_track0Tracks an entity in spec mode
spew_consolelog_to_debugstring0Send console log to PLAT_DebugString()
spikecmdgenerates a fake spike
star_memorycmdDump memory stats
startdemoscmdPlay demos in demo sequence.
startmoviecmdStart recording movie frames.
startupmenucmdOpens initial menu screen and loads the background bsp, but only if no other ...
statscmdPrints server performance variables
statuscmdDisplay map and connection status.
steam_controller_statuscmdSpew report of steam controller status
step_spline0-
stopcmdFinish recording demo.
stopdemocmdStop playing back a demo.
stopsoundcmd-
stopsoundscapecmdStops all soundscape processing and fades current looping sounds
strider_always_use_procedural_height0-
strider_ar2_altfire_dmg25-
strider_distributed_fire1-
strider_eyepositions0-
strider_free_knowledge0-
strider_free_pass_after_escorts_dead2-
strider_free_pass_cover_dist120-
strider_free_pass_duration2-
strider_free_pass_move_tolerance320-
strider_free_pass_refill_rate0-
strider_free_pass_start_time3-
strider_free_pass_tolerance_after_escorts_dead600-
strider_idle_test0-
strider_immolate0-
strider_missile_suppress_dist240-
strider_missile_suppress_time3-
strider_pct_height_no_crouch_move90-
strider_peek_eye_dist1-
strider_peek_eye_dist_z4-
strider_peek_time0-
strider_peek_time_after_damage4-
strider_show_cannonlos0-
strider_show_focus0-
strider_show_weapon_los_condition0-
strider_show_weapon_los_z0-
strider_test_height0-
striderbuster_allow_all_damage0If set to '1' the bomb will detonate on any damage taken. Otherwise only the...
striderbuster_autoaim_radius64-
striderbuster_debugseek0-
striderbuster_die_detach1-
striderbuster_dive_force-200-
striderbuster_falloff_power4Order of the distance falloff. 1 = linear 2 = quadratic
striderbuster_health14-
striderbuster_leg_stick_dist80If the buster hits a strider's leg, the max distance from the head at which i...
striderbuster_magnetic_force_hunter1750000Intensity of magnade's attraction to a hunter.
striderbuster_magnetic_force_strider750000Intensity of magnade's attraction to a strider.
striderbuster_shot_velocity2500Speed at which launch the bomb from the physcannon
striderbuster_use_particle_flare1-
stringtabletotalscmdSize of all string tables
studio_queue_mode1-
stuffcmdscmdParses and stuffs command line + commands to command buffer.
suitvolume0-
surfacepropcmdReports the surface properties at the cursor
sv_accelerate10-
sv_airaccelerate10-
sv_allow_color_correction1Allow or disallow clients to use color correction on this server.
sv_allow_voice_from_file0Allow or disallow clients from using voice_inputfromfile on this server.
sv_allowcslua0Allow clients to run clientside addons. This will override any gamemode setting!
sv_allowdownload1Allow clients to download files
sv_allowupload1Allow clients to upload customizations files
sv_alltalk0Players can hear all other players, no team restrictions
sv_alternateticks0If set, server only simulates entities on even numbered ticks.
sv_autoladderdismount1Automatically dismount from ladders when you reach the end (don't have to +USE).
sv_autosave1Set to 1 to autosave game on level transition. Does not affect autosave trigg...
sv_cacheencodedents1If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats1Allow cheats on server
sv_clearhinthistorycmdClear memory of server side hints displayed to the player.
sv_client_cmdrate_difference20cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_update...
sv_client_max_interp_ratio5This can be used to limit the value of cl_interp_ratio for connected clients ...
sv_client_min_interp_ratio1This can be used to limit the value of cl_interp_ratio for connected clients ...
sv_client_predict1This can be used to force the value of cl_predict for connected clients (only...
sv_clockcorrection_msecs60The server tries to keep each player's m_nTickBase withing this many msecs of...
sv_crazyphysics_defuse1Reset the physics objects of entities when we detect their physics are going ...
sv_crazyphysics_remove1Remove entities when we detect their physics are going crazy. Turning this of...
sv_crazyphysics_vehicles1Enable crazy physics detection for vehicles.
sv_crazyphysics_warning1Print warnings to the console when entities with crazy physics are encountered.
sv_crazyphysics_wheels0Enable crazy physics detection for vehicles' wheels.
sv_debug_player_use0Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Gr...
sv_debugmanualmode0Make sure entities correctly report whether or not their network data has cha...
sv_debugtempentities0Show temp entity bandwidth usage.
sv_defaultdeployspeed4-
sv_deltaprint0Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime0Enable profiling of CalcDelta calls
sv_disable_querycache0debug - disable trace query cache
sv_downloadurl0Location from which clients can download missing files
sv_dumpstringtables0-
sv_enableoldqueries0Enable support for old style (HL1) server queries
sv_filterban1Set packet filtering by IP mode
sv_footsteps1Play footstep sound for players
sv_forcepreload1Force server side preloading.
sv_friction8World friction.
sv_gamename_override0If not empty, overrides the gamemode name reported by the server to Steam.
sv_gravity600World gravity.
sv_hibernate_drop_bots1Kicks bots when the server enters hibernation
sv_hibernate_think0Forces the server to think even when hibernating
sv_hl2mp_item_respawn_time30-
sv_hl2mp_weapon_respawn_time20-
sv_hudhint_sound1-
sv_infinite_aux_power0-
sv_kickerrornum0Kick clients if they have this many Lua errors. Set to 0 to never kick.
sv_ladder_useonly0If set, ladders can only be mounted by pressing +USE
sv_ladderautomountdot0When auto-mounting a ladder by looking up its axis, this is the tolerance for...
sv_lagcompensateself0Player can lag compensate themselves.
sv_lagcompensationforcerestore1Don't test validity of a lag comp restore, just do it.
sv_lan0Server is a lan server. ( no authentication, no non-class C addresses ) Use '...
sv_loadingurl0URL to show to clients while joining the server. Must start with http:// or h...
sv_location0The location of the server to be displayed in the server browser. Format is I...
sv_log_client_errors1Above 0 = log clientside errors to 'clientside_errors.txt'. 0 = Log to consol...
sv_log_onefile0Log server information to only one file.
sv_logbans0Log server bans in the server logs.
sv_logblocks0If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist1-
sv_logecho1Echo log information to the console.
sv_logfile1Log server information in the log file.
sv_logfilecompress0Gzip compress logfile and rename to logfilename.log.gz on close.
sv_logfilename_format0Log filename format. See strftime for formatting codes.
sv_logflush0Flush the log file to disk on each write (slow).
sv_logsdir0Folder in the game directory where server logs will be stored. Must start wit...
sv_logsecret0If set then include this secret when doing UDP logging (will use 0x53 as pack...
sv_lowedict_action00 - no action, 1 - warn to log file, 2 - attempt to restart the game, if appl...
sv_lowedict_threshold8When only this many edicts are free, take the action specified by sv_lowedict...
sv_massreport0-
sv_master_share_game_socket1Use the game's socket to communicate to the master server. If this is 0, then...
sv_max_connects_sec2Maximum connections per second to respond to from a single IP address.
sv_max_connects_sec_global0Maximum connections per second to respond to from anywhere.
sv_max_connects_window4Window over which to average connections per second averages.
sv_max_queries_sec3Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global3000Maximum queries per second to respond to from anywhere.
sv_max_queries_window30Window over which to average queries per second averages.
sv_max_usercmd_move_magnitude10000Maximum move magnitude that can be requested by client.
sv_max_userinfo4096The max amount of userinfo ConVars clients are allowed to send to the server....
sv_max_userinfo_rate1500The max amount of userinfo ConVars clients are allowed to send to the server ...
sv_maxcmdrate66(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate0Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay0Maximum replay time in seconds
sv_maxroutable1260Server upper bound on net_maxroutable that a client can use.
sv_maxspeed10000-
sv_maxunlag1Maximum lag compensation in seconds
sv_maxupdaterate66Maximum updates per second that the server will allow
sv_maxusrcmdprocessticks24Maximum number of client-issued usrcmd ticks that can be replayed in packet l...
sv_maxusrcmdprocessticks_holdaim1Hold client aim for multiple server sim ticks when client-issued usrcmd conta...
sv_maxusrcmdprocessticks_warning-1Print a warning when user commands get dropped due to insufficient usrcmd tic...
sv_maxvelocity3500Maximum speed any ballistically moving object is allowed to attain per axis.
sv_maxvoicepacketsperframe48How many voice packets the server will accept from a single client per frame/...
sv_memlimit0If set, whenever the server is empty, if the total memory used by the server ...
sv_mincmdrate10This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate3500Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate10Minimum updates per second that the server will allow
sv_namechange_cooldown_seconds20When a client name change is received, wait N seconds allowing another name c...
sv_netspikecmdWrite network trace if amount of data sent to client exceeds N bytes. Use ze...
sv_netspike_on_reliable_snapshot_overflow0If nonzero, the server will dump a netspike trace if a client is dropped due ...
sv_netspike_output1Where the netspike data be written? Sum of the following values: 1=netspike....
sv_netspike_sendtime_ms0If nonzero, the server will dump a netspike trace if it takes more than N ms ...
sv_no_ain_files0Disables sending of .ain files associated with currently active map. Use at y...
sv_noclipaccelerate5-
sv_noclipduringpause0If cheats are enabled, then you can noclip with the game paused (for doing sc...
sv_noclipspeed5-
sv_nomap_timeout0Amount of seconds to wait without a map running before the dedicated server w...
sv_npc_full_pvs_checks1If set, do full PVS checks for NPCs, so they do not flicker in multiplayer wi...
sv_npc_talker_maxdist1024NPCs over this distance from the player won't attempt to speak.
sv_parallel_packentities1-
sv_parallel_sendsnapshot0-
sv_password0Server password for entry into multiplayer games
sv_pausable0Is the server pausable.
sv_pause_sp1Pause the singleplayer game when opening main menu or the Steam overlay.
sv_player_display_usercommand_errors01 = Display warning when command values are out-of-range. 2 = Spew invalid ra...
sv_playerforcedupdate10-
sv_playerperfhistorycount60Number of samples to maintain in player perf history
sv_playerpickupallowed1Allow the player to pick things up using the USE key
sv_precacheinfocmdShow precache info.
sv_purecmdShow user data.
sv_pure_consensus5Minimum number of file hashes to agree to form a consensus.
sv_pure_kick_clients1If set to 1, the server will kick clients with mismatching files. Otherwise, ...
sv_pure_retiretime900Seconds of server idle time to flush the sv_pure file hash cache.
sv_pure_trace0If set to 1, the server will print a message whenever a client is verifying a...
sv_pvsskipanimation1Skips SetupBones when npc's are outside the PVS
sv_querycache_statscmdDisplay status of the query cache (client only)
sv_quota_stringcmd_kick0If set to above 0, kick the player if they exceed sv_quota_stringcmdspersecond
sv_quota_stringcmdspersecond256How many string commands per second clients are allowed to submit, 0 to disal...
sv_rcon_banpenalty0Number of minutes to ban users who fail rcon authentication
sv_rcon_log1Enable/disable rcon logging.
sv_rcon_maxfailures10Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxpacketbans1Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_max...
sv_rcon_maxpacketsize1024The maximum number of bytes to allow in a command packet
sv_rcon_minfailures5Number of times a user can fail rcon authentication in sv_rcon_minfailuretime...
sv_rcon_minfailuretime30Number of seconds to track failed rcon authentications
sv_rcon_whitelist_address0When set, rcon failed authentications will never ban this address, e.g. '127....
sv_region-1The region of the world to report this server in.
sv_restrict_aspect_ratio_fov1This can be used to limit the effective FOV of users using wide-screen resolu...
sv_robust_explosions1-
sv_rollangle0Max view roll angle
sv_rollspeed200-
sv_setsteamaccountcmdtoken Set game server account token to use for logging in to a persistent gam...
sv_show_crosshair_target0-
sv_showimpacts0Shows client (red) and server (blue) bullet impact point (1=both, 2=client-on...
sv_showladders0Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation0Show lag compensated hitboxes whenever a player is lag compensated.
sv_showlagcompensation_duration4Duration to show lag-compensated hitboxes
sv_shutdowncmdSets the server to shutdown next time it's empty
sv_shutdown_timeout_minutes360If sv_shutdown is pending, wait at most N minutes for server to drain before ...
sv_signon_dos_disconnect20Number of extra signon state confirmations required to disconnect a misbehavi...
sv_skyname0Current name of the skybox texture
sv_soundemitter_trace0Show all EmitSound calls including their symbolic name and the actual wave fi...
sv_soundscape_printdebuginfocmdprint soundscapes
sv_specaccelerate5-
sv_specnoclip1-
sv_specspeed3-
sv_startup_time0Sets the starting CurTime of the server (in seconds). This is used for findin...
sv_stats1Collect CPU usage stats
sv_steamblockingcheck0Check each new player for Steam blocking compatibility, 1 = message only, 2 &...
sv_steamgroup0The ID of the steam group that this server belongs to. You can find your grou...
sv_sticktoground1Fixes flying up in the air off of slopes.
sv_stickysprint0-
sv_stopspeed10Minimum stopping speed when on ground.
sv_stressbots0If set to 1, the server calculates data and fills packets to bots. Used for p...
sv_strict_notarget0If set, notarget will cause entities to never think they are in the pvs
sv_test_scripted_sequences0Tests for scripted sequences that are embedded in the world. Run through your...
sv_teststepsimulation1-
sv_thinktimecheck0Check for thinktimes all on same timestamp.
sv_timeout180After this many seconds without a message from a client, the client is dropped
sv_timeout_signon300After this many seconds without a message from a client, the client is droppe...
sv_turbophysics0Turns on turbo physics
sv_unlockedchapters1Highest unlocked game chapter.
sv_use_steam_voice1Enable/disable using Steam Voice instead of the old voice codec (if enabled, ...
sv_usercmd_custom_random_seed0When enabled server will populate an additional random seed independent of th...
sv_usermessage_maxsize1024The max number of bytes to output per tick
sv_vehicle_autoaim_scale8-
sv_visiblemaxplayers-1Overrides the max players reported to prospective clients
sv_voiceenable1-
sv_wateraccelerate10-
sv_waterfriction1-
sys_minidumpexpandedspew1-
sys_minidumpspewlines500Lines of crash dump console spew to keep.
systemlinkport27030System Link port
template_debug0-
test_dispatcheffectcmdTest a clientside dispatch effect. Usage: test_dispatcheffect <effect nam...
test_freezeframecmdTest the freeze frame code.
test_massive_dmg30-
test_massive_dmg_clip0-
testhudanimcmdTest a hud element animation. Arguments: <anim name>
testscript_debug0Debug test scripts.
texture_budget_background_alpha128how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction0number between 0 and 1
texture_budget_panel_global0Show global times in the texture budget panel.
texture_budget_panel_height284height in pixels of the budget panel
texture_budget_panel_width512width in pixels of the budget panel
texture_budget_panel_x0number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y450number of pixels from the top side of the game screen to draw the budget panel
tf_escort_score_rate1Score for escorting the train, in points per second
tf_matprox_BurnLevel0-
tf_matprox_InvulnLevel0-
tf_matprox_YellowLevel1-
tf_matprox_spy_invis0-
think_limit10Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdpersoncmdSwitch to thirdperson camera.
thirdperson_mayamodecmdSwitch to thirdperson Maya-like camera controls.
thirdperson_platformer0Player will aim in the direction they are moving.
thirdperson_screenspace0Movement will be relative to the camera, eg: left means screen-left
threadpool_affinity1Enable setting affinity
thumper_show_radius0If true, advisor will use her custom impact damage table.
timedemocmdPlay a demo and report performance info.
timedemo_runcount0Runs time demo X number of times.
timedemoquitcmdPlay a demo, report performance info, and then exit
timerefreshcmdProfile the renderer.
togglecmdToggles a convar on or off, or cycles through a set of values.
toggle_duckcmdToggles duck
toggle_zoomcmdToggles zoom display
toggleconsolecmdShow/hide the console.
tooltip_delay0Delay between hovering over a panel, and a tooltip appearing, if it has one.
trace_report0-
tracer_extra1-
ttt_allow_discomb_jump0-
ttt_credits_starting2-
ttt_debug_preventwin0-
ttt_det_credits_starting1-
ttt_detective_hats1-
ttt_detective_karma_min600-
ttt_detective_max32-
ttt_detective_min_players8-
ttt_detective_pct0-
ttt_firstpreptime60-
ttt_haste1-
ttt_haste_minutes_per_death0-
ttt_haste_starting_minutes5-
ttt_karma1-
ttt_namechange_bantime10-
ttt_namechange_kick1-
ttt_no_nade_throw_during_prep1-
ttt_postround_dm0-
ttt_posttime_seconds30-
ttt_preptime_seconds30-
ttt_ragdoll_pinning1-
ttt_ragdoll_pinning_innocents0-
ttt_round_limit6-
ttt_roundtime_minutes10-
ttt_teleport_telefrags1-
ttt_time_limit_minutes75-
ttt_traitor_max32-
ttt_traitor_pct0-
tv_allow_camera_man1Auto director allows spectators to become camera man
tv_allow_static_shots1Auto director uses fixed level cameras for shots
tv_autorecord0Automatically records all games as SourceTV demos.
tv_autoretry1Relay proxies retry connection after network timeout
tv_chatgroupsize0Set the default chat group size
tv_chattimelimit8Limits spectators to chat only every n seconds
tv_clientscmdShows list of connected SourceTV clients.
tv_debug0SourceTV debug info.
tv_delay30SourceTV broadcast delay in seconds
tv_delaymapchange0Delays map change until broadcast is complete
tv_deltacache2Enable delta entity bit stream cache
tv_dispatchmode1Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable0Activates SourceTV on server.
tv_maxclients64Maximum client number on SourceTV server.
tv_maxrate8000Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msgcmdSend a screen message to all clients.
tv_name0SourceTV host name
tv_nochat0Don't receive chat messages from other SourceTV spectators
tv_overridemaster0Overrides the SourceTV master root address.
tv_password0SourceTV password for all clients
tv_port27020Host SourceTV port
tv_recordcmdStarts SourceTV demo recording.
tv_relaycmdConnect to SourceTV server and relay broadcast.
tv_relaypassword0SourceTV password for relay proxies
tv_relayvoice1Relay voice data: 0=off, 1=on
tv_retrycmdReconnects the SourceTV relay proxy.
tv_snapshotrate16Snapshots broadcasted per second
tv_statuscmdShow SourceTV server status.
tv_stopcmdStops the SourceTV broadcast.
tv_stoprecordcmdStops SourceTV demo recording.
tv_timeout30SourceTV connection timeout in seconds.
tv_title0Set title for SourceTV spectator UI
tv_transmitall0Transmit all entities (not only director view)
ui_posedebug_fade_in_time0Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time0Time to keep a no longer active pose activity layer in red until removing it ...
unbindcmdUnbind a key.
unbind_maccmdUnbind a key on the Mac only.
unbindallcmdUnbind all keys.
unpausecmdUnpause the game.
usecmdUse a particular weapon Arguments: <weapon_name>
usercmdShow user data.
user_contextcmdSet a Rich Presence Context: user_context <context id> <context valu...
user_propertycmdSet a Rich Presence Property: user_property <property id>
userscmdShow user info for players on server.
v_centermove0-
v_centerspeed500-
vcollide_wireframe0Render physics collision models in wireframe
vcr_verbose0Write extra information into .vcr file.
vehicle_flushscriptcmdFlush and reload all vehicle scripts
versioncmdPrint version info string.
vgui_drawfocus0Report which panel is under the mouse.
vgui_drawtree0Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_bounds0Show panel bounds.
vgui_drawtree_clearcmd-
vgui_drawtree_draw_selected0Highlight the selected panel
vgui_drawtree_freeze0Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden0Draw the hidden panels.
vgui_drawtree_panelalpha0Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_popupsonly0Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order0List the vgui_drawtree panels in render order.
vgui_drawtree_visible1Draw the visible panels.
vgui_luapaint1-
vgui_message_dialog_modal1-
vgui_spew_fontscmd-
vgui_togglepanelcmdshow/hide vgui panel by name.
vgui_visualizelayout0Draw red rectangles over panels that have their InvalidateLayout hooks called...
vid_fps30The FPS of the recorded video
vid_sound1Enable sound recording
vid_width640Specifies the width of the recorded video. The height will be adjusted automa...
viewmodel_fov54-
violence_ablood1Draw alien blood
violence_agibs1Show alien gib entities
violence_hblood1Draw human blood
violence_hgibs1Show human gib entities
voice_clientdebug0-
voice_debugfeedback0-
voice_debugfeedbackfrom0-
voice_enable1-
voice_fadeouttime0-
voice_forcemicrecord1-
voice_gain_downward_multiplier100How quickly it will lower gain when it detects that the current gain value wi...
voice_gain_max5-
voice_gain_rate1-
voice_gain_target32000-
voice_inputfromfile0Get voice input from 'voice_input.wav' rather than from the microphone.
voice_loopback0-
voice_overdrive2-
voice_overdrivefadetime0-
voice_profile0-
voice_recordtofile0Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voi...
voice_scale1-
voice_serverdebug0-
voice_showchannels0-
voice_showincoming0-
voice_steal2-
voice_writevoices0Saves each speaker's voice data into separate .wav files
volume0Sound volume
volume_sfx1Adjusts the volume of sound effects & NPC voices, but does not affect player ...
vox_reloadcmdReload sentences.txt file
voxeltree_boxcmdView entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerviewcmdView entities in the voxel-tree at the player position.
voxeltree_spherecmdView entities in the voxel-tree inside sphere <Vector(center), float(radiu...
voxeltree_viewcmdView entities in the voxel-tree.
vphys_sleep_timeoutcmdset sleep timeout: large values mean stuff won't ever sleep
vprofcmdToggle VProf profiler
vprof_adddebuggroup1cmdadd a new budget group dynamically for debugging
vprof_cachemisscmdToggle VProf cache miss checking
vprof_cachemiss_offcmdTurn off VProf cache miss checking
vprof_cachemiss_oncmdTurn on VProf cache miss checking
vprof_childcmd-
vprof_collapse_allcmdCollapse the whole vprof tree
vprof_counters0-
vprof_dump_groupnamescmdWrite the names of all of the vprof groups to the console.
vprof_dump_oninterval0Interval (in seconds) at which vprof will batch up data and dump it to the co...
vprof_dump_spikes0Framerate at which vprof will begin to dump spikes to the console. 0 = disabl...
vprof_dump_spikes_budget_group0Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_node0Node to start report from when doing a dump spikes
vprof_expand_allcmdExpand the whole vprof tree
vprof_expand_groupcmdExpand a budget group in the vprof tree by name
vprof_generate_reportcmdGenerate a report to the console.
vprof_generate_report_AIcmdGenerate a report to the console.
vprof_generate_report_AI_onlycmdGenerate a report to the console.
vprof_generate_report_budgetcmdGenerate a report to the console based on budget group.
vprof_generate_report_hierarchycmdGenerate a report to the console.
vprof_generate_report_map_loadcmdGenerate a report to the console.
vprof_graph0Draw the vprof graph.
vprof_graphheight256-
vprof_graphwidth512-
vprof_nextsiblingcmd-
vprof_offcmdTurn off VProf profiler
vprof_oncmdTurn on VProf profiler
vprof_parentcmd-
vprof_playback_averagecmdAverage the next N frames.
vprof_playback_startcmdStart playing back a recorded .vprof file.
vprof_playback_stepcmdWhile playing back a .vprof file, step to the next tick.
vprof_playback_stepbackcmdWhile playing back a .vprof file, step to the previous tick.
vprof_playback_stopcmdStop playing back a recorded .vprof file.
vprof_prevsiblingcmd-
vprof_remote_startcmdRequest a VProf data stream from the remote server (requires authentication)
vprof_remote_stopcmdStop an existing remote VProf data request
vprof_resetcmdReset the stats in VProf profiler
vprof_reset_peakscmdReset just the peak time in VProf profiler
vprof_scope0Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys0-
vprof_scope_entity_thinks0-
vprof_unaccounted_limit0number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose1Set to one to show average and peak times
vprof_vtune_groupcmdenable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec10Above this many milliseconds render the label red to indicate slow code.
vtunecmdControls VTune's sampling.
wc_air_edit_furthercmdWhen in WC edit mode and editing air nodes, moves position of air node cross...
wc_air_edit_nearercmdWhen in WC edit mode and editing air nodes, moves position of air node cross...
wc_air_node_editcmdWhen in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_createcmdWhen in WC edit mode, creates a node where the player is looking if a node is...
wc_destroycmdWhen in WC edit mode, destroys the node that the player is nearest to looking...
wc_destroy_undocmdWhen in WC edit mode restores the last deleted node
wc_link_editcmd-
weapon_showproficiency0-
whereiscmdSearches for the highest priority instance of a file within the GAME mount path.
windows_speaker_config1-
wipe_nav_attributescmdClear all nav attributes of selected area.
writeidcmdWrites a list of permanently-banned user IDs to banned_user.cfg.
writeipcmdSave the ban list to banned_ip.cfg.
xbox_autothrottle1-
xbox_steering_deadzone0-
xbox_throttlebias100-
xbox_throttlespoof200-
xc_crouch_debounce0-
xc_crouch_range0Percentarge [1..0] of joystick range to allow ducking within
xc_uncrouch_on_jump1Uncrouch when jump occurs
xc_use_crouch_limiter0Use the crouch limiting logic on the controller
xlookcmd-
xmovecmd-
zombie_ambushdist16000-
zombie_basemax100-
zombie_basemin100-
zombie_changemax0-
zombie_changemin0-
zombie_decaymax0-
zombie_decaymin0-
zombie_moanfreq1-
zombie_stepfreq4-
zoom_sensitivity_ratio1Additional mouse sensitivity scale factor applied when FOV is zoomed in.

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